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Message no. 1
From: Scott Wheelock iscottw@*****.nb.ca
Subject: 2 Quick questions
Date: Sun, 01 Aug 1999 17:41:31 -0300
1) Say your character gets shot in the leg. How is their movement affected?

2) Are there any rules governing how long a character can sustain a
spell without penalty?

-Murder of One

To: All Employees
From: Human Resources
Subject: Short Term Disability benefit plan
-------------------------------------------------------------
"We are pleased to make available to you an
additional opportunity to enroll in the Voluntary
STD benefit option."
Message no. 2
From: Michael & Linda Frankl mlfrankl@*****.msn.com
Subject: 2 Quick questions
Date: Sun, 1 Aug 1999 18:03:29 -0400
Murder of One asketh:

>1) Say your character gets shot in the leg. How is their movement
affected?


Other than the wound modifier I don't recall seeing any referenced. However,
I think if you use the vehicle speed loss per damage level as a reference
you'll be OK.

>2) Are there any rules governing how long a character can sustain a
>spell without penalty?


There is the initial +2 for sustaining a spell. If you are talking about a
spell sustained for longer duration's then it gets more into the area of
sleep deprivation. At that point I would start increasing the level on the
player's stun chart as they ignore the need for sleep and rest. I don't
recall if there were any rules on long tem fatigue in SR3.

Anyone remember of any?

;)

Smilin' Jack
Message no. 3
From: Scott Wheelock iscottw@*****.nb.ca
Subject: 2 Quick questions
Date: Thu, 05 Aug 1999 22:18:52 -0300
"And now, a Channel 6 editorial reply to Michael & Linda Frankl."
] >1) Say your character gets shot in the leg. How is their movement
] affected?
]
] Other than the wound modifier I don't recall seeing any referenced. However,
] I think if you use the vehicle speed loss per damage level as a reference
] you'll be OK.
]
] >2) Are there any rules governing how long a character can sustain a
] >spell without penalty?
]
] There is the initial +2 for sustaining a spell. If you are talking about a
] spell sustained for longer duration's then it gets more into the area of
] sleep deprivation. At that point I would start increasing the level on the
] player's stun chart as they ignore the need for sleep and rest. I don't
] recall if there were any rules on long tem fatigue in SR3.
]
] Anyone remember of any?

I guess not. I'll have to make up a rule, I guess.

-Murder of One

To: All Employees
From: Human Resources
Subject: Short Term Disability benefit plan
-------------------------------------------------------------
"We are pleased to make available to you an
additional opportunity to enroll in the Voluntary
STD benefit option."
Message no. 4
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: 2 Quick questions
Date: Fri, 6 Aug 1999 10:41:51 +0200
On Friday, August 06, 1999 3:19 AM, Scott Wheelock
[SMTP:iscottw@*****.nb.ca] wrote:
> "And now, a Channel 6 editorial reply to Michael & Linda Frankl."
> ] >2) Are there any rules governing how long a character can sustain a
> ] >spell without penalty?
> ]
> ] There is the initial +2 for sustaining a spell. If you are talking
> about a
> ] spell sustained for longer duration's then it gets more into the
area
> of
> ] sleep deprivation. At that point I would start increasing the level
on
> the
> ] player's stun chart as they ignore the need for sleep and rest. I
> don't
> ] recall if there were any rules on long tem fatigue in SR3.
> ]
> ] Anyone remember of any?
>
> I guess not. I'll have to make up a rule, I guess.
>
> -Murder of One

Don't think there is a time limit to spell sustaining, however (IIRC) if
the spell requires LOS or touch then the spell will faint once these
criteria are lost.

--
Sven De Herdt :)

SRCG v0.2 SR1! SR2++ SR3++ h b++>+++ B>+ UB->++ IE+(-) RN+(-) dk++>+++
sa- ma++ sh++ ad+ ri+ mc- m+ gm+>++(+++) M-(+)
Message no. 5
From: Paul Wynter seraph4plm@*********.net
Subject: 2 Quick questions
Date: Fri, 6 Aug 1999 01:54:44 -0700
> On Friday, August 06, 1999 3:19 AM, Scott Wheelock
> [SMTP:iscottw@*****.nb.ca] wrote:
> > "And now, a Channel 6 editorial reply to Michael & Linda Frankl."
> > ] >2) Are there any rules governing how long a character can sustain a
> > ] >spell without penalty?
> > ]
> > ] There is the initial +2 for sustaining a spell. If you are talking
> > about a
> > ] spell sustained for longer duration's then it gets more into the
> area
> > of
> > ] sleep deprivation. At that point I would start increasing the level
> on
> > the
> > ] player's stun chart as they ignore the need for sleep and rest. I
> > don't
> > ] recall if there were any rules on long tem fatigue in SR3.
> > ]
> > ] Anyone remember of any?
> >
> > I guess not. I'll have to make up a rule, I guess.
> >
> > -Murder of One
>
> Don't think there is a time limit to spell sustaining, however (IIRC) if
> the spell requires LOS or touch then the spell will faint once these
> criteria are lost.
>
> --

I believe that only applies when you CAST the spell. After that it doesnt matter.


