From: | Martin Steffens <chimerae@***.IE> |
---|---|
Subject: | Yet another Rigger 2 question |
Date: | Fri, 29 Jan 1999 21:49:14 +0000 |
going through the logs for this is a bit too much work for me.
first not really a question, more a remark:
My biggest problem I've encountered so far is the high cost for a
floatation package from the point of view that half speed reduction
looks a bit drastic to me (half a day of reading up on floating
planes and flying boats didn't give me anything about that either). I
can imagine that if you hang two huge balloon shape floats under your
plane, performance is going down the drain. But flying boats (like
the Cloud Nine) have a boat shaped fuselage and two small support
floats on the wings (some even can retract those). The only thing
that will set those planes apart from a regular version would be that
they are somewhat more sluggish in their movement. Mostly the
floating planes since they have two +-70kg chunks of metal hanging
under them. Second bit, loads of floats and flying boats have a
landing gear, so are truly amphibious.
Judging from what I've read about them I would say that adding
floats, or opting for a boat hull during vehicle design should be a
lot less painful. My idea would be:
Flying boat:
speed *0.9 and a +1 on reaction when flying the plane. Cost
chassis*1.2 for hull only; +10 points for dual operation.
For an additional 10 points you can have retractable floats and
negate the reaction penalty.
Floats:
speed* (body*5/100 the bigger the plane, the bigger the floats need
to be) and a +1 on reaction for every 10% of speed reduction. Costs
50 design points (you're not really touching the chassis). +10 points
for a landing gear tucked away in the floats. Maximum size would be a
medium dual engine chassis.
Customization afterwards would be next to impossible for a flying
boat. The rules for floats are okay as they are.
If anyone bothered to read this far, thanks :). Here's question 2:
Does the electronics in ECM, ECCM, etc. really weight that much? (no
sarcasm there, I don't know anything about this bit and am curious to
whether the CF and load values are a game balance thing or
realistic). I like those things and wouldn't mind adding it to
high performance sports cars (the ones with a signature of -20 and
counting) to give them any chance against missiles etc.
Same question about armour. nothing kills the load rating of a
vehicle are quickly as those two items. Did someone come up with a
more costly, but lighter variant? (lets say 100 points / 2500 Y per
point with a weight of body^2*2.5, or make a few things in between
those values).
Call me paranoid, but I hate to see my 750K plane go boom because of
one lousy missile.
And what happened to aural damping? I loved that option in RBB, have
your plane sneak up in the dark and scare the living daylights out of
people. >:)
For the rest I did have a great time playing around with the shop and
designing tens of vehicles using the R2 system including a 40MY
attack helicopter which just begs to be used by an evil GM >:)
Martin Steffens
chimerae@***.ie