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Message no. 1
From: abortion_engine abortion_engine@*******.com
Subject: Unarmed Specialisations
Date: Fri, 12 Nov 1999 16:19:05 -0500
One of my players, the infamous "Player Number Two," aka The Idiot, would
like to specialise in Unarmed Combat. He's a bit of a martial arts fan, and
would like to use a specific school for his technique. However, as I told
him, my knowledge of the martial arts is not broad enough for me to make
decisions regarding the strengths and weaknesses of individual schools, and
if I did not include those things, he'd basically be getting his extra
specialisation dice for free.

Does anyone have or know of a good site or listing of the Shadowrun usage of
unarmed specialisation, i.e. a list of the times that you'd have to,
essentially, default? As in, for instance, the fact that if he were to
specialise in Tae Quon Do, he would have to default when grappling, placing
him at X disadvantage.

Thanks for the help.
___________________________________
I told you this morality of mine would kill us all.
Message no. 2
From: Jared Leisner leisnj48@****.cis.uwosh.edu
Subject: Unarmed Specialisations
Date: Fri, 12 Nov 1999 15:56:15 -0600
From: abortion_engine <abortion_engine@*******.com>


>Does anyone have or know of a good site or listing of the Shadowrun usage
of
>unarmed specialisation, i.e. a list of the times that you'd have to,
>essentially, default? As in, for instance, the fact that if he were to
>specialise in Tae Quon Do, he would have to default when grappling, placing
>him at X disadvantage.


I don't have a list of the unarmed specializations, but
the way I interpret the rules is that you can specialize in
something like 'Body Slamming', 'Kicking', 'Blocking',
'Punching', etc, etc...Not 'Judo', or anything.
Message no. 3
From: Lars Ericson lericson@****.edu
Subject: Unarmed Specialisations
Date: Fri, 12 Nov 1999 16:09:09 -0600
Jared Leisner wrote:
>
> From: abortion_engine <abortion_engine@*******.com>
>
> >Does anyone have or know of a good site or listing of the Shadowrun usage
> of
> >unarmed specialisation, i.e. a list of the times that you'd have to,
> >essentially, default? As in, for instance, the fact that if he were to
> >specialise in Tae Quon Do, he would have to default when grappling, placing
> >him at X disadvantage.
>
> I don't have a list of the unarmed specializations, but
> the way I interpret the rules is that you can specialize in
> something like 'Body Slamming', 'Kicking', 'Blocking',
> 'Punching', etc, etc...Not 'Judo', or anything.

Unfortunately, the skill description in SR3 does list a specific style
as a viable specialization. However, as AE implies, a specialization
needs to have an obvious disadvantage or else it's just bonus dice. I
had toyed with the idea of fighters able to take advantage of an
opponent who rigidly stuck to one style (i.e. specialized) by somehow
reading their repetoire and then getting some bonus. However, my gut
reaction to K.I.S.S (keep it simple stupid) makes me discard the idea.
Right now, I only allow characters to specialize in a certain type of
attack. They can justify it by saying they study a martial art that
focuses on those types of attacks if they need to.

--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Lars Ericson: Professional Vagabond
Smalley Research Group, Rice University
E-Mail: lericson@****.edu
WWW: http://www.ruf.rice.edu/~lericson/

Life is like a Wankel Engine. In between the emptiness of boredom and
despair, and the compression of stress in one's life, there's that one
spark of enjoyment that keeps you going.
Message no. 4
From: Ahrain Drigar ahrain_drigar@*******.com
Subject: Unarmed Specialisations
Date: Fri, 12 Nov 1999 19:55:40 EST
>From: "abortion_engine" <abortion_engine@*******.com>
>Subject: Unarmed Specialisations
>Date: Fri, 12 Nov 1999 16:19:05 -0500
>
>One of my players, the infamous "Player Number Two," aka The Idiot, would
>like to specialise in Unarmed Combat. He's a bit of a martial arts fan, and
>would like to use a specific school for his technique. However, as I told
>him, my knowledge of the martial arts is not broad enough for me to make
>decisions regarding the strengths and weaknesses of individual schools, and
>if I did not include those things, he'd basically be getting his extra
>specialisation dice for free.
>
>Does anyone have or know of a good site or listing of the Shadowrun usage
>of
>unarmed specialisation, i.e. a list of the times that you'd have to,
>essentially, default? As in, for instance, the fact that if he were to
>specialise in Tae Quon Do, he would have to default when grappling, placing
>him at X disadvantage.
>
>Thanks for the help.
>___________________________________
>I told you this morality of mine would kill us all.
>
>

