From: | Starrngr@***.com Starrngr@***.com |
---|---|
Subject: | Soggy in milk Was: Munchkinism (Here's How) |
Date: | Sun, 30 May 1999 18:34:36 EDT |
writes:
> Cyberware:
> Reaction Enhancer 6
> Bioware:
> Muscle Augmentation 4
> Synaptic Accelerator 2
> Suprathyroid
> Enhanced Articulation
Sorry, but this combination does NOT work. Synaptic Acceleratiors and
reaction enhancers do NOT mix. In fact, right there in the text in
shadowtech it notes that SA is not usable with either Boosted or Wired
reflexes. Also, if you READ the discriptive (some say fluff) text, you'll
note that both of these systems MUST be incompatable! SA notes that it
encourages the cells in the spinal column to grow in such a way that they
"carry more bandwidth"... and the notes on Reaction enhancers note that they
REPLACE the spinal column material with a superconductive material of some
type!
That means that you've just pulled out the same spine you just modified to
"carry more bandwidth" to begin with...
Now, also noting that you did use the "sum to 10", this means that the bloke
only had 2 points left for skills... Which means he will not have that many
skills, and probobly not at a very high level. And then there are the points
for the edges... where did they come from? If your using the "sum to 10"
system, those have to come out of the 10 points. You have 10 points worth of
edges listed here, and assuming you assigned a 0 to skills, that still leaves
you with 8 points of flaws the charecter needs to have! And any GM worth his
title should know how best to make those flaws count against the player until
he gives up and makes something more reasonable.