From: | Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE> |
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Subject: | POSSIBLE SPOILER: One Stage before |
Date: | Mon, 12 Dec 1994 15:20:17 +0100 |
I GMed One Stage Before saturday night and I got two big problems:
1. Biggest Problem: Player motivation
They hated this pushing around thing. One player asked me afterwards
if there was a chance, where they were able to make a move by themself
and thinking of it, I had to admid (only secretly and not to him) that
he was right. The Player didn't have any options to change the story
up to this point (I should say, we're not finished yet. In this moment
they just survived the trap at the docks). Everything was very linear
with no chance of sidestepping.
I would like to hear from other GM who played this module. Was it like
that?
2. Second Problem: Good Deckers
The player I mentioned above is playing a very good decker. Right from
the start he said: "Let check out our Mr. Johnson". So, he get the
LTG Number from Highstar and decked the system, even before they went
to Allenby to see him. I panicked a bit and fought him of by making the
system TOUGH!!!. He burned his whole karma pool by decking and came to
the DS where Mr. Johnson home address was stored. I activated Himen and
his two Ice Constructs and barely fought him of (he was already searching
for interesting data). It was sooo close.
Again, I would like to hear other experiences.
Thanx a lot for your time
bye,
Stefan