I have been using, for some years now, Palladium Books Ninja's and
Superspies martial arts styles. It has a very discriptive (if not somewhat
exadurated) definition on the moves, strengths, and weaknesses of 41
different martial arts; including Ninjutsu, Isshin-ryu (for you Mike &
Linda), Wu su, Aikido, and some few have probably heard of. There is even
(so I have been told) someones compiled Net Book of many more styles
somewhere in the vast reaches of the Matrix...ahem the net.

In truth, we use this mainly in conjunction with the martial arts system
found in TSS #2 by P. Sean ONeal. We have even modified this system for use
with melee weapons. I am still in the process of working it into 3rd.Ed. as
I am readying myself to start a new campaign.

ps. If anyone knows of that net book, drop me a line on where.


Ahrain
"You want to do WHAT with your.... to his ....????
What would the TN for THAT be...!!!"


______________________________________________________
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Message no. 5
From: Raije murk@****.org.au
Subject: Unarmed Specialisations
Date: Sun, 14 Nov 1999 02:54:25 +1100
> One of my players, the infamous "Player Number Two," aka The Idiot, would
> like to specialise in Unarmed Combat. He's a bit of a martial arts fan,
and
> would like to use a specific school for his technique. However, as I told
> him, my knowledge of the martial arts is not broad enough for me to make
> decisions regarding the strengths and weaknesses of individual schools,
and
> if I did not include those things, he'd basically be getting his extra
> specialisation dice for free.
>
> Does anyone have or know of a good site or listing of the Shadowrun usage
of
> unarmed specialisation, i.e. a list of the times that you'd have to,
> essentially, default? As in, for instance, the fact that if he were to
> specialise in Tae Quon Do, he would have to default when grappling,
placing
> him at X disadvantage.
>
> Thanks for the help

I've got an HTML file I acquired from a website somewhere. I haven't seen
it for a little while, and I think it uses SR2 rules, but I"ll dig it up out
of a zip file and send it to you. It covers everything, and its quite long,
so be ready for a bit of a read.

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"
Message no. 6
From: abortion_engine abortion_engine@*******.com
Subject: Unarmed Specialisations
Date: Mon, 15 Nov 1999 08:42:17 -0500
> >One of my players, the infamous "Player Number Two," aka The Idiot,
would
> >like to specialise in Unarmed Combat. He's a bit of a martial arts fan,
and
> >would like to use a specific school for his technique. However, as I told
> >him, my knowledge of the martial arts is not broad enough for me to make
> >decisions regarding the strengths and weaknesses of individual schools,
and
> >if I did not include those things, he'd basically be getting his extra
> >specialisation dice for free.
> >
> >Does anyone have or know of a good site or listing of the Shadowrun usage
> >of
> >unarmed specialisation, i.e. a list of the times that you'd have to,
> >essentially, default? As in, for instance, the fact that if he were to
> >specialise in Tae Quon Do, he would have to default when grappling,
placing
> >him at X disadvantage.
>
> In truth, we use this mainly in conjunction with the martial arts system
> found in TSS #2 by P. Sean ONeal. We have even modified this system for
use
> with melee weapons. I am still in the process of working it into 3rd.Ed.
as
> I am readying myself to start a new campaign.
>
Excellent. This O'Neal book should provide what I need. Thanks a lot.

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.