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Message no. 1
From: Phil Smith phil_urbanhell@*******.com
Subject: Weapon Mounts (Re: Cyberlimbs where God put no limbs)
Date: Sun, 10 Dec 2000 11:20:39 -0000
>From: Gurth <gurth@******.nl>
>That item was (almost) the first thing I thought about when you asked about
>adding extra cyberlimbs to a person, but you also asked for canon ways of
>doing this -- and CP2020 gear isn't canon in SR :)

That's true :)>

> > The humanity cost is 2D6 which equates to about 1 essence (its the
> > same as a cyberarm).
>
>It's also the same HC as a single eye, which would cost 0.1 Essence in SR.
>Moral of this story: straight HC -> Essence conversions don't work :)

Tzeentch has actually put together a formula for converting Essence to HC,
using the formula backwards you get (HC(in D6)x6)/10, so 2D6 HC = 1.2
(2x6, 12/10= 1.2). However, I'm not sure if the conversions are supposed
to work backwards, especially seeing as eyes and arms cost the same in
CP2020.

> > I think the big problem in SR is that a character with these would be
> > able to fire four pistols/SMGs per simple action or two shotguns/rifles.
>
>That takes some modification of the extra weapon rules. As it is you
>basically get a +2 TN modifier to all attacks when you're using a second
>weapon. So make that +2 for every weapon after the first, and apply
>all recoil to all weapons. Four SMGs firing ten rounds each? Sure, here's
>your +46 modifier, enjoy :)

I guess, and you can't get around it with ambidexterity either. However,
fitting extra cyberarms with gyromounts, laser sights ect. can counter a lot
of modifiers.

Which brings me on to another question; can a street sammie blistering with
weapon mounts fire all of them with a cumalative +2 TN per weapon fired as
described above? The rules in M&M don't seem to say.

Phil

Dying is an art like everything else.
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Message no. 2
From: GSW13 darklordsatin@*******.com
Subject: Weapon Mounts (Re: Cyberlimbs where God put no limbs)
Date: Sun, 10 Dec 2000 09:08:50 -0500
> > > I think the big problem in SR is that a character with these would be
> > > able to fire four pistols/SMGs per simple action or two
shotguns/rifles.
> >
> >That takes some modification of the extra weapon rules. As it is you
> >basically get a +2 TN modifier to all attacks when you're using a second
> >weapon. So make that +2 for every weapon after the first, and apply
> >all recoil to all weapons. Four SMGs firing ten rounds each? Sure, here's
> >your +46 modifier, enjoy :)
>
> I guess, and you can't get around it with ambidexterity either. However,
> fitting extra cyberarms with gyromounts, laser sights ect. can counter a
lot
> of modifiers.
>
> Which brings me on to another question; can a street sammie blistering
with
> weapon mounts fire all of them with a cumalative +2 TN per weapon fired as
> described above? The rules in M&M don't seem to say.

All I have to say is Suppressive fire, two more guns makes twice the number
of bullets and there isn't any recoil.

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