From: | kyle kohler <kkohler@**.UCR.EDU> |
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Subject: | PSI: I got your Psi Skills right here! |
Date: | Sun, 17 Jul 1994 00:11:23 -0700 |
obtained from the points in Tech and spending them on the categories and
individual powers, here's some skills that would relate to Psionics.
Psionic Theory: This skill includes a general understanding
(although how much they know will be dependent upon what exactly we
determine is known about psionics) and functioning of psionics. It is
vital in the developement of new psionic powers.
Concentrations: Design (Scientific, Zen), History
(Pre-Awakening, Post- Awakening)
Psionic Projection: This is skill required to actually harness and
use the psionic powers that the Psionicist possesses. This allows the
user to control the psionic powers at his disposal and utilize them in the
form of powers.
Concentrations: None
Just a thought, why not have the character's Psionic pool be his
Psionic Projection skill like magic? And we could have the drain of a
power be Physical if it is over their Psi rating (modified by Cyberware
and Bioware).
Oh, and I just downloaded ShadwoLore (good job overall but the
editing needs some work) and read the Teleportation spell, which would
really screw up some of my proposed Teleportation powers. So I think
maybe we should scrag the category and if we really want Teleportation,
make it an Initiaion power.
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