From: | shadowrn@*********.com (shadowrun) |
---|---|
Subject: | re re ....how to deal with munchkin |
Date: | Fri Oct 12 13:50:01 2001 |
the system by the respective gms
it works like this guys , power is dependant on what is in
the campaign , if you got a bunch of low-tech gangers with
baseball bats and knives a gun is a game breaker
on the other hand if every granny has a PAC well then there
is nothing wrong with kitting the pc's out appropriately the
only warning i give is this " once you start down the dark
side forever will it dominate " your game "destiny " once
your pc's get bigger guns you need to counter with the same
or better armour once they get better armour you need to
give your guys better guns (more so than before), yep you
get the picture ,
> someone else commented on the sniper rifle ranges ( and
open a real can of worms)
in 2nd it was the lmg which took the dirty end of the s%^$
stick , with pitiful ranges for what was meant to be an
infantry support weapon , which uses the same calibre rounds
as assault rifles in 3rd sniper rifles took it , simple
measure change the rule give the offending weapon the same
range as another weapon of that calibre ,
Kanniemeernie Korperaal asks bandit for an oreo
.....puh-leeze
"defense is for times of insufficiency , attack is for times
of surplus "
and he knows bandit has a warehouse of oreos