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Message no. 1
From: Dave The Shade <IZZYUX2@*******.BITNET>
Subject: Psy
Date: Sat, 7 Aug 1993 17:22:00 PDT
I've been giving psy some thought myself. I believe that in terms of game mechs
psys should be much like mages, BUT . . heres where I differ-- In addition to
regular standard powers, I think that a psy should have something called psy
force. Essentially this consists of the psy's Willpowerr and a Psy Pool made up
of Intelligence and Willpower divided by two. The psy can use his psy power to
affect either physical objects or mental thoughts. The GM gets to pick the TN#
and number of successes needed. This allows the psy to be more flexible than a
mage, no real spells to learn or keep up, but lest you think this makes the psy
more powerful than a mage, remember psy would not be able to conjure or do mana
spells or see astrally, or engage in rituals, etc...

In terms of game mechanics, instead of using spells, a psy would have to use
karma to buy abilities such as: telekinesis, pyrokinesis, thought control,
Leave physical body (this is not an Astral perception or movement spell, the
soul or awareness of the psy would leave his body-- but only to move in Prime
Material space, he could not go to Astral Space which is a different dimension)
If the psy wanted to use a power he had not bought, but merely wanted to try to
do with raw will he would get to use his Willpower stat and willpower pool.
The Psy pool is equivalent to a magic pool in terms of use, use to resist drain
or add successes.



If this was sloppy and unclear, I am sorry, but I just wanted
to get my ideas out before I burst.


KHANx

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