From: | Shaun Gilroy <shaung@**********.NET> |
---|---|
Subject: | The Artiste (was Re: Musical Skills) |
Date: | Thu, 24 Sep 1998 17:02:35 -0400 |
> Where would "Woodworking" fit in? If you're saying it's an
>"Active Skill" because it involves using your hands then I suppose that
>BBB3 is wrong but....... perhaps that litmus test isn't perfect either.
>
>Fixer --------------} The easy I do before breakfast,
There's a signifigant difference between understanding the theories of a
trade and being able to perform the trade.
In saying "trade" I'm referring to working with one's hands. IE - Music
skills, art skills, carpentry, etc...
I'm perfectly capable of discussing technique and understanding how someone
who can paint would go about mixing the colors, choosing a medium and
applying proper brush-strokes, but I couldn't paint my way out of a paper=
bag.
"Trade" skills are one part knowledge and one part tactile experience. In
short, they ride the fence and could go either way depending on how you use
them.
Anyone who Paints uses a mix of Painting(Background) [-- which is not
Painting(History)] and Painting(Active).
You really can't practice the active skill without the background skill.
Without the background skill the active skill would produce modern art --
just textures, but no picture {in the case of sculpture as well; form, but
it will resemple nothing "real"}. However using just the background skill
makes you a poser like me :).
I'd assume most trade skills are like that. [Remember, we were talking
about Music Skills.]
The problem comes in when you try to apply SR3 rules to that. You now have
2 skills where previously only one existed. When all's said and done, the
true artiste must spend all his karma upkeeping vs. his field's SOTA and
advancing multiple skills for one end purpose. His "art" (be it Painting,
Woodworking, Sculpture, or Playing the Hammer Dulcimer).
(>)noysh the spoonë bard
-> jack of all trades, master of none. <-