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Message no. 1
From: MC23 <mc23@**********.COM>
Subject: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 00:51:55 -0400
I've been enjoying the hell out of the Gear section (skipping ahead
to see all the toys). Availability cap of 8 for CharGen works fine.
Descriptions are a lot clearer and often more detailed. All sorts of
little additions here and there is wonderful (since I do so enjoy those
shiny little things). Communications and related sections filled out with
even more stuff then I would have thought to asked for (which is that old
FASA magic I've always enjoyed). Then I reached the item that got me all
excited that I had to share. Protective Covers under cyberware eye
modifications. Now we truly can have cybered mirror shades like Molly and
all those old Shadowrun illustrations. B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 2
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 07:01:19 -0600
MC23 wrote:
/
/ I've been enjoying the hell out of the Gear section (skipping ahead
/ to see all the toys). Availability cap of 8 for CharGen works fine.
/ Descriptions are a lot clearer and often more detailed. All sorts of
/ little additions here and there is wonderful (since I do so enjoy those
/ shiny little things). Communications and related sections filled out with
/ even more stuff then I would have thought to asked for (which is that old
/ FASA magic I've always enjoyed). Then I reached the item that got me all
/ excited that I had to share. Protective Covers under cyberware eye
/ modifications. Now we truly can have cybered mirror shades like Molly and
/ all those old Shadowrun illustrations. B>]#

"He likes it! Mikey really likes it!"

;)

Sorry, I couldn't resist :)

Seriously, it's about time they added this.

-David the impatient
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 3
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 09:18:17 EDT
In a message dated 98-08-13 09:00:54 EDT, you write:

> Then I reached the item that got me all
> / excited that I had to share. Protective Covers under cyberware eye
> / modifications. Now we truly can have cybered mirror shades like Molly and
> / all those old Shadowrun illustrations. B>]#

IIRC, in 1st Edition, there were Type 1 Cybereyes and Type 2 Cybereyes, one of
which looked like meat eyes, the other was a chromed featureless version.

Just my 2¢, and I don't talk so much anymore....

Mgkelly
Message no. 4
From: MC23 <mc23@**********.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 12:02:15 -0400
Once upon a time, Machine-gun Kelly wrote;

>In a message dated 98-08-13 09:00:54 EDT, you write:
>
>> Then I reached the item that got me all
>> / excited that I had to share. Protective Covers under cyberware eye
>> / modifications. Now we truly can have cybered mirror shades like Molly and
>> / all those old Shadowrun illustrations. B>]#
>
>IIRC, in 1st Edition, there were Type 1 Cybereyes and Type 2 Cybereyes,
>one of
>which looked like meat eyes, the other was a chromed featureless version.

Which were still the cybereye itself. This is a protective cover
(hence the name) that can be used for cybered or normal eyes for 0
essence. One way reflective at an additional cost. Yippee!

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 5
From: Duncan McNeillBurton <dmcneill@************.EDU>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 12:20:26 -0400
On Thu, 13 Aug 1998, MC23 wrote:

> Once upon a time, Machine-gun Kelly wrote;
>
> >In a message dated 98-08-13 09:00:54 EDT, you write:
> >
> >> Then I reached the item that got me all
> >> / excited that I had to share. Protective Covers under cyberware eye
> >> / modifications. Now we truly can have cybered mirror shades like Molly and
> >> / all those old Shadowrun illustrations. B>]#
> >
> >IIRC, in 1st Edition, there were Type 1 Cybereyes and Type 2 Cybereyes,
> >one of
> >which looked like meat eyes, the other was a chromed featureless version.
>
> Which were still the cybereye itself. This is a protective cover
> (hence the name) that can be used for cybered or normal eyes for 0
> essence. One way reflective at an additional cost. Yippee!

Don't forget that point of impact armor...

-Duncan
Message no. 6
From: MC23 <mc23@**********.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 12:24:57 -0400
Once upon a time, Duncan McNeillBurton wrote;

>Don't forget that point of impact armor...

Oh that's optional. Almost ruins my perfectly wonderful adds nothing
mechanically to the character add on. Stop trying to bring me down. B>P#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"I know
I GOTTA BELIEVE !"
-Parappa the Rapper
I am MC23
Message no. 7
From: Duncan McNeillBurton <dmcneill@************.EDU>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 12:32:27 -0400
On Thu, 13 Aug 1998, MC23 wrote:

> Once upon a time, Duncan McNeillBurton wrote;
>
> >Don't forget that point of impact armor...
>
> Oh that's optional. Almost ruins my perfectly wonderful adds nothing
> mechanically to the character add on. Stop trying to bring me down. B>P#
>

It's still worthless...who makes called shots at the eyes in the course of
a normal SR game? And who does so with anything that a single point of
impact armor is going to effect?

