From: | C J Tipton arkades@****.com |
---|---|
Subject: | Totems (was edges & flaws) |
Date: | Tue, 16 May 2000 15:29:44 -0500 |
same yokel. The advantages and
disadvantages of having a totem , I believe, are just a group of urges
provided by the totem. In a game with a
GM who likes to work on his players by making a story that puts out for
them rather than just inviting them to the dance,
the actual dice advantages could be case by case modified based on
whether the totem is feeling what your trying to
do. In the case of the dog shaman & Dog, the character may decide to cast
a mindlink with a buddy, which Dog may not
give a Cat's ass about. No bonus there, and maybe a penalty if Dog
doesn't like the wanker your mind linking with.
If, on the other hand, the same shaman got himself initiated and then
decided to mark his territory with a rating 1
stink spell, then dog might think that was just dandy & shuck out a few
extra dice. Worst case is if the shaman actually
pisses his totem off. If you want to know what it's like when your totem
goes off to skulk cause you wouldn't eat something it thought would be
particularly tasty, then talk to anybody who plays D&D clerics.
(ain't just a Coca-Cola) COWBOY
CJ
Arkades@****.com
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