From: | Justin Elliott <justin.elliott@*******.OTAGO.AC.NZ> |
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Subject: | To catch a mage... |
Date: | Tue, 18 Jul 1995 15:52:14 +1200 |
unregistered mage. I am considering having have a run in with some Templars
(specificly the type that deal with "rogue mages") and was wondering how
any other GM's with English based games dealt with the said Templars.
My basic plan is to have a unit of four Tempalrs. 1 mage(powerfull) to
occupy the target while 3 other mundane officers(probibly with some sort of
cyber enhancement) move in for the arrest.
To help me flesh this out heaps, I would like to hear how other GM's handle
there Templars or how anyone would go about catching a mage alive.
Thanks,
Justin Elliott
(justin.elliott@*******.otago.ac.nz)
"To know nothing of history, is to remain perpetually a child"
---Cicero
"Time is a great teacher, but unfortuneately it kills all its pupils."
---Hector Berlioz
"An idealist is one who, on noticing that a rose smells better than a cabbage
concludes that it will also make a better soup."
---Henry Louis Mencken