Sorry about bringing you down.

hey...I wonder if the next 40k will have a Limited edition release for
GDUK...

Later-
Duncan McNeill-Burton
-Smiter of the 37 days...
Message no. 8
From: Erik Jameson <erikj@****.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 12:27:12 -0400
At 12:51 AM 8/13/98 -0400, you wrote:

>excited that I had to share. Protective Covers under cyberware eye
>modifications. Now we truly can have cybered mirror shades like Molly and
>all those old Shadowrun illustrations. B>]#

You know, I thought that Protective Covers were (officially at least)
introduced with Cybertechnology.

Should have been original issue stuff though, so it's good to see it made
it's way into SR3 BBB.

Erik the Impatient


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World
Message no. 9
From: MC23 <mc23@**********.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 13:00:06 -0400
Once upon a time, Duncan McNeillBurton wrote;

>It's still worthless...who makes called shots at the eyes in the course of
>a normal SR game? And who does so with anything that a single point of
>impact armor is going to effect?

Blood Kite.

>hey...I wonder if the next 40k will have a Limited edition release for
>GDUK...

Their rumors put the ones we had here to shame.
Message no. 10
From: Bob Tockley <zzdeden@****.ASGARD.NET.AU>
Subject: Re: [SR3] Mirrorshades!!!
Date: Fri, 14 Aug 1998 03:06:36 +1000
At 12:32 PM 8/13/98 -0400, Duncan McNeill-Burton wrote:
>
>It's still worthless...who makes called shots at the eyes in the course of
>a normal SR game? And who does so with anything that a single point of
>impact armor is going to effect?
>

Let's see... What could your eyes possibly need protection against - that
has a low power level.... Acid maybe, birds like the blood kite
definitely... Other things... Hmmm... Well I for one would rather have
the cybereye protection - it'd stop shit getting in your eyes - during
combat dirt, sweat, and blood can really screw your eyes up.... Think of
the ROLEPLAYING applications of the cyberware - not the shoot 'n' zap
applications....





- ARKHAM
"Pain is what you make it of it."
Message no. 11
From: Duncan McNeillBurton <dmcneill@************.EDU>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 13:12:46 -0400
On Thu, 13 Aug 1998, MC23 wrote:

> Once upon a time, Duncan McNeillBurton wrote;
>
> >It's still worthless...who makes called shots at the eyes in the course of
> >a normal SR game? And who does so with anything that a single point of
> >impact armor is going to effect?
>
> Blood Kite.

Awakaned beastie?

> >hey...I wonder if the next 40k will have a Limited edition release for
> >GDUK...
>
> Their rumors put the ones we had here to shame.

But at least theirs are well organised and easy to keep up with. Not that
we have to specualte wildly anymore about SR3 though...

Later-
Duncan McNeill-Burton
-Smiter of...stuff...oh, and the 37 days
Message no. 12
From: Duncan McNeillBurton <dmcneill@************.EDU>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 13:20:49 -0400
On Fri, 14 Aug 1998, Bob Tockley wrote:

> At 12:32 PM 8/13/98 -0400, Duncan McNeill-Burton wrote:
> >
> >It's still worthless...who makes called shots at the eyes in the course of
> >a normal SR game? And who does so with anything that a single point of
> >impact armor is going to effect?
> >
>
> Let's see... What could your eyes possibly need protection against - that
> has a low power level.... Acid maybe, birds like the blood kite
> definitely... Other things... Hmmm... Well I for one would rather have
> the cybereye protection - it'd stop shit getting in your eyes - during
> combat dirt, sweat, and blood can really screw your eyes up.... Think of
> the ROLEPLAYING applications of the cyberware - not the shoot 'n' zap
> applications....

I was being fecetious. I fully understand all the roleplaying
and/or mundane uses for protective covers. I was mocking the single point
of impact armor someone saw fit to assign them.

When I called them worthless, I meant from a pure number cruncher's POV.
Lighten up, Ark.

