From: | Doctor Doom <JCH8169@*****.TAMU.EDU> |
---|---|
Subject: | Smartgun links...is hardwired better? You be the judge... |
Date: | Fri, 23 Oct 92 21:07:05 CET |
>A while ago I asked a question about wether or not it is the cyberware (ie
>smartgun link) or wether the gun being used has an integral smartgun that
>gives the -2 to target numbers (S1 rules).
>If as I suspect the answer comes back 'Cyberware, because you need a palm
>induction link to use it, and you need a smartgun adaptor to use smart
>goggles. Integral smartguns are better than adapted smartguns (hence -1 or
>-2). '
>>>>>[ I had always viewed it thusly: With a cyberware smartgun link,
referred
to as a "smartlink" in SR 2, you always get the -2 modifier to your target
number, regardless of whether or not the actual weapon you use has an integral
smartgun or had a smartgun adaptor. As far as smartgoggles go, due to the fact
that it is a slightly inferior system (an add-on, instead of add-in) the
different benefits from integral vs. adapted smartguns comes into
play.]<<<<<
>>-- Doctor Doom <15:01:00/10-23-52>
>Then consider this : howabout a glove that has an integral palm induction
>link and connects up to the smart goggles (or shades, visor etc). This
>should in my opinion work.
>>>>>[ As I understand it, by which I mean how it was explained to me--I
have
not looked it up myself yet--the glove integral palm induction link was already
a part of the system... When I got smartgoggles, the GM made a point of it
to ask if, following my character's personality, would he mind having a wire
running down the sleeve of his coat and have something that goes over the palm
of his hand...I said no. (Most fencers are used to having wearing bodycords for
electrical scoring fencing.) ]<<<<<
>>-- Doctor Doom <15:06:58/10-23-52>