From: | shadowrn@*********.com (Allen Smith) |
---|---|
Subject: | Some Smartlink thoughts and ideas/suggestions |
Date: | Mon May 21 00:25:01 2001 |
time to game currently (being a graduate student - Ph.D. Program in
Molecular Genetics), but do sometimes relieve the stress by taking a
look at a few RPG books et al. The below is thus completely
unplaytested.
I've been contemplating the Smartlink (and Smartlink II) and have
had a few thoughts. Sorry if any of these have come up
before on the list, but I haven't been able to locate a search engine
for it. Perhaps they should be in the FAQs?
First, a question: Anyone have any idea where the
"Limited Simsense Rig" (M&M pg 32-33) would be for a pair of
Smartgoggles? I suggest that one can have _either_ a simsense rig or
some other way to tell where the gun is - such as a microwave or
UV-laser link (nice and directional, so no problems with detection)
link between the gun and goggles. (Yes, the smartsight itself will
have an inertial movement tracking unit to do this, but such do tend
to get off-track over time and need updating from an external source.)
Second, would Smartgoggles (including their mirrored sunglasses
disguise) disrupt a mage's ability to have line-of-sight? I would
suggest not, since from modern-day equipment of that type they're
likely to be a HUD - head's-up-display - that's _projected_, either
onto the inside of the goggles or directly into the eye (a la the
lasers in _Snow Crash_ interfacing). The same would be true of the
thermographic or low-light display (and correspondingly for the
_optical_ goggles/binoculars with those options), meaning that a mage
couldn't use _that_ image (the thermal or low-light display one) for
line-of-sight, but still could for anything they could see with
natural vision.
Third, one problem with smartgoggles is that you'd have to either go
around with them hooked up to the gun (rather removing
concealability), or fit the cable into the gun whenever you wanted to
use them. I therefore introduce the following piece of gear, which
I'll put up on archive.dumpshock.com after people have commented on
it:
Smartgloves:
These are the equivalent of smartgoggles for the pad portion
of a smartgun system. Someone with a set of smartgoggles
linked to these can do a fast-draw of a smartgun and have the
system fully functional. They come as either a set of pads
that strap to the hands, or (for double cost) as a set of gloves
(customarily thin (no armor, but also no penalty for touch or
manipulation) synthetic leather). (The latter include a spare
glove for the hand without the link.) [I have no idea how
concealable the latter should be (in terms of detectability as
being smartgloves instead of plain leather gloves). Any
suggestions?]
Weight: .1
Availability: 3/36 Hrs
Cost: 300 [See the normal induction pad cost from Man
& Machine; this is 1.5 times that, which is
actually a bit more than the markup from going
from an implanted system (2,300 for the
critical parts) to a set of smartgoggles
(3,000)] or 600
Street Index: 1
Legality: 4P-N
Fourth, does anyone have any idea what the concealability rating of
smartgoggles that look like mirrored sunglasses (in terms of
detectability as being smartgoggles, that is) should be?
Yours,
-Allen
--
Allen Smith easmith@********.rutgers.edu