From: | Damion Milliken <u9467882@***.EDU.AU> |
---|---|
Subject: | Re: Why Decker Suck :-) |
Date: | Thu, 27 Oct 1994 20:21:00 +1000 |
> Am I the only GM who likes to run deckers? I get the impression
> that everyone things deckers are a total waste of time. Why is that?
> They add such an incredible element to the campaign!
> Has anyone else out there ever participated in an all-decker
> campaign? What a riot...
Deckers are vital to most campaigns, but they really suck as PC material.
Too much time ends up getting devoted to the decker and his decking, with
the rest of the team sitting there and saying "Hey, I know, how 'bout we cut
power to the entire city block?" and "Yeah, what a great idea, it'll both
knock out all the security in the building, and get this damn decker outa
the matrix so we can get on with this run!". And as someone pointed out, the
quick resolution methods in VR somewhat lose the point of decking. I find
that either running the deckers part of the game before hand (and then
having the decker a multi use character so he can participate in the run
normally), or using two GMs like they do at some cons works pretty well. Of
course neither of these options are particularily convienient, so NPC
deckers usually abound, sinse they are really easy to run, it's just a case
of GM decides.
--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au
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