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Message no. 1
From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
Subject: tn and injury modifier (fwd)
Date: Wed, 9 Aug 1995 17:25:28 +0300
> when someone has a wound and he attempts to resist damage He DOES NOT

> have a bigger TN from wound par example

> Nick has a serious wound and george fires him a shot from his ares predator

> .Nick has body 6 and 6 combat pool left.Nick is also wearing armor jacket

> and graetcoat and he has total armour (ballistic) 7 so he has TN to

> resist or to AVOID damage 2 but not 2+3=5 (I played it wrong about 5 years)

> if someone has doupts read page 112 srII at condition levels the injury

> modifiers
Message no. 2
From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
Subject: Re: tn and injury modifier (fwd)
Date: Wed, 9 Aug 1995 17:09:01 +0200
> > when someone has a wound and he attempts to resist damage He DOES NOT
> > have a bigger TN from wound par example
[...]
> > resist or to AVOID damage 2 but not 2+3=5 (I played it wrong about 5 years)
>
> > if someone has doupts read page 112 srII at condition levels the injury
>
> > modifiers
I agree, and I played it wrong, too, but I think it makes sense: An already
injured body will have more trouble resisting shock/damage then a completly
healthy IMHO.

So I will stick to this error :-)

Sascha
Message no. 3
From: Ian Smith <KildTheCat@***.COM>
Subject: Re: tn and injury modifier (fwd)
Date: Wed, 9 Aug 1995 15:17:49 -0400
> when someone has a wound and he attempts to resist damage He DOES NOT

> have a bigger TN from wound par example

> Nick has a serious wound and george fires him a shot from his ares predator

> .Nick has body 6 and 6 combat pool left.Nick is also wearing armor jacket

> and graetcoat and he has total armour (ballistic) 7 so he has TN to

> resist or to AVOID damage 2 but not 2+3=5 (I played it wrong about 5 years)

> if someone has doupts read page 112 srII at condition levels the injury

> modifiers


Actually this guy needs a TN2 for his Body Test ( 6 ), but a TN5 for any dice
he'd like to use from his Combat Pool. Using that pool would be akin to
dodging, which IS harder to do when you are seriously injured. . .
Message no. 4
From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
Subject: Re: tn and injury modifier (fwd)
Date: Thu, 10 Aug 1995 09:42:49 +0300
On Wed, 9 Aug 1995, Ian Smith wrote:

> > when someone has a wound and he attempts to resist damage He DOES NOT
> > have a bigger TN from wound par example
> > Nick has a serious wound and george fires him a shot from his ares predator
> > .Nick has body 6 and 6 combat pool left.Nick is also wearing armor jacket
> > and graetcoat and he has total armour (ballistic) 7 so he has TN to
> > resist or to AVOID damage 2 but not 2+3=5 (I played it wrong about 5 years)
> > if someone has doupts read page 112 srII at condition levels the injury
> > modifiers
>
>
> Actually this guy needs a TN2 for his Body Test ( 6 ), but a TN5 for any dice
> he'd like to use from his Combat Pool. Using that pool would be akin to
> dodging, which IS harder to do when you are seriously injured. . .
Rules are VERY CLEAR they also saying AVOID DAMAGE!!!!! (SRII 112)
(because avoiding and resisted is the same rool of dice)
Message no. 5
From: Georg Greve <ggreve@*******.HANSE.DE>
Subject: Re: tn and injury modifier (fwd)
Date: Thu, 10 Aug 1995 14:20:35 +0200
Date: Thu, 10 Aug 1995 14:20:32 +0200 (MET DST)

> > > when someone has a wound and he attempts to resist damage He DOES NOT
> > > have a bigger TN from wound par example
> > > Nick has a serious wound and george fires him a shot from his ares
predator
> > > .Nick has body 6 and 6 combat pool left.Nick is also wearing armor jacket
> > > and graetcoat and he has total armour (ballistic) 7 so he has TN to
> > > resist or to AVOID damage 2 but not 2+3=5 (I played it wrong about 5
years)
> > > if someone has doupts read page 112 srII at condition levels the injury
> > > modifiers
> >
> >
> > Actually this guy needs a TN2 for his Body Test ( 6 ), but a TN5 for any
dice
> > he'd like to use from his Combat Pool. Using that pool would be akin to
> > dodging, which IS harder to do when you are seriously injured. . .
> Rules are VERY CLEAR they also saying AVOID DAMAGE!!!!! (SRII 112)
> (because avoiding and resisted is the same rool of dice)

You forgot only one little word: "EXCEPT" ! Reread this passage, you'll see
that you don't apply the injury modifiers for resisting or avoiding damage
(avidoing would be dodging and drain in my eyes).

Bye...
Georg
Message no. 6
From: Ian Smith <KildTheCat@***.COM>
Subject: Re: tn and injury modifier (fwd)
Date: Fri, 11 Aug 1995 02:04:34 -0400
>Rules are VERY CLEAR they also saying AVOID DAMAGE!!!!! (SRII >112)
>(because avoiding and resisted is the same rool of dice)

I'm sorry, and *please* don't take offense, but I'm not really understanding
your grammar here. Do you mean that wound mods don't apply to the use of
combat pool either? could be. . . I've never read the second ed. book all
the way through. In 1st ed. wound mods do effect dodging - and IMHO that
makes a lot more sense. :)
Message no. 7
From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
Subject: Re: tn and injury modifier (fwd)
Date: Fri, 11 Aug 1995 10:25:33 +0300
On Thu, 10 Aug 1995, Georg Greve wrote:
> > Rules are VERY CLEAR they also saying AVOID DAMAGE!!!!! (SRII 112)
> > (because avoiding and resisted is the same rool of dice)
>
> You forgot only one little word: "EXCEPT" ! Reread this passage, you'll see
> that you don't apply the injury modifiers for resisting or avoiding damage
> (avidoing would be dodging and drain in my eyes).
>
sorry for my not so good english but we are saying the same :)

thanks for writing your opinion :)

jpante@*********.gr
I am the Way,the Truth and the Life (Gospel of john 14,6)
Message no. 8
From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
Subject: Re: tn and injury modifier (fwd)
Date: Fri, 11 Aug 1995 10:40:28 +0300
On Fri, 11 Aug 1995, Ian Smith wrote:

> >Rules are VERY CLEAR they also saying AVOID DAMAGE!!!!! (SRII >112)
> >(because avoiding and resisted is the same rool of dice)
>
> I'm sorry, and *please* don't take offense, but I'm not really understanding
> your grammar here. Do you mean that wound mods don't apply to the use of
> combat pool either? could be. . . I've never read the second ed. book all
> the way through. In 1st ed. wound mods do effect dodging - and IMHO that
> makes a lot more sense. :)
yes you are right about my grammar and english :) I am not got offended
do not worry but that is what i said. Wounds DO NOT affect dodging .
(if you are playing 2nd edition)
I played it wrong for 5 years SEE it in SRII pg112

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