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Message no. 1
From: Devotely Apathetic Apathy@******.com
Subject: Zotting Sensor's
Date: Tue, 26 Jan 1999 07:15:15 -0500
A few questions I'd like some other opinion's on:

What would the lightning bolt or ball lightning spell do to a vehicle's
sensor's? These sensor's would have to be left in an exposed position
in order to receive any information and most sensor systems are built
to receive electromagnetic radiation... like electron's in a lightning
bolt.

The spell suggests a slightly lowered resistance (-1) for electronics
but when trying to zot an opposing vehicle's sensor's this is unlikely
to have any real benefit with the rules as written. To me, I'd think
that being in the middle of a cloud of electrical activity would
severely compromise the effectiveness of sensor's.

On a few side note's, are most mid-sized helicopter's still made with
ferrous materials?

Anybody seen decent stat's for small fixed wing craft?

How about ultra-light rotorcraft?

Would a sky spirit's aid movement ability actually allow the shaman to
fly?

If not how much could a sky spirit 'lift' while materialized and still
remain in the air? Same as on the ground? This doesn't seem 'right'
but intuition isn't the greatest thing to go on with magic...

Do adepted err..aspected shamanist's still gain the totem modifier's?
I've always played they don't, they get access to the spell's and
spirit's, that's already alot for an adept. I can't, however, find
anything saying they don't.

Gee, can ya tell I'm working on a Rigger/Raven Adept?
Message no. 2
From: Devotely Apathetic Apathy@******.com
Subject: Zotting Sensor's
Date: Tue, 26 Jan 1999 08:00:24 -0500
Sommers wrote:
> At 07:15 AM 1/26/99 , Devotely Apathetic wrote:

> >Would a sky spirit's aid movement ability actually allow the shaman
> >to fly?
>
> No, they can make you move faster but cannot provide actual lift to a
> character. If the character is sustaining a levitation spell, however,
> the spirit could provide propulsion.
>
> >If not how much could a sky spirit 'lift' while materialized and
> >still remain in the air? Same as on the ground? This doesn't seem
> >'right' but intuition isn't the greatest thing to go on with magic...
>
> See above.

Uhm, their different questions. When a spirit manifest it can preform
physical services, like actually lifting the shaman up and moving around
with him. I'm just uncertain how to go about figuring what amount of
weight a spirit could fly with.

As a side note, since I'm considering most of these as emergency
measures the spirit could use the reverse of movement to slow his
fall...

Has anybody seen the description of the movement spirit power in effect?
I'm curious if the spirit acts in a manner that makes it more difficult
to control the vehicle.
Message no. 3
From: Sommers sommers@*****.umich.edu
Subject: Zotting Sensor's
Date: Fri, 26 Feb 1999 10:11:29 -0500
At 07:15 AM 1/26/99 , Devotely Apathetic wrote:
>The spell suggests a slightly lowered resistance (-1) for electronics
>but when trying to zot an opposing vehicle's sensor's this is unlikely
>to have any real benefit with the rules as written. To me, I'd think
>that being in the middle of a cloud of electrical activity would
>severely compromise the effectiveness of sensor's.

I would say first apply the damage as normal to the body of the vehicle. If
it blows up, the sensors really don;t matter. As for secondary effects you
might reduce the Flux of the sensors yb maybe .5 per 2 successes. Off the
top of my head, and I would need to take a look at the numbers when I get
back to the R2, but a good starting point. This would represent blown
circuits, degraded sensor aperatures, that kind of thing.

>On a few side note's, are most mid-sized helicopter's still made with
>ferrous materials?

Most aircraft in general are made from either aluminum (or some derivation
of) or some kind of composites. Steel is for the most part to heavy for
aircraft.

>Anybody seen decent stat's for small fixed wing craft?

I thought there were a few in the R2 that were good. And you can always use
The Shop. I'm sure James will post the address in a little bit. :)

>How about ultra-light rotorcraft?

As in a gyrocopter? Never saw anyhting on those. Tough because it has 2
power plants.

>Would a sky spirit's aid movement ability actually allow the shaman to
>fly?

No, they can make you move faster but cannot provide actual lift to a
character. If the character is sustaining a levitation spell, however, the
spirit could provide propulsion.

>If not how much could a sky spirit 'lift' while materialized and still
>remain in the air? Same as on the ground? This doesn't seem 'right'
>but intuition isn't the greatest thing to go on with magic...

See above.
>Do adepted err..aspected shamanist's still gain the totem modifier's?
>I've always played they don't, they get access to the spell's and
>spirit's, that's already alot for an adept. I can't, however, find
>anything saying they don't.

