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Message no. 1
From: "J. du Chatinier" <chatin@*******.NL>
Subject: The Munchkin Manual, GM's.
Date: Mon, 13 Apr 1998 20:39:12 +0200
Yes, it happens. It's rare, but Munchkin GM's _do_ exist. "How?" I hear you
ask. (Well, not really, but that's beside the point.).

Let me give you an example. It's from AD&D, but..

The GM sends 7 Banshees towards a medium level group. The Banshees (undead
monsters), all have one wail. Whenever a PC hears a wail, they have to make
a saving throw vs. death magic or die. And making 7 subsequent saving throws
versus death magic and actually surviving is almost impossible.
So, the players die, the MDM grins, and says: "I win."

Just wanted to share this, maybe something for the Manual?

-Jod
chatin@*******.nl
http://www.euronet.nl/users/chatin/index.htm
IDM
Male

PS This wasn't me. I'm an evil bastard while GM'ing, but I allways give the
players a good chance to survive...
Message no. 2
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: The Munchkin Manual, GM's.
Date: Mon, 13 Apr 1998 13:06:58 -0600
Here's a Shadowrun story involving a munchkinous GM encounter.

Our PCs were supposed to destroy the files at this corporate lab. We
drive up and scope the place out. It's a smallish two story building
surrounded by an electric fence, cameras, guards, and some paranormal
critters. The distance between the fence and the building was
substantial (quite a kill zone).

I was playing a rigger. My character's van was armed with a couple
of pods of rockets. I did the math and figured my rigger could level
the building with her rockets. Since my rigger was gun happy (or in
her case, rocket happy :) she made the suggestion, "To hell with
sneaking in, just let me nuke it. I got enough rockets to do the
job." The other PCs, which were fed up with the run after being
screwed several times in previous encounters, said, "Go for it." So
my rigger fired off her rockets. I showed the math to the GM. She
took it personally (all the time she had spent on the lab encounter
had been "wasted"). All of a sudden three armored and armed gunships
and a dragon come out of nowhere as the GM takes revenge on our
characters. After everything else that had happened during that
adventure we suddenly realized that it wasn't the NPCs that had been
screwing us. We looked at eachother and decided, what the heck,
let's take em out.

To our credit our characters survived, though my rigger had to set
off the self destruct charge on her van to kill the dragon. It was
really sad that the GM lost, even though she was the GM.

We didn't play in that GM's game ever again.

-David
--
"Hold a true friend with both hands."
- Nigerian Proverb
--
ShadowRN GridSec
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 3
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: The Munchkin Manual, GM's.
Date: Mon, 13 Apr 1998 18:41:37 EDT
In a message dated 4/13/98 1:41:06 PM US Eastern Standard Time,
chatin@*******.NL writes:

> Let me give you an example. It's from AD&D, but..

<snipped the Banshees wailing and carrying on>

> Just wanted to share this, maybe something for the Manual?

How about a "Player's Eyes' Only Section", much like all those sourcebooks
have "GM Section" only type stuff...???

-K

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.