From: | tevel@*******.com (Tevel Drinkwater) |
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Subject: | Rusty GM wants help with Harlequin. |
Date: | Sat, 24 May 2003 09:14:42 -0700 |
After a substantial break from gaming (and Shadowrun in particular),
some of my old gaming group has reconstituted itself. I was hoping to
start running the Harlequin adventures. We never made it all the way
through with the old group, which seems a shame. My current worry is
translating the old 1st edition decking in the first adventure,
Physical, the Hacking Sylvan scene, into 3rd ed. decking rules.
(Un)fortunately I've managed to avoid any significant decking in the
campaign so far, and the old campaign never implemented the new
Host/Grid rules from VR 2.0 before we stopped (yes, I am that rusty).
Anyone have any advice on translating this or any other aspect of the
Harlequin series into 3rd ed?
Thanks,
-Tev