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Message no. 1
From: Richard Gaywood <richard.gaywood@**************.OXFORD.AC.UK>
Subject: Outrageous badguys..
Date: Thu, 4 Dec 1997 19:01:32 +0000
I know it's silly of me to start a new thread when I have to go soon, but
what the hell, I'm in the mood...

What was the most outrageous bad guy you ever threw at your players? Mine
was a dog shaman (initiate) who was picked up by Ares as a cybermancy
subjct. Theory was, if you could fool the bodfy into thinking it had 0 ess
when it had -3, you could fool it into thinking it had 6 ess when it had
0. The player then had to move in and kick the resultant initiate,
cybermantic, toxic (drive mad by process) dog shaman. Very amusing from my
side of the GM screen.

-=R=-
Message no. 2
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Outrageous badguys..
Date: Thu, 4 Dec 1997 14:10:39 -0500
On Thu, Dec 04, 1997 at 07:01:32PM +0000, Richard Gaywood wrote:
> I know it's silly of me to start a new thread when I have to go soon, but
> what the hell, I'm in the mood...
>
> What was the most outrageous bad guy you ever threw at your players? Mine
> was a dog shaman (initiate) who was picked up by Ares as a cybermancy
> subjct. Theory was, if you could fool the bodfy into thinking it had 0 ess
> when it had -3, you could fool it into thinking it had 6 ess when it had
> 0. The player then had to move in and kick the resultant initiate,
> cybermantic, toxic (drive mad by process) dog shaman. Very amusing from my
> side of the GM screen.
>
Don't let Tinner read this. His reply will give us nightmares for
monthes. :)
I'm not sure if I have a favorite or not. There have been a couple
of toxic shaman, who were quite colorful. He had a gecko crawl
power, and lots of acid like spells. Not fun to fight at an
abandoned contruction site.
There's also a particular evil bug/queen who occasionally makes
an appearance. Hell I don't fully know her schemes yet. :)
Perhaps a favorite, (she wasn't really a villian), was the time
a group was hired to "babysit" a corp's daughter. She had
a way of getting them into more trouble. Plus they were having
a bad night at the dice...
Anyway...later all.


--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 3
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Outrageous badguys..
Date: Thu, 4 Dec 1997 12:16:39 -0700
Richard Gaywood wrote:
/
/ What was the most outrageous bad guy you ever threw at your players?

Sad to say, but I can't think of any. However, in a game of
Champions about 10 years ago a guy I knew used a villian called
Explodo the Clown.

-David
--
"Creativity is allowing yourself to make mistakes.
Art is knowing which ones to keep."
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 4
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Outrageous badguys..
Date: Thu, 4 Dec 1997 14:25:30 -0500
On Thu, Dec 04, 1997 at 12:16:39PM -0700, David Buehrer wrote:
> Richard Gaywood wrote:
> /
> / What was the most outrageous bad guy you ever threw at your players?
>
> Sad to say, but I can't think of any. However, in a game of
> Champions about 10 years ago a guy I knew used a villian called
> Explodo the Clown.
>
Heh..how about ThunderWolf. A guy in a werewolf suit, who when
he hit people, a huge cloud of black smoke would appear.
Champions always was great for colorful bad guys. I digress...hmm..
To get this back on topic....It might just be me and the groups
I've run with, but we've had very few returning bad guys.
Perhaps two I can think of. Also could be because they occasionally
get bored and have their character take vacations, go off to study or
somesuch, and bring in new characters.

P.S. Then there was Sonic Boom in champions, he would run by,
give off a loud boom, and then sleep for a few rounds.

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Time is the best teacher. Unfortunately it kills all of its students.
Message no. 5
From: "Simon.M" <Simon.M@**********.COM>
Subject: Re: Outrageous badguys..
Date: Thu, 4 Dec 1997 21:20:27 -0000
>> What was the most outrageous bad guy you ever threw at your players?

He he he.
Well, I've stuck in a few good ones to test my players mantle, BIG spirits,
my throw up of a toxic bug queen, Vampires older than the awakening, Krusty
the clown... you get the idea.

But, my fave' of all time has got to be Nightshade the assassin. A character
in my group had a kind of god complex(Desperado to those who know) so i
decided to make the Phys ad assassin of his nightmares. He was acompenied by
a regenerating dragon who wasn't as tough as him. Needless to say, there was
a twist. Nightshade wasn't exactly the bad guy. The players were...

----------------------------------------------------------------------------
-----------
"You'll stay back if you know whats good for you."
-Nightshade.
Message no. 6
From: Barbie <barbie@**********.COM>
Subject: Re: Outrageous badguys..
Date: Thu, 4 Dec 1997 23:03:39 -0500
At 04-Dez-97 wrote Richard Gaywood:


>What was the most outrageous bad guy you ever threw at your players? Mine
>was a dog shaman (initiate) who was picked up by Ares as a cybermancy
>subjct. Theory was, if you could fool the bodfy into thinking it had 0 ess
>when it had -3, you could fool it into thinking it had 6 ess when it had
>0. The player then had to move in and kick the resultant initiate,
>cybermantic, toxic (drive mad by process) dog shaman. Very amusing from my
>side of the GM screen.

Well, half of the players/GM`s in my town said that my Mantis shamen is so
evil, that they vote for her disaperance.
I`m not allowed to play her anymore....
Damn, wrong topic hit...
--

Barbie
---------------------------------------------------------------
Did you know what a rhinoceros is?
All that is left from the unicorn.

