From: | kumquat@*****.com |
---|---|
Subject: | Useless(?) Physad Powers |
Date: | Mon, 16 Sep 1996 13:37:40 -0500 |
through 600+ mails on FAB. <smirk> (Gotta remember to unsub next time I
leave).... Well, now that I'm taking a break from reading volumes and
volumes of garbage (interesting garbage, but, nonetheless....) Here's
something to add to it. I asked this question a while back (a year ago?
Two? Three?) and it was never quite answered well enough for me to come
up with a workable suggestion. There is a Physad in my campaign, Hum,
who's "character schtick" is that he is a master of all aural phenomena.
He bought lots of interesting tech-toys related to sound (ie white noise
generator, etc) and the enhanced sense powers of both Low Frequency and
High frequency hearing. I looked at his powers, blinked, and realized
that I had no friggin' clue what game effects those powers might have...
Any Suggestions?
Just My Two Pence.
The Kumquat.
Support Whirled Peas.