From: | P Ward <P.Ward@**.CF.AC.UK> |
---|---|
Subject: | Weapons and stuff |
Date: | Fri, 10 Mar 1995 12:17:05 GMT |
Magazine a while back called 'Battle-sight Zero' which complained about
the low ranges in Twilight 2K games (!), and then produced it's own rules.
For SR it goes something like this:
If you have firearms 8, you can battle-sight zero your weapon, assuming it
has adjustable sights/telescopic/it's smart, ie nearly every gun. Subtract
6 from your FA skill, then multiply short range by this value.
Medium range := 2x short,
Long range := 2x Medium,
Extreme range:= 2x Long.
NB. These increaed ranges are only for aimed shots for a sniper type position,
and if you use them, don't go above x3 Range, otherwiae it does get silly.
No person can use these ranges with a gun that has been battle-sighted in for
someone else, and it takes a few rounds and a target range of the appropriate
length to do so (difficult in inner city areas).
'...The final thing, Phil Ward
it's not a drill. Runs-With-The-Pack
It's how many people I can kill' UWCC -: COMMMA
- Slayer P.Ward@**.cf.ac.uk
PS. I also have a re-worked 'base' concealability table for weapon's if anyone's
interested, one that ensures the predator is more conceacble than an UZI, and
HK MP5's are more conceable than 227's.
This gives about a 2-3K range for a good sniper rifle, which seems reasonably
accurate, and even longer for an HMG; according to the article, they used
.50 Cal M2HB's to snipe VC from about 3km away during vietnam, something
for players who laugh at SWAT to worry about, how can you hit it if the guy's
firing at you friom 2km away, and you can;t ven see him?