From: | Craig J Wilhelm <craigwjr@****.COM> |
---|---|
Subject: | Re: speaking about spirit powers |
Date: | Tue, 24 Dec 1996 12:27:03 EST |
two years) is that I simply ignore the Alienated *player* and instruct
the other players (via notes) to do the same, even for out-of-character
stuff.And I carry on with the game. When the Alienation wears off, I
suddenly switch back to the poor, bored-out-of-his-mind player, starting
with something like:
"You are in an alley, that you wandered into a few hours ago after
everyone started ignoring you. You feel sickeningly alone, not just
people are ignoring you, even the wind refuses to accept your existance,
you see the breeze blowing trash down the street, but that bitter, hollow
wind won't dry the lonely tears on your face. You don't even want your
own company, your so miserable. (Here the player usually whines: "What
did I do? What did I do?") Then: After wallowing in self pity for another
hour or so, a ragged old bag lady wheels her over-filled cart down the
alley to rifle through the trash. And even she, the loneliest of loneny
people ignores your wretchedness. However, when you reach your loneliest
point, the poor old bag lady looks up at the sound of your sobs. "What's
wrong sonny?" asks the old woman. (This is when the character leaps up
and shouts: "You can see me? You can see me?" and whoops for joy, dances
about, and gives the bag lady a couple thousand bucks. Then runs off to
find his friends)
After I did this to the shaman in my group, he stopped trying to use
Alienation as a better form of invisibility.