From: | l-hansen@*****.tele.dk (Lars Wagner Hansen) |
---|---|
Subject: | SR4 FAQ part4 |
Date: | Wed, 13 Apr 2005 12:35:45 +0200 |
> Q. Are any of the attributes changing?
> A. Yes. Specifically, we have expanded them:
> - Intelligence has been split into Intuition and Logic
Why? I thought you were trying to make a system that was easyer to
understand. Now new players have even more attributes to deal with. For
newcommers it's quite difficult to explain the difference between
Intelligence and Willpower, and now you introduce even more mental
attributes.
> - Quickness has been split into Agility and Reaction
Again I don't see the need. Sure there are people with low Agility and high
Reaction or the other way around. But why not the split Agility into Agility
and Dexterity. Body could become Health and Fittness, Strength could become
Power and Endurance and so on. I just don't get the reason to do the
splitting of the attributes.
> - Obviously, Reaction is no longer a derived attribute
OK, I always let my players increase their Reaction in any case, on top of
any increase you could get from increasing your Q or I.
> - Karma Pool has been replaced by an Edge attribute. Edge is used in many
> similar ways as Karma Pool was-it is still a "luck factor," but it is now
> an attribute rather than a mark of experience. This makes it especially
> useful to non-cyber and non-magic characters, as they will have a way of
> keeping ahead of the game.
How? Can't cyber and magic character use their Karma? Do theiy have other
things to use Karma for? Magicians I can see using their karma to learn
magic, but do you have to pay Karma to become cybered in SR4?
> - Magic no longer starts at 6. Magic must be bought up just like any other
> attribute. This means that magical characters are not as powerful right
> out of the box as they were in previous editions.
Well thats how I have player ever since I wrote my CoC/SR2 crossover. The
same with Essence please!
> Q. What haven't you changed in SR4?
> A. Many things. There are still 5 basic metatypes to choose from in the
> basic rules. Contacts remain an integral part of the game. There will be
> 16 Sample Characters that you can start with. Karma is still used as the
> experience award. The focus of the game is still on teams of operatives
> combining skills and resources to accomplish criminal or psuedo-criminal
> missions. And so on.
Sounds OK.
> Q. Who is designing SR4?
> A. We have a team of people who have been working on Shadowrun for years:
> Rob Boyle, Elissa Carey, Brian Cross, Dan Grendel, Adam Jury, Steve
> Kenson, Christian Lonsing, David Lyons, Michelle Lyons and Jon Szeto. A
> few other freelancers will also be writing for the book.
Hmm... well I suppose you had to take whoever you had available :-)
> Q. Who's doing the cover artwork?
> A. Mark Zug
Let's see it...
Lars