From: | Philip Hayward <Philip.Hayward@***.UK> |
---|---|
Subject: | Re: unarmed/me |
Date: | Tue, 2 May 1995 10:28:30 +6000 |
>> In Shadowrun terms... skills represent knowledge. High skill = high
>> knowledge of the art
>
> Wrong, well at least partly. In SR skills represent overall competence,
> a nuclear physicist with an intelligence attribute of 2 and a skill of 9
> is a genius. He might be a bit slow where pure perception is required,
> but he is still a genius. Sherlock Holms however would have one helluva
> intelligence (it should be called perception).
Intelligence is also the power to deduce things quickly so yes Holmes
would have had and intelligence of 8-9 and the nuclear physicist might
not make an _inspirational_ breakthrough with int of 2. sure he could
make the same discovery but not until he'd worked through every step.
> So this logic explains how/why skill rating compensates for speed
> in HtH combat.
True, otherwise a MA expert would need high reaction, therefore
high quickness and intelligence. there is no reason that _high_
powers of deduction are required (sure moderate int helps) and how
are MA experts automatically superb sprinters? and the extent to which
these are required is shown in the size of the combat pool.
Keep things simple you train to get better. therefore you gain karma
to get better (by putting it on unarmed as easily as anything else.)
One complaint I have that hasn't been picked up on, is that with skill
of 3 in electronics I know everything someone with a concentration at level
3 knows (roughly) so therefore if I have unarmed at 4 then I know
every Martial arts style at 4 as they are concentrations. This has to be
wrong. So we treat unarmed as ettiquette and lanquages where you
have to take a concentration be it a Martial arts style or street brawl
or pub brawl :)
Phil
<Philip.Hayward@***.UK>