I'ver played that they don't. Others play that they do. I'll have to check
if they updated that in SR3.


Sommers
Homepage here now!
http://www-personal.engin.umich.edu/~sommers/shadowrun.htm
Message no. 4
From: Beal, Nathan nathan.beal@***.ac.uk
Subject: Zotting Sensor's
Date: Fri, 26 Feb 1999 15:10:55 -0000
> A few questions I'd like some other opinion's on:
>
> What would the lightning bolt or ball lightning spell do to a vehicle's
> sensor's? These sensor's would have to be left in an exposed position
> in order to receive any information and most sensor systems are built
> to receive electromagnetic radiation... like electron's in a lightning
> bolt.
>
> The spell suggests a slightly lowered resistance (-1) for electronics
> but when trying to zot an opposing vehicle's sensor's this is unlikely
> to have any real benefit with the rules as written. To me, I'd think
> that being in the middle of a cloud of electrical activity would
> severely compromise the effectiveness of sensor's.
>
> On a few side note's, are most mid-sized helicopter's still made with
> ferrous materials?
>
> Anybody seen decent stat's for small fixed wing craft?
>
> How about ultra-light rotorcraft?
>
> Would a sky spirit's aid movement ability actually allow the shaman to
> fly?
>
The Helicopter would be virtually immune to the effects of the spell, (it
is not grounded), sensitive electronics may get fried (on a lucky hit), as
the charged particles close circuits that are open (and visa versa).

The aid movement would only increase the speed of the mage/target. But the
protection ability might help with impromptu ejection's/freefall.
Message no. 5
From: Ereskanti@***.com Ereskanti@***.com
Subject: Zotting Sensor's
Date: Fri, 26 Feb 1999 17:19:01 EST
In a message dated 2/26/1999 10:42:29 AM US Eastern Standard Time,
Apathy@******.com writes:

>
> Has anybody seen the description of the movement spirit power in effect?
> I'm curious if the spirit acts in a manner that makes it more difficult
> to control the vehicle.

Actually, better descrips of Movement and Vehicles are out there, last I knew.

We've played that if you incur movement upon a person, and it takes them
beyond 50% their own, unaided, maximum movement rate, then they have
handling/reaction tests to keep from having an accident/crashing. Test is
modified of course (usually we raise it by 1 point to the target number for
every point or every two points of the spirit's force).

-K
Message no. 6
From: Ereskanti@***.com Ereskanti@***.com
Subject: Zotting Sensor's
Date: Fri, 26 Feb 1999 17:15:55 EST
In a message dated 2/26/1999 9:57:46 AM US Eastern Standard Time,
Apathy@******.com writes:

> A few questions I'd like some other opinion's on:

Due to my mood, I'll keep my answers short as possible.

> What would the lightning bolt or ball lightning spell do to a vehicle's
> sensor's? These sensor's would have to be left in an exposed position
> in order to receive any information and most sensor systems are built
> to receive electromagnetic radiation... like electron's in a lightning
> bolt.
>
> The spell suggests a slightly lowered resistance (-1) for electronics
> but when trying to zot an opposing vehicle's sensor's this is unlikely
> to have any real benefit with the rules as written. To me, I'd think
> that being in the middle of a cloud of electrical activity would
> severely compromise the effectiveness of sensor's.

spells are both instantaneous, so they have only a damaging effect. If a
"Electrical Static Cloud" spell were created, then perhaps *that* would effect
the effectiveness of sensors as you are looking for.

> On a few side note's, are most mid-sized helicopter's still made with
> ferrous materials?

THAT would depend on the craft. IMO, no.

> Anybody seen decent stat's for small fixed wing craft?

Recently, I've seen so many stats, I couldn't tell you one set from another.

> How about ultra-light rotorcraft?

No.

> Would a sky spirit's aid movement ability actually allow the shaman to
> fly?

No. Make a really cool leap however, well, that could be another question...

> If not how much could a sky spirit 'lift' while materialized and still
> remain in the air? Same as on the ground? This doesn't seem 'right'
> but intuition isn't the greatest thing to go on with magic...

Whatever it's "strength" when materialized would allow it to ultimatley.
We've ruled Great Forms have higher limits, but it's somewhat force restricted
regardless.

> Do adepted err..aspected shamanist's still gain the totem modifier's?
> I've always played they don't, they get access to the spell's and
> spirit's, that's already alot for an adept. I can't, however, find
> anything saying they don't.

Yes.

> Gee, can ya tell I'm working on a Rigger/Raven Adept?

No.

-K

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