From: | K is the Symbol <Ereskanti@***.COM> |
---|---|
Subject: | [SR3] Magical Success Usage |
Date: | Thu, 13 Aug 1998 01:48:06 EDT |
erikj@****.COM writes:
> >This may have already been discussed, (can't retrieve early "SRIII Magic
> >Changes" postings) it seems that the force of a spell cast no longer
> >influences the max number of dice used in the Sorcery test. It only
> >seems to matter when saving or determining drain.
>
> Not quite. Force determines maximum number of success, you roll Sorcery
> dice to determine success.
>
> To my mind, it better models the concept of "bandwidth" than the old SR2
> method.
Okay, time to jump right into this again. This is not entirely correct, and
yet it is all at the same time.
The Force of the spell DOES determine the number of maximum successes in many
of the -UNRESISTED- spells that are out there (Heal/Treat, Many of the
Detection Category). It is NOT the limitation on Combat Magic and, as far as
I can find so far, anything that is of a resisted nature. Many of the spells
give indications of whether or not this limitation does exist or not with
regards to itself.
I also like that several spells also immediately list whether or not they have
a "Threshold" that has to be surpassed, and what attribute that threshold
actually is. Several, if not all, of the Control Manipulations (Mental) are
of this kind.
So yes, many spells are now limited in the potential success levels with
regards to their force, but that number is a far cry from all of them.
-K