__________________________________
"So foul a sky clears not without a storm"

http://myth.simplenet.com/sphere/
icq# 16280631
Message no. 6
From: Ulrich Haupt sandman@****.uni-oldenburg.de
Subject: 2 Quick questions
Date: Fri, 06 Aug 1999 12:33:56 +0200
Scott Wheelock wrote:
>
> 1) Say your character gets shot in the leg. How is their movement affected?
Since the Shadowrun rules have only an abstract damage
system you can't get shot in the leg by the rules. I'd
advice to roleplay such a situation!

> 2) Are there any rules governing how long a character can sustain a
> spell without penalty?
No, there are no rules written but only to use commen sense.
You may let the player make a test WILL(hours) or something
like that.

Sandman
Message no. 7
From: Scott Wheelock iscottw@*****.nb.ca
Subject: 2 Quick questions
Date: Fri, 06 Aug 1999 09:53:34 -0300
"And now, a Channel 6 editorial reply to Paul Wynter."
] > Don't think there is a time limit to spell sustaining, however (IIRC) if
] > the spell requires LOS or touch then the spell will faint once these
] > criteria are lost.
] >
] > --
]
] I believe that only applies when you CAST the spell. After that it
doesnt matter.

So you could Levitate someone, take the cross-town bus, and it only
stops when you go to sleep that night? I play it like this...LOS to
cast, and then it stays active as long as the target's aura is within
LOS of the caster's aura. You go around a corner, it breaks, a van
drives in front of the target, it breaks, etc.

-Murder of One

To: All Employees
From: Human Resources
Subject: Short Term Disability benefit plan
-------------------------------------------------------------
"We are pleased to make available to you an
additional opportunity to enroll in the Voluntary
STD benefit option."
Message no. 8
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: 2 Quick questions
Date: Fri, 6 Aug 1999 16:06:03 +0200
On Friday, August 06, 1999 10:55 AM, Paul Wynter
[SMTP:seraph4plm@*********.net] wrote:
> > On Friday, August 06, 1999 3:19 AM, Scott Wheelock
> > > ] >2) Are there any rules governing how long a character can
sustain a spell without penalty?
> > > ]
> > > ] There is the initial +2 for sustaining a spell. If you are
talking about a spell sustained for longer duration's then it gets more
into the area of sleep deprivation. At that point I would start
increasing the level on the player's stun chart as they ignore the need
for sleep and rest. I don't recall if there were any rules on long tem
fatigue in SR3.
> > > ]
> > > ] Anyone remember of any?
> >
> > Don't think there is a time limit to spell sustaining, however
(IIRC)
> > if
> > the spell requires LOS or touch then the spell will faint once these
> > criteria are lost.
> >
> > --
>
> I believe that only applies when you CAST the spell. After that it
doesnt
> matter.
>
After reading the rules again I think you are write. It only specifies
that whenever the caster gets wounded he can loose his concentration and
the spell is broken.

However since concentration on the spell to sustain is necessary, I
would increase the difficulty on other actions the caster wants to do.
After all you just don't walk away to go and do other things, you got to
keep the spell in mind.

Just my thoughts.

--
Sven De Herdt :)

SRCG v0.2 SR1! SR2++ SR3++ h b++>+++ B>+ UB->++ IE+(-) RN+(-) dk++>+++
sa- ma++ sh++ ad+ ri+ mc- m+ gm+>++(+++) M-(+)
Message no. 9
From: Chris Maxfield cmaxfiel@****.org.au
Subject: 2 Quick questions
Date: Sat, 07 Aug 1999 02:01:21 +1000
At 16:06 6/08/99 +0200, Sven De Herdt wrote:
> > I believe that only applies when you CAST the spell. After that it
> > doesnt matter.
> >
>After reading the rules again I think you are write. It only specifies
>that whenever the caster gets wounded he can loose his concentration and
>the spell is broken.
>
>However since concentration on the spell to sustain is necessary, I
>would increase the difficulty on other actions the caster wants to do.
>After all you just don't walk away to go and do other things, you got to
>keep the spell in mind.

That's the way we do it too. As long as the magician concentrates, he can
maintain a spell no matter the physical distance. This means he's at +2 for
all his activities and any number of things can still force him to drop the
spell. Additionally, anyone who spots the spell can use astral tracking to
find the magician.


Chris
Message no. 10
From: Darrell L. Bowman darrell@******.dhr.state.nc.us
Subject: 2 Quick questions
Date: Sat, 7 Aug 1999 00:53:38 -0400
On 6 Aug 99, at 1:54, Paul Wynter wrote:

> > Don't think there is a time limit to spell sustaining, however (IIRC) if
> > the spell requires LOS or touch then the spell will faint once these
> > criteria are lost.
>
> I believe that only applies when you CAST the spell. After that it doesnt
> matter.

I thought that if it is a sustained spell, you have to keep the
target in LOS, can somebody verify this? P.178 os SR3
doesn't say anything about LOS when sustaining, just that it
requires concentration.

