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Message no. 1
From: Alfredo B Alves <dghost@****.COM>
Subject: Revised Smart Armor System (Was SAS)
Date: Sat, 18 Jul 1998 12:53:38 -0500
On Sat, 18 Jul 1998 12:14:00 +0100 Gurth <gurth@******.NL> writes:
<SNIP>
>SAS only works when activated, and the "smart" part refers to the
>fact that it only activates where needed. The rest of the vehicle
>retains the SAS; this is reflected in the TN for the roll to see if it
>goes off.
>
>However, there is one thing I find impractical about this armor:
>the mesh screen. This would not survive for very long on an
>armored vehicle driving cross-country. One drive through a forest
>and the whole mes{h|s} would be stripped off, I have this
>feeling...
>
>--
>Gurth@******.nl -
<SNIP Sig>

Ok, what about this ... ditch the mesh and say activation is based on a
sensor test (so a vehicle with SAS -MUST- have at least Rating 1 Sensors)
... This decreases the chance of it going off so make the T# 2 +1 per
previous hit ... hopefully this will be balanced ... What do you think?

D.Ghost
(aka Pixel, Tantrum, RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Revised Smart Armor System (Was SAS)
Date: Sun, 19 Jul 1998 12:34:26 +0100
Alfredo B Alves said on 12:53/18 Jul 98,...

> Ok, what about this ... ditch the mesh and say activation is based on a
> sensor test (so a vehicle with SAS -MUST- have at least Rating 1 Sensors)
> ... This decreases the chance of it going off so make the T# 2 +1 per
> previous hit ... hopefully this will be balanced ... What do you think?

That may be a slight bit impractical when it comes to detecting
rounds coming in at 1,500 m/s... Vehicle sensors are intended to
detect other vehicles, I feel, not weapons fire directed at the
vehicle.

Yes, there currently are radars used to detect artillery weapons,
but the difference here is that artillery rounds fly in a large arc,
whereas fire directed at a vehicle would come more or less
straight at it, or at least in a much lower arc. That makes
detection much more difficult, I feel.

If you do want the SAS to be activated by the sensors, then
perhaps a higher TN is in order; 5 as the base, +1 per previous
hit maybe?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"That's IT, lunchbox!!! We'll go to Shermer, Illinois!"
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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