From: | "J. Keith Henry" <Ereskanti@***.COM> |
---|---|
Subject: | Zero-G Combat |
Date: | Fri, 18 Jul 1997 19:30:35 -0400 |
Schuett) writes:
This used to be Demon Magic and all, but I removed the sensitive stuff and
the spoiler blocks for quicker reading.
> The only problem with these, at least Ambi, off-hand, is that they take
> incredible (and I think mostly rightfully so) penalties to attack, making
> it almost impossible to hit. BTW, what is Zero-G fighting? Must have
> missed that. Is that in the Missions adventures? Is that any good?
I apologize, as Zero-G and Blind Fighting (the skill) are stuff that have
been developed here in response by the characters wanting to function better
in every situation they've been thrown through/in/across (and such good
skipping stones they make). We've argued that general mayhem in zero-g
requires modifiers as the physical laws a bit different (what with gravity
missing and all), so I applied a blanket +4 modifier to things. The Zero-G
Operations skill, uses the same karma cost as Ambidexterity, and defeats the
modifier.
Multi-G is something they are just barely getting into (crashing from orbit
while fighting the Elven Assassin did take some getting used to).
-Keith