---
It is a pain in the ass waiting around for someone to
try to kill you.
--Merlin son of Corwin,
Trumps of Doom, by Roger Zelazny


Nightshade, Human Racoon Shaman
or
Raven, Elven Irish Rigger with an attitude.

Darrell Bowman
darrell@******.dhr.state.nc.us
Message no. 11
From: Paul Wynter seraph4plm@*********.net
Subject: 2 Quick questions
Date: Fri, 6 Aug 1999 22:20:18 -0700
> On 6 Aug 99, at 1:54, Paul Wynter wrote:
> > I believe that only applies when you CAST the spell. After that it doesnt
> > matter.
>
> I thought that if it is a sustained spell, you have to keep the
> target in LOS, can somebody verify this? P.178 os SR3
> doesn't say anything about LOS when sustaining, just that it
> requires concentration.
>

After its cast then it doesn't matter where the target is. The mage could sit at home
while his buddy with the invisibility on him goes across town and does a job.


__________________________________
"So foul a sky clears not without a storm"

http://myth.simplenet.com/sphere/
icq# 16280631
Message no. 12
From: Scott Wheelock iscottw@*****.nb.ca
Subject: 2 Quick questions
Date: Sat, 07 Aug 1999 08:40:53 -0300
"And now, a Channel 6 editorial reply to Paul Wynter."
] After its cast then it doesn't matter where the target is. The mage
could sit at home while his buddy with the invisibility on him goes
across town and does a job.

Exactly where is this rule, anyway?

-Murder of One

To: All Employees
From: Human Resources
Subject: Short Term Disability benefit plan
-------------------------------------------------------------
"We are pleased to make available to you an
additional opportunity to enroll in the Voluntary
STD benefit option."
Message no. 13
From: Chris Maxfield cmaxfiel@****.org.au
Subject: 2 Quick questions
Date: Sun, 08 Aug 1999 00:23:47 +1000
At 08:40 7/08/99 -0300, Scott Wheelock wrote:
>"And now, a Channel 6 editorial reply to Paul Wynter."
>] After its cast then it doesn't matter where the target is. The mage
>could sit at home while his buddy with the invisibility on him goes
>across town and does a job.
>
> Exactly where is this rule, anyway?

It doesn't say one way or the other. However, there are a couple of places
where it seems to imply that spells can be sustained beyond LOS. Firstly,
there's Astral Tracking which is described as, amongst other things, used
for locating a magician sustaining a spell from the spell itself. Astral
Tracking has a base time of 6 hours and if the magician has to stay within
LOS of the spell he's sustaining then 6 hours seems like a rather long time
for what should be immediately obvious. It does make sense though if the
magician can be further away than LOS. Secondly, there's Ritual Sorcery. Up
to the act of casting the spell, in Ritual Sorcery, there's special ritual
rules. The actual spell casting itself, though, uses standard rules. After
the spell casting is completed and as long the entire ritual team agrees to
continue to do so, the spell can be sustained after the team breaks up and
no matter where the team members disperse to - anywhere in the world.

Both of these rule areas imply to me that sustaining a spell has no
distance limitations.



Chris
Message no. 14
From: Scott Wheelock iscottw@*****.nb.ca
Subject: 2 Quick questions
Date: Sat, 07 Aug 1999 17:22:30 -0300
"And now, a Channel 6 editorial reply to Chris Maxfield."
] It doesn't say one way or the other. However, there are a couple of places
] where it seems to imply that spells can be sustained beyond LOS. Firstly,
] there's Astral Tracking which is described as, amongst other things, used
] for locating a magician sustaining a spell from the spell itself. Astral
] Tracking has a base time of 6 hours and if the magician has to stay within
] LOS of the spell he's sustaining then 6 hours seems like a rather long time
] for what should be immediately obvious. It does make sense though if the
] magician can be further away than LOS. Secondly, there's Ritual Sorcery. Up
] to the act of casting the spell, in Ritual Sorcery, there's special ritual
] rules. The actual spell casting itself, though, uses standard rules. After
] the spell casting is completed and as long the entire ritual team agrees to
] continue to do so, the spell can be sustained after the team breaks up and
] no matter where the team members disperse to - anywhere in the world.
]
] Both of these rule areas imply to me that sustaining a spell has no
] distance limitations.

Good points! Huh, you've convinced me. I have players that will
abuse this, however...I'll have to sic some Spirit on 'em.

-Murder of One

To: All Employees
From: Human Resources
Subject: Short Term Disability benefit plan
-------------------------------------------------------------
"We are pleased to make available to you an
additional opportunity to enroll in the Voluntary
STD benefit option."
Message no. 15
From: Darrell L. Bowman darrell@******.dhr.state.nc.us
Subject: 2 Quick questions
Date: Sat, 7 Aug 1999 21:31:03 -0400
On 6 Aug 99, at 16:06, Sven De Herdt wrote:

> However since concentration on the spell to sustain is necessary, I
> would increