Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Justin Elliott <justin.elliott@*******.OTAGO.AC.NZ>
Subject: To catch a mage...
Date: Tue, 18 Jul 1995 15:52:14 +1200
I am curently GMing a campaign in London, and one of the players is an
unregistered mage. I am considering having have a run in with some Templars
(specificly the type that deal with "rogue mages") and was wondering how
any other GM's with English based games dealt with the said Templars.

My basic plan is to have a unit of four Tempalrs. 1 mage(powerfull) to
occupy the target while 3 other mundane officers(probibly with some sort of
cyber enhancement) move in for the arrest.

To help me flesh this out heaps, I would like to hear how other GM's handle
there Templars or how anyone would go about catching a mage alive.

Thanks,


Justin Elliott
(justin.elliott@*******.otago.ac.nz)

"To know nothing of history, is to remain perpetually a child"

---Cicero

"Time is a great teacher, but unfortuneately it kills all its pupils."

---Hector Berlioz

"An idealist is one who, on noticing that a rose smells better than a cabbage
concludes that it will also make a better soup."

---Henry Louis Mencken
Message no. 2
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: To catch a mage...
Date: Tue, 18 Jul 1995 14:05:30 GMT
> From: Justin Elliott
> Subject: To catch a mage..

> I am curently GMing a campaign in London, and one of the players is an
> unregistered mage.
not good but then being registered as a PC would probably be even
more dumb, they wouldn't even have to find you when you broke the law.

> I am considering having have a run in with some Templars
> (specificly the type that deal with "rogue mages") and was wondering how
> any other GM's with English based games dealt with the said Templars.
>
have read book but not used so no direct help.

> My basic plan is to have a unit of four Tempalrs. 1 mage(powerfull) to
> occupy the target while 3 other mundane officers(probibly with some sort of
> cyber enhancement) move in for the arrest.
>
> To help me flesh this out heaps, I would like to hear how other GM's handle
> there Templars or how anyone would go about catching a mage alive.
>
use the large net gun from Street sam catalogue, large nets vs
anything but a troll nearly ensures entangled. Drop lots of neurostun
and flash grenades, give the guys 'Yamaha pulsar tasers' Neo Anarch
real life and get that mage to use 'stun bolt' (see grimoire) force 6
at 2S drain. If he stands in that trap for 2 actions he should be
nice and sleepy and all wrapped up, just be careful of wrap arround
(ie use lots of nets) and make sure your guys have flare comp and
your Templar mage stays out of flash grenade range (30m approx, but
allow for misses).

all you need to do now is hang onto him, the discussions a month or
too back contain plaenty of functional methods. :)
> Thanks,
>
>
> Justin Elliott
>
Mark
Message no. 3
From: Stephanos Piperoglou <sneakabout@**********.HOL.GR>
Subject: Re: To catch a mage...
Date: Tue, 18 Jul 1995 16:33:41 +0300
On Tue, 18 Jul 1995, Justin Elliott wrote:

> I am curently GMing a campaign in London, and one of the players is an
> unregistered mage. I am considering having have a run in with some Templars
> (specificly the type that deal with "rogue mages") and was wondering how
> any other GM's with English based games dealt with the said Templars.

Do Templars hunting down rogue mages strike anybody else here as deja vu?
;-)

(no I don't. Not for since a long time ago now)
_________________________ _____________________________________
____/ Stephanos J. Piperoglou \____/ sneakabout@**********.hol.gr \____
~~~~\(or just Steve for short)/~~~~\ http://www.hol.gr/people/sneakabout /~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Home Page not up yet - so why not visit my ever-changing .plan? Finger me NOW!
"Comparisons are odious" - Shakespeare
GC3.0: GCS/S/L/PA/M/P d s++:++ a16 C++++ UL++>++++ P+ L+++>++++ E+ W+++ N+ K
w--- O M+ !V PS+ PE++ Y+ PGP++ t+ 5++ X+ R+++ tv b++ DI? D+ G++ e>++++ h! r y?

...QED
Message no. 4
From: Mike and Jill Johnson <mnj@******.NET>
Subject: Re: To catch a mage...
Date: Wed, 19 Jul 1995 15:25:00 MDT
>
>To help me flesh this out heaps, I would like to hear how other GM's handle
>there Templars or how anyone would go about catching a mage alive.
>


When I want to catch a mage alive, narcojet works wonders. Most mages have
low bodies and can't bring it down. If you didn't want to get to close,
then there is always a snipper rifle with Gamma-Scopolamine.



Jill
Message no. 5
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: To catch a mage...
Date: Thu, 20 Jul 1995 12:55:03 -0400
> >To help me flesh this out heaps, I would like to hear how other GM's handle
> >there Templars or how anyone would go about catching a mage alive.
> >
> When I want to catch a mage alive, narcojet works wonders. Most mages have
> low bodies and can't bring it down. If you didn't want to get to close,
> then there is always a snipper rifle with Gamma-Scopolamine.
>
> Jill

Then there's the fun stuff in the Corp Security handbook.. Lure the mage
into an astral recon in a place you control, and (*THUMP*) slide bacterial
containment grids into place. Once the mage's astral self is trapped with
a few hours to live, it's an easy task to have your mage wander in and say
"So, while we have the time, would you mind telling me where your body is?"

(If you haven't read Corp Security, BCG's are walls filled with "fat
bacteria" that an astral body can't project through, being living
matter. They're used sometimes to keep astral intruders out; usually
to trap them in.)


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| "Suppose Euphoria is a state with
My opinions are my opinions. | 'n' cities..."
Please don't blame anyone else. | - Proof in CS 3158
Message no. 6
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: To catch a mage...
Date: Thu, 20 Jul 1995 12:45:28 -0500
>
> >
> >To help me flesh this out heaps, I would like to hear how other GM's handle
> >there Templars or how anyone would go about catching a mage alive.
> >
>
>
> When I want to catch a mage alive, narcojet works wonders. Most mages have
> low bodies and can't bring it down. If you didn't want to get to close,
> then there is always a snipper rifle with Gamma-Scopolamine.
>
>
>
> Jill
>
I'm not sure how you would put GS (or any drug) into a sniper rifle, but Gell
round work just dandy. Can be leathal, but only very rarely, and I would let
a good shot go for intentional non lethality, In our camnpaign you are never
required to stage up damage.
Sebastian
Message no. 7
From: Dave Stone <dstone@******.DREAMSCAPE.COM>
Subject: Re: To catch a mage...
Date: Thu, 20 Jul 1995 16:45:30 -0400
On Thu, 20 Jul 1995, Sebastian Wiers wrote:
> I'm not sure how you would put GS (or any drug) into a sniper rifle, but Gell
> round work just dandy. Can be leathal, but only very rarely, and I would let
> a good shot go for intentional non lethality, In our camnpaign you are never
> required to stage up damage.
> Sebastian

Simple, the substance in Shadowtech that will put any substance
disolved in it into a subject's bloodstream. The Gell round has a center
of that stuff, and if you hit him, the round will probably get through
some of his clothing, and when the stuff touches his skin, the GS is in
his bloodstream...

Dave

| David Stone -- dstone@******.dreamscape.com |
| "Five ride forth, and four return. Above the watchers shall he |
| proclaim himself, bannered across the sky in fire..." |
Message no. 8
From: Mike and Jill Johnson <mnj@******.NET>
Subject: Re: To catch a mage...
Date: Thu, 20 Jul 1995 15:36:00 MDT
>I'm not sure how you would put GS (or any drug) into a sniper rifle, but Gell
>round work just dandy. Can be leathal, but only very rarely, and I would let
>a good shot go for intentional non lethality, In our camnpaign you are never
>required to stage up damage.
>Sebastian
>

Don't mind me, I was half-brain dead from work when replying. Your right
about the GS, only can use it in a Squirt. There is a Narcojet Rifle you
can use from a distance. But I am sure the ranges are going to be WAY
different then a Sniper.


Jill
Message no. 9
From: Ian Smith <KildTheCat@***.COM>
Subject: Re: To catch a mage...
Date: Fri, 21 Jul 1995 14:57:17 -0400
>I would let
>a good shot go for intentional non lethality, In our camnpaign >you are
never
>required to stage up damage.
>Sebastian

There is actually a one of those really obscure rules that says you can
"pull" successes from a shot, but it's risky because you have to call how
many successes you are pulling before you shoot. I've used this handy dandy
rule often when using gel rounds against low-armored thug-type people, so I
don't kill them ( other gangs, then when they wake up I tell them they can
join my gang or leave their turf - works real nice ). I forgot where the
rule is though. . . :P

Further Reading

If you enjoyed reading about To catch a mage..., you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.