Later-
Duncan McNeill-Burton
-Smiter of 37 days...and anything that gets rid of the annoyance of having
to clean my contacts every night
Message no. 13
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 13:27:24 -0400
Duncan McNeillBurton wrote:
>> >It's still worthless...who makes called shots at the eyes in the course of
>> >a normal SR game? And who does so with anything that a single point of
>> >impact armor is going to effect?
[snip]
>> combat dirt, sweat, and blood can really screw your eyes up.... Think of
>> the ROLEPLAYING applications of the cyberware - not the shoot 'n' zap
>> applications....
>
>I was being fecetious. I fully understand all the roleplaying

I *really* hope you meant "facetious"... ;-)

>and/or mundane uses for protective covers. I was mocking the single point
>of impact armor someone saw fit to assign them.
>
>When I called them worthless, I meant from a pure number cruncher's POV.
>Lighten up, Ark.

Well, you must admit that you didn't indicate that you were joking in
the usual manner (emoticons). It's very difficult to determine whether
somebody is rolling their eyes or smirking by reading a text message,
so it's generally a good idea to assume that everybody is stupid and
include emoticons to make it obvious that you're making a joke, OK? :-)

James Ojaste
Message no. 14
From: Tim Kerby <drekhead@***.NET>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 13:30:35 -0400
On 13 Aug 98, at 12:02, MC23 wrote:

> Which were still the cybereye itself. This is a protective cover
> (hence the name) that can be used for cybered or normal eyes for 0
> essence. One way reflective at an additional cost. Yippee!

Really? For normal eyes too? I haven't read that far yet. How cool.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
Message no. 15
From: Bob Tockley <zzdeden@****.ASGARD.NET.AU>
Subject: Re: [SR3] Mirrorshades!!!
Date: Fri, 14 Aug 1998 03:27:28 +1000
At 01:20 PM 8/13/98 -0400, Duncan McNeill-Burton wrote:
>
>I was being fecetious. I fully understand all the roleplaying
>and/or mundane uses for protective covers. I was mocking the single point
>of impact armor someone saw fit to assign them.
>
>When I called them worthless, I meant from a pure number cruncher's POV.
>Lighten up, Ark.


Don't EVER tell me to lighten up.... Heh. Just kidding. Sorry... It's
hard to tell when all you get is text....



- ARKHAM
"Pain is what you make it of it."
Message no. 16
From: MC23 <mc23@**********.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 13:39:20 -0400
Once upon a time, Duncan McNeillBurton wrote;

>> Blood Kite.
>
>Awakaned beastie?

Yes. PAoNA

>> >hey...I wonder if the next 40k will have a Limited edition release for
>> >GDUK...
>>
>> Their rumors put the ones we had here to shame.
>
>But at least theirs are well organised and easy to keep up with. Not that
>we have to specualte wildly anymore about SR3 though...

Eh? The rate of contradictory rumors are just now starting to drop
off. And GWS only recently officially admitted to the new edition is
coming out. We OTOH only suffered from magic in SR3 rumors and what form
the rules will be printed in. Oh yeah, and what color the cover is going
to be. Far easier to deal with if you ask me.

-MC23, who is stripping his 40K figures to convert them for 40K 3rd-

"It's the year of 3rd editions."
Message no. 17
From: Duncan McNeillBurton <dmcneill@************.EDU>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 13:46:12 -0400
On Thu, 13 Aug 1998, Ojaste,James [NCR] wrote:

> Duncan McNeillBurton wrote:
> >> >It's still worthless...who makes called shots at the eyes in the course
of
> >> >a normal SR game? And who does so with anything that a single point of
> >> >impact armor is going to effect?
> [snip]
> >> combat dirt, sweat, and blood can really screw your eyes up.... Think of
> >> the ROLEPLAYING applications of the cyberware - not the shoot 'n' zap
> >> applications....
> >
> >I was being fecetious. I fully understand all the roleplaying
>
> I *really* hope you meant "facetious"... ;-)

You know what I mean....this time 8P

> >and/or mundane uses for protective covers. I was mocking the single point
> >of impact armor someone saw fit to assign them.
> >
> >When I called them worthless, I meant from a pure number cruncher's POV.
> >Lighten up, Ark.
>
> Well, you must admit that you didn't indicate that you were joking in
> the usual manner (emoticons). It's very difficult to determine whether
> somebody is rolling their eyes or smirking by reading a text message,
> so it's generally a good idea to assume that everybody is stupid and
> include emoticons to make it obvious that you're making a joke, OK? :-)
>

My bad. *bow head and kneels in preparation/aniticpation for hellacious
thwapping*

Later-
Duncan
Message no. 18
From: Martin Steffens <chimerae@***.IE>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 18:48:00 +0000
and thus did MC23 speak on 13 Aug 98 at 0:51:

>Then I reached the item that got me all
> excited that I had to share. Protective Covers under cyberware eye
> modifications. Now we truly can have cybered mirror shades like Molly and
> all those old Shadowrun illustrations. B>]#

Don't want to burst the bubble, but Cybertech p.19 already had
protective covers listed in 1995.