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
Message no. 7
From: Blade Hunter <bladehnt@*********.NET>
Subject: Re: Outrageous badguys..
Date: Thu, 4 Dec 1997 19:06:00 -0500
On Thu, 4 Dec 1997, Richard Gaywood wrote:
> What was the most outrageous bad guy you ever threw at your players? Mine
<snips>

Probably the most outrageous bad guys that my players remember would have
to be Iron Man and Jigsaw (aka, Patchwork). Iron Man being a troll with
too much cyberware (and no cybermancy rules). Good thing he got a
mysterious death, unconcious in a crashing helicopter, rather than being
sold by the PCs... Patchwork was a bioware version of Iron Man. Blood
magic gone wrong (again), he had slow regeneration, the ability to graft
body parts to him fairly quickly without severe rejection, and a
whole lotta stitches. He's still hanging around in my campaign if I start
up again because of his *slow* regeneration. ("Looks like he's dead..." :)

And then there's the "orbital laser strike" (wasn't really an orbital
laser strike) that's been more or less pitched to the noteriety of a big
bad guy (bad person? bad thing?).

But really all of the above I find fairly boring. The *really* outrageous
bad people usually didn't have much interaction with the PCs or simply met
rather grizzly deaths at the wrong end of rocket launchers or the Armtech
MGL-6 (now *that's* a pistol...).

Oh well...
-me.
bladehnt@*********.net
Message no. 8
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: Outrageous badguys..
Date: Fri, 5 Dec 1997 01:38:23 -0500
In a message dated 97-12-04 14:01:58 EST, you write:

> What was the most outrageous bad guy you ever threw at your players? Mine
> was a dog shaman (initiate) who was picked up by Ares as a cybermancy
> subjct. Theory was, if you could fool the bodfy into thinking it had 0 ess
> when it had -3, you could fool it into thinking it had 6 ess when it had
> 0. The player then had to move in and kick the resultant initiate,
> cybermantic, toxic (drive mad by process) dog shaman. Very amusing from my
> side of the GM screen.
>

I threw at the pcs in the home game a scrwany 98 pound weakling looking like
a custodian at the group, they turned the corner with weapons full throttle
... he went down on his knees whining "I don't wanna die" the players
hesitated and the mage cast Spark down the hallway nailing them both .. then
the mage ran away .. I called him Weeny the Mage ... still gets some nasty
responses from the players around here .. especially the two who got Sparked
...

Mike
Message no. 9
From: "David R. Lowe" <dlowe@****.COM>
Subject: Re: Outrageous badguys..
Date: Fri, 5 Dec 1997 13:04:58 -0800
<snip stuff about nasty badguys>

The one my players still talk about is the will-o'-wisp in the North Bay
Containment Zone (look at my upcoming Cal-Free web page to find out more).
There's nothing funnier than seeing a bunch of tricked out sammies and
non-initiate mages running like babies from an essence draining critter
that's not only smart, but has them on it's home ground.

The highlight was the sammie who yelled "noooo! Now I'll never get that
upgrade on my reflexes!" after his essence dropped from 2.3 to .3.

Ahh, the beauty in simplicity.

D.

David R. Lowe (dlowe@*********.com)
Photography/Design

Hey, there's a URL in my sig file now!
Check it out at: www.lowephoto.com.

--
GC3.1 GCA$ d- s: a- C++++ U P L E? W+ N++ o K? w-- O- M++$ V--
PS++ PE Y+ PGP- t 5 X+ R+++$ tv- b++ DI++ D--- G++ e++ h--- r++ u+
--
Message no. 10
From: Fade <runefo@***.UIO.NO>
Subject: Re: Outrageous Badguys
Date: Fri, 5 Dec 1997 22:47:49 +0000
Well, I ran a campaign recently which included my most powerful, by
far, npc to date.


It was a wraith(PAOE), with a few free spirit powers, among them
hidden life. As there was more than a few deaths caused by it,
it soon had more than 20 force.

Another fun guy, quite unsubtle, was:

Armitage.

A company man hired by Fuchi to hijack a trailer. He was designed to
be... tough. Very tough. Several cyborg parts with the resulting
possibilities of seriously high armor and body. (11/9 armor and 14
body, IIRC, with armor jacket). He got on the trailer by standing in
front of it, claw himself onto it as he was hit, and then climb into
the cabin and throw everyone else outside.

(When last the team saw him he was pinned under a tree under fire
from four (*boom* three) other runners which also tried to hijack
(*boom* two) the truck, which the team was at that time (*boom* one)
getting out of there as fast as possible.).

--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 11
From: Deosyne <deosyne@*********.NET>
Subject: Re: Outrageous badguys..
Date: Tue, 18 Nov 1997 12:59:49 -0500
----------
> From: Richard Gaywood <richard.gaywood@**************.OXFORD.AC.UK>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Outrageous badguys..
> Date: Thursday, December 04, 1997 2:01 PM
>
> I know it's silly of me to start a new thread when I have to go soon, but
> what the hell, I'm in the mood...
>
> What was the most outrageous bad guy you ever threw at your players?

<snippity-do-da>

> -=R=-

A freak sorcery adept with one spell- Armor... at Rating 10... With an
Orichalcum slingshot (actually a Rating 6 spell jumper; guess which one :).
It was originally made to be hidden on a bike, but a couple strong rubber
bands later... And, of couse, a specialization in slingshots. A night of
campaign planning with a bit too much wacky weed turned into three dead
PC's and a failed mission. They never got him, though; he got bored and
left town to find better things to shoot at. :)

Shawn, still feeling the cottonmouth.

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