From: | The Great Cornholio <ChemPhD2Be@***.COM> |
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Subject: | Re: Physical sorcerers?(tangent) |
Date: | Thu, 10 Sep 1998 01:02:06 EDT |
wanted to get some input on. According to Awakenings "The physical magician
character spends Magic Attribute points on physical adept powers according to
the Shadowrun rules, but must allocate at least one Magic Attribute Rating for
using magical skills (i.e. spells, sorcery conjuring) p 119
Now the loophole is that any mage, herme or shaman, can, according to this
rule, suddenly upon acheiving a new magic point by initaition, decide, "Hey.
I think dem Killing hands are pretty nifty" and become a Physical Magician.
How does this sit with the ranks? Should a mage character declare at creation
that he's a physical mage, or does he have to spend one Magic Attr. Rating on
physical powers, or does he just decide to "multi-class". If that's the case,
what's the advantage of being a regular phys. ad?
TGC, spawning controversy and getting his fix after not playing SR for 2 years
now...