Martin Steffens
chimerae@***.ie
Message no. 19
From: MC23 <mc23@**********.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 14:25:05 -0400
Once upon a time, Martin Steffens wrote;

>and thus did MC23 speak on 13 Aug 98 at 0:51:
>
>>Then I reached the item that got me all
>> excited that I had to share. Protective Covers under cyberware eye
>> modifications. Now we truly can have cybered mirror shades like Molly and
>> all those old Shadowrun illustrations. B>]#
>
>Don't want to burst the bubble, but Cybertech p.19 already had
>protective covers listed in 1995.

Yeah, its there overshadowed by everything else one the page (at
least, I missed it). Now what you don't understand by my excitement is
that they would give space to such a relatively useless item in the core
rules. One small entry like that is worth 10 pages of handguns to me.
There's music album and BTL prices in there as well. It's that little
stuff that fleshes the game universe that get me excited.
On side note, the layering armor rules is more punishing than
before. I was tired of having heat waves in January in my campaign. B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 20
From: Brett Borger <bxb121@***.EDU>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 13:51:02 EST
> > >hey...I wonder if the next 40k will have a Limited edition release for
> > >GDUK...
> >
> > Their rumors put the ones we had here to shame.
>
> But at least theirs are well organised and easy to keep up with. Not that
> we have to specualte wildly anymore about SR3 though...

Not that that has stopped us...

-=SwiftOne=-
"I swear, a leather cover, with gold leaf printing, and pages made of
silk..."
Message no. 21
From: John Vots <jvots@**.KO.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 14:53:39 -0400
>>And who does so with anything that a single point of
>>impact armor is going to effect?
>Blood Kite.

I hnosetly had not thought of that one, but then it has been a long time
since I ran into a Blood Kite.


>>hey...I wonder if the next 40k will have a Limited edition release >>for
GDUK...
> Their rumors put the ones we had here to shame.



They better not, however GW is running a major dis-information campaign,
talk about a lack of Loyalty. They are not squashing ANY rumors
officially (there has been one squashed that was semi-official), hell
about all we know for sure is going to be in that box is Dice.



Jester
Message no. 22
From: Erik Jameson <erikj@****.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 14:57:27 -0400
At 02:25 PM 8/13/98 -0400, you wrote:

> Yeah, its there overshadowed by everything else one the page (at
>least, I missed it). Now what you don't understand by my excitement is
>that they would give space to such a relatively useless item in the core
>rules. One small entry like that is worth 10 pages of handguns to me.

I'll give you that one. I also don't believe that the CT version could be
installed in anything but cybereyes; I believe you stated that they could
be used on unaugmented eyes also. Sort of contact lense sunglasses.

>There's music album and BTL prices in there as well. It's that little
>stuff that fleshes the game universe that get me excited.

Oh, that just seriously rocks.

*sigh*

By tomorrow afternoon I am going to be utterly insufferable as I draw
nearer to the time when I can obtain my BABY...

And has it struck anyone else as odd that acronym and the way we use it?
My BABY being delivered, paying for my BABY, the BABY says this...

> On side note, the layering armor rules is more punishing than
>before. I was tired of having heat waves in January in my campaign. B>]#

Cooooool.

Erik the Really Really Impatient Now!
Message no. 23
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 16:35:30 EDT
In a message dated 8/13/98 11:22:22 AM US Eastern Standard Time,
dmcneill@************.EDU writes:

> > >IIRC, in 1st Edition, there were Type 1 Cybereyes and Type 2 Cybereyes,
> > >one of
> > >which looked like meat eyes, the other was a chromed featureless
version.
> >
> > Which were still the cybereye itself. This is a protective cover
> > (hence the name) that can be used for cybered or normal eyes for 0
> > essence. One way reflective at an additional cost. Yippee!
>
> Don't forget that point of impact armor...
>
Umm, sorry to ruin people's bubble .. protective covers were introduced in
Cybertechnology ...

-Herc
------ The Best Mechanic you can ever have.
Message no. 24
From: Duncan McNeill-Burton <dmcneill@************.EDU>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 17:14:12 -0400
Mike B. didst sayeth:
>In a message dated 8/13/98 11:22:22 AM US Eastern Standard Time,
>dmcneill@************.EDU writes:
>
>> > >IIRC, in 1st Edition, there were Type 1 Cybereyes and Type 2
Cybereyes,
>> > >one of
>> > >which looked like meat eyes, the other was a chromed featureless
>version.
>> >
>> > Which were still the cybereye itself. This is a protective cover
>> > (hence the name) that can be used for cybered or normal eyes for 0
>> > essence. One way reflective at an additional cost. Yippee!
>>
>> Don't forget that point of impact armor...
>>
>Umm, sorry to ruin people's bubble .. protective covers were introduced in
>Cybertechnology ...


We know. They are exactly what we're talking about. We were commenting on
how cool it is that something like this was added to the main book.

Later-

Duncan McNeill-Burton
-Tech Priest in Training
-Violent Felon for Hire
-Pipe-wielding Sociopath for Fun
http://attila.stevens-tech.edu/~dmcneill
"Your eyes shiver and you grit your teeth,
You've sold you soul now cold blood's how you get relief."
-Ice-T, The Syndicate
Message no. 25
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Thu, 13 Aug 1998 19:57:07 EDT
In a message dated 8/13/98 9:03:12 AM Pacific Daylight Time,
mc23@**********.COM writes:

> Which were still the cybereye itself. This is a protective cover
> (hence the name) that can be used for cybered or normal eyes for 0
> essence. One way reflective at an additional cost. Yippee!
>
They were actually introduced in Cybertecnology (the protective covers)
Message no. 26
From: Martin Steffens <chimerae@***.IE>
Subject: Re: [SR3] Mirrorshades!!!
Date: Fri, 14 Aug 1998 10:34:01 +0000
and thus did MC23 speak on 13 Aug 98 at 14:25:

> Yeah, its there overshadowed by everything else one the page (at
> least, I missed it). Now what you don't understand by my excitement is
> that they would give space to such a relatively useless item in the core
> rules. One small entry like that is worth 10 pages of handguns to me.
> There's music album and BTL prices in there as well. It's that little
> stuff that fleshes the game universe that get me excited.
> On side note, the layering armor rules is more punishing than
> before. I was tired of having heat waves in January in my campaign. B>]#

Oh good! I do love goodies, specially relatively useless stuff! That
should silence any second thoughts I had about ordering SR3.. fhew.

Karina & Martin Steffens
chimerae@***.ie
Message no. 27
From: Robert Nesius <nesius@******.COM>
Subject: Re: [SR3] Mirrorshades!!!
Date: Sun, 16 Aug 1998 21:24:51 -0700
At 16:32 -0000 8/13/98, Duncan McNeillBurton wrote:
>On Thu, 13 Aug 1998, MC23 wrote:
>
>> Once upon a time, Duncan McNeillBurton wrote;
>>
>> >Don't forget that point of impact armor...
>>
>> Oh that's optional. Almost ruins my perfectly wonderful adds nothing
>> mechanically to the character add on. Stop trying to bring me down. B>P#
>>
>
>It's still worthless...who makes called shots at the eyes in the course of
>a normal SR game? And who does so with anything that a single point of
>impact armor is going to effect?
>
>Sorry about bringing you down.

Damn. *Rob raises his hand.* This happened in my game
a few months ago. :)

The team was in a room with a very powerful hermetic initiate mage. The
meet was going to hell in a hand basket, and the NPC mage decided
to end the affair by dropping a big ass acid bomb and leaving (he
had surprise). The cat shaman had her spell defense up, and
I'll be damned if she didn't drop as many sixes as the mage
dropped fours on his success test. Big fizzle. The rest of the
party springs into action, with one of the quicker players
deciding he was going to go for melodramatics, without really
clarifying things with me first.

Player: One shot - heavy pistol - called shot to his right eye.
ME: Okay.
<We work out the target number for the success test>
Player: five successes.
ME: He doesn't get any successes to resist. Looks like deadly damage.
ME: <rolls body resistance test - no successes>
Player: Next shot - called shot to the left eye.
ME: Okay <Thinking the dudes dead, but okay.>
Player: 4 successes.
ME: You nailed him good.
Player: <smiles like he is Mr. Hot Shit.> Good. Now we can talk.
ME and rest of gaming group: Huh?
ME: What are you talking about, the back of his head and most of
his brains are on the wall, and his body is on the ground.
Player: No! Those were deadly damage to his eyes only!
ME: <I look at the other players thinking "Did he just say that?" >
Players: <Look at me with expressions of "Did he just say that?">
ME: Umm.... No. :)

-Rob

---------------------------------------------------------------------
Robert Nesius | Forget that polygon/second crap. Angband beats all
nesius@******.com | "next-gen" games, and does so w/ ASCII characters.

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