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Message no. 1
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: [SR3] Physical Damage from drain [was: Skill point costs of
Date: Fri, 21 Aug 1998 23:40:45 -0400
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At 12:06 PM 8/21/98 +0000, Caric wrote:
>There is a little rule that
>probably won't effect new players much, but I think will effect us
old time magic
>guys a bit more. It says "Physical damage caused by drain cannot be
healed using
>magic, only by rest and medical attention." I for one am exstactic
that it made
>it in to SR3.

Wow. I've always wondered why FASA didn't put something like that into
the game. Unfortunately, there's no all encompasing Critters chapter
in the core rules anymore, so I bet there wasn't any clause covering
some of our favorite regenerative critters who can possibly know
sorcery, like Vampires and Shapeshifters. Still though, once there's a
cannon rule that says physical drain can only be healed by certain
means, it's not too big a step to houserule in something about not
being able to regenetively heal physical drain either.

You know, if they'd put a similar clause saying stun damage drain
can't be healed by Stim Patches, there wouldn't have been a need for
that (IMO) silly rule about magic loss from stims.

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--
-- Paul Gettle (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
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Message no. 2
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: [SR3] Physical Damage from drain [was: Skill point costs of
Date: Fri, 21 Aug 1998 23:41:20 -0400
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At 05:21 PM 8/21/98 -0400, Erik wrote:
>Of course, you are going to have twinks that say a bruise is a
bruise,
>regardless of how you got it, so how come magic can't heal it? I
haven't
>found a really good way around that argument yet.

Just thwap them upside the head with your BABY. That's the whole
purpose of getting a core rulebook in Hardback. :)

Seriously though, Here's a thought: make damage from physical drain
more mystical in nature. Instead of just nosebleeds and bruises, have
the magical engergies actually lightly burn parts of the mage's body
as the spell is cast. Make the burns odd colors, and apear in odd
patterns.

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--
-- Paul Gettle (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 3
From: Iridios <iridios@*********.COM>
Subject: Re: [SR3] Physical Damage from drain [was: Skill point costs of
Date: Sat, 22 Aug 1998 08:07:10 -0400
Paul Gettle wrote:

> Wow. I've always wondered why FASA didn't put something like that into
> the game. Unfortunately, there's no all encompasing Critters chapter
> in the core rules anymore, so I bet there wasn't any clause covering
> some of our favorite regenerative critters who can possibly know
> sorcery, like Vampires and Shapeshifters. Still though, once there's a
> cannon rule that says physical drain can only be healed by certain
> means, it's not too big a step to houserule in something about not
> being able to regenetively heal physical drain either.

I wouldn't go so far as to say that, the critter regeneration power is
an automatic paranatural ability. Vampires and such do not make it
happen, it just happens and is considered, IMO, natural healing. If a
mage developed/discovered a regeneration spell (yeah right) I would
say then that the spell effect is unnatural and cannot heal physical
drain.

> -- Paul Gettle (RunnerPaul@*****.com)
<snip sig>

--"Any science, sufficiently advanced is indistinguishable from
magic."
--Arthur C. Clarke

Iridios
iridios@*********.com
http://www.geocities.com/Area51/Shadowlands/9489
http://members.theglobe.com/Iridios

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b+ DI++ !D G e+@>++++ h--- r+++ y+++
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Message no. 4
From: Jett <zmjett@*********.COM>
Subject: Re: [SR3] Physical Damage from drain [was: Skill point costs of
Date: Sat, 22 Aug 1998 11:27:42 -0400
Paul Gettle wrote:
<snip>
> Seriously though, Here's a thought: make damage from physical drain
> more mystical in nature. Instead of just nosebleeds and bruises, have
> the magical engergies actually lightly burn parts of the mage's body
> as the spell is cast. Make the burns odd colors, and apear in odd
> patterns.

I like that idea, actually...although honestly, I'm not crazy about the
idea that magic drain can't be healed with magic. I play a phys mage,
and some of my PCs are phys mages, but because I'm so fussy about who I
let into my game, I've never seen that particular combo (big spell, then
heal yourself) used unless it was absolutely necessary...in fact, it has
saved my char Faedra's skin a couple of times, including one very ugly
event where alternating Treat and Flame Bomb kept a pack of hellhounds
at bay...

I guess the thing to remember is, when you cast a spell big enough to
require phys drain, you are doing the equivalent of ramming your head
into a wall a couple of times. You're hurting yourself deliberately,
then healing it only so you can get back up and run into the wall again.
In dire circumstances, it may be necessary, but on a casual basis, your
PC will want to avoid having to do something like that. After the
aforementioned hellhound adventure, Fae was just about completely wiped:
she crashed for almost 24 hours. I guess a twonk wouldn't pay attention
to that particular fact, but most of the people I play with, including
hopefully myself, aren't twonks and so try to avoid doing things that
are that punishing to their PCs. I mean, *I* would not be happy if I had
to do that...I feel your pain, Fae.

That's another thing: my characters usually tend to get tired after
casting or summoning five or six times in a row, even if they don't take
much drain for it. Chain-conjuring SHOULD be tiring. It adds to the RP.

Also (deep breath) consider that for phys mages with low magic ratings,
even a Force 3 (a piddly-ass spell, depending on what you're casting)
causes phys drain. And considering phys mages can't do the astral thing
unless they buy the power, and can't project at all, it's a bit of a
tradeoff, IMO...

Personally, I don't think that, as a GM, I'll enforce the rule that phys
drain can't be healed with magic, since I don't really see any need for
it until someone abuses it badly.


--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
Message no. 5
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [SR3] Physical Damage from drain [was: Skill point costs of
Date: Mon, 24 Aug 1998 13:51:33 +0100
And verily, did Paul Gettle hastily scribble thusly...
|
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|
|At 05:21 PM 8/21/98 -0400, Erik wrote:
|>Of course, you are going to have twinks that say a bruise is a
|bruise,
|>regardless of how you got it, so how come magic can't heal it? I
|haven't
|>found a really good way around that argument yet.
|
|Just thwap them upside the head with your BABY.

But... That wouldn't be a THWAP!
That'd be more of a *thonk*...

:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 6
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: [SR3] Physical Damage from drain [was: Skill point costs of
Date: Mon, 24 Aug 1998 18:59:39 -0300
Spike wrote:
>
> And verily, did Paul Gettle hastily scribble thusly...
> |
> |-----BEGIN PGP SIGNED MESSAGE-----
> |
> |At 05:21 PM 8/21/98 -0400, Erik wrote:
> |>Of course, you are going to have twinks that say a bruise is a
> |bruise,
> |>regardless of how you got it, so how come magic can't heal it? I
> |haven't
> |>found a really good way around that argument yet.
> |
> |Just thwap them upside the head with your BABY.
>
> But... That wouldn't be a THWAP!
> That'd be more of a *thonk*...

And thus was born the newest RN weapon!

Bira

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