From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: the uac dilemma (minor insect spirit spoilers!) |
Date: | Tue, 22 Jul 1997 19:21:51 +0100 |
> Are you sure you were playing things out correctly? I mean, bug spirits
> are NOT that easy to kill. They have threat ratings equal to their force
> (which means your force 4 true form should have 8 dice to roll with every
> attack/counter attack it makes)
12 dice: its "skill" is its Reaction, which is equal to twice its Force.
Add the Threat Rating to it, and the bu attacks with Force x 3 dice.
> they have immunity to normal weapons (2 x essence in armor vs. guns,
> arrows, explosions, etc.)
Explosions won't do anything AT ALL against them. You chuck a grenade,
it blows up, and the spirit just walks out of it as if nothing happened.
> and if they are hurt, they can up and leave (in the case above,
> involving a true form anyway).
That is definitely a big advantage for the spirit. Also add in a few nice
powers like venom and paralyzing touch, and you have one tough fragger,
unless perhaps it's a simple Force 1 or 2 critter. Force 3 gets difficult,
4 is difficult, and fighting a Force 5+ is tempting fate in most cases.
> I just don't see how a character with a willpower of 6 can whoop so much
> butt...I mean, he doesn't get to use his Combat Pool, because he's using
> Willpower, NOT Armed Combat to attack the bug. Thus, the PC should be
> rolling 6 dice for Armed Combat, and the Bug should be rolling 8. Not to
> mention, the bug's armor against the sword...the PC should be toast.
For the attack/defense tests, the Force 4 spirit has twice as many dice as
the player. Assuming it gets hit, it has natural armor in the order of
2 or 3 points, and a Body of around 6, plus those 4 Threat Rating dice.
That should make it survive many armed and unarmed attacks, if you play
them right.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Rudely awakened by the telephone.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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