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Message no. 1
From: K in the Shadows <Ereskanti@***.COM>
Subject: Stupid Runner Tricks (Re: [OT] Age)
Date: Sun, 7 Feb 1999 11:40:02 EST
In a message dated 2/7/1999 12:36:02 AM US Eastern Standard Time, remo@***.NET
writes:

> >> Glorious days, when a certain dwarf got shot whilst preparing to
> >> throw a grenade, dropping it back into the open topped limo with
> >> the rest of the players thus causing a crash ... ;-)
> >
> >Okay, gotta ask. Is this common in every group out there?
>
> Well, I had one of my players kill another one of my players' characters
> with a concussion grenade. Does that count?

I'd say it would come in with a close second personally. Stupid concepts with
Grenades...ranks right up with there with the decker in our game (it was a
young girl character-older guy player, you figure this one out ;) who
couldn't touch the "thing" (or was this one an "it"??? I can't seem
to keep
'em straight at times...) with any weapon she had (none, we had all gone into
a maximum security wing at a hospital). So she whips out her hair spray can
from her book bag/backpack, which was actually a canister of Liquid N2. Flops
on her skateboard, and shoves the whole thing underneath nearly all our feet,
which then winds up under the thing/its feet, which steps on it, the whole
thing explodes (contents under pressure 8-), freezes it's right foot, takes
out a chunk of my characters lined long coat (thank the GODS I had thing
bought oversized), and I won't even begin to mention what it did to the saline
solution which had already been spilled early on....

-K
Message no. 2
From: Patrick Goodman remo@***.net
Subject: Stupid Runner Tricks (Re: [OT] Age)
Date: Mon, 8 Feb 1999 10:52:00 -0600
Moved from old to new list (I hope).

From: K in the Shadows
Sent: Sunday, February 07, 1999 10:40 AM

Hey, McCormick, unless you want background data that your character doesn't
have, please be so kind as to skip this.


Or not, it's up to you. I don't care.










>> Well, I had one of my players kill another one of my players'
>> characters with a concussion grenade. Does that count?
>
>I'd say it would come in with a close second personally.

Most of the whole story:

Runners are assigned to retrieve a briefcase from a motorcade. They are
specifically instructed to not kill any of the party they are sent up
against; the Johnson (well, Schmitt, in this case) used to work with them,
and owed them that much.

They intercept the motorcade, and things go to hell in a handcart. One of
the party they're intercepting is a young, but very powerful, Pegasus
shaman. After things really fall apart, Evadne (the shaman) casts a globe
of darkness (can't remember the exact name of the spell, but you get the
idea)...which promptly envelops most of the street area where the characters
are. CJ's stock street samurai (CJ is a newbie who wanted to get started
*right now*), wary of the highly-cybered soldier type he's relatively sure
he's put down, decides to make sure, and throws a concussion grenade
approximately where he thinks the soldier is. He doesn't take into account
things like scatter.

Another of the bodies lying unconscious on that street is another PC, a
stock troll mercenary. He's taken a serious wound and a serious stun
already, and was lying there trying to shake off the cobwebs so he could
become useful again. CJ throws his grenade...right into the dome of
darkness which he can't see through, in the general direction of the
soldier. Grenade hits. Grenade scatters. Grenade falls in troll
mercenary's lap. Troll doesn't get a chance, in the scheme of initiative,
to do anything about the grenade that has fallen in his lap (it was CJ's
second action that turn, and the troll had already used the only action
available to him). Grenade explodes. Troll flubs resistance roll. There's
no dissipation of effect since he's at ground zero of the blast. Overflow
toasts him.

The rest of the party survived, and completed the mission. They've been
working together, more or less, ever since. They try desperately to keep
grenades out of CJ's hands....

Now, the adventure from Saturday night, CJ played with grenades again...but
that's another tale for another time.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 3
From: Ereskanti@***.com Ereskanti@***.com
Subject: Stupid Runner Tricks (Re: [OT] Age)
Date: Tue, 9 Feb 1999 06:46:43 EST
In a message dated 2/8/1999 11:53:44 AM US Eastern Standard Time, remo@***.net
writes:

> Grenade explodes. Troll flubs resistance roll. There's
> no dissipation of effect since he's at ground zero of the blast. Overflow
> toasts him.

Okay, admittedly, I'm a tad confused, but the rest of the story (which yes, I
snipped) I had thought that the troll was on the pavement...Overflow??? I'm
going to have to reread this more...

-K
Message no. 4
From: Patrick Goodman remo@***.net
Subject: Stupid Runner Tricks (Re: [OT] Age)
Date: Tue, 9 Feb 1999 06:36:10 -0600
From: Ereskanti@***.com
Sent: Tuesday, February 09, 1999 5:47 AM

>> Grenade explodes. Troll flubs resistance roll. There's
>> no dissipation of effect since he's at ground zero of the
>> blast. Overflow toasts him.
>
>Okay, admittedly, I'm a tad confused, but the rest of the story
>(which yes, I snipped) I had thought that the troll was on the
>pavement...Overflow??? I'm going to have to reread this more...

Overflow damage. It was something like a 10S grenade, staged up by virtue
of the fact that CJ was ridiculously lucky with his dice rolling. There was
considerable damage overflow; once the troll ran out of stun damage, it went
to physical. Once he ran out of physical damage, it went into overflow
damage.

I'm still groggy, so it's possible I'm not explaining it well, either,
so....

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 5
From: Ereskanti@***.com Ereskanti@***.com
Subject: Stupid Runner Tricks (Re: [OT] Age)
Date: Tue, 9 Feb 1999 10:15:02 EST
In a message dated 2/9/1999 7:37:31 AM US Eastern Standard Time, remo@***.net
writes:

>
> Overflow damage. It was something like a 10S grenade, staged up by virtue
> of the fact that CJ was ridiculously lucky with his dice rolling. There
was
> considerable damage overflow; once the troll ran out of stun damage, it
went
> to physical. Once he ran out of physical damage, it went into overflow
> damage.
>
> I'm still groggy, so it's possible I'm not explaining it well, either,
> so....
>
First of all, get some sleep then you goofy guy !!! ;-P

Secondly, I might be the one confusing things, because we don't stage up the
damage on grenades for accuracy, instead using an entirely different
collection of rules (which I'm posting in a few minutes actually).

-K
Message no. 6
From: Patrick Goodman remo@***.net
Subject: Stupid Runner Tricks (Re: [OT] Age)
Date: Tue, 9 Feb 1999 10:49:06 -0600
From: Ereskanti@***.com
Sent: Tuesday, February 09, 1999 9:15 AM

>> I'm still groggy, so it's possible I'm not explaining it well, either,
>> so....
>
>First of all, get some sleep then you goofy guy !!! ;-P

Splendid idea. Pity it's not happening.... <sigh>

>Secondly, I might be the one confusing things, because we don't
>stage up the damage on grenades for accuracy, instead using an
>entirely different collection of rules (which I'm posting in a
>few minutes actually).

It might be me screwing things up because I'm still not sure I'm doing
grenades right. It seems to work for us, though, doing things the way we're
doing it, so maybe I should just avoid jacking with it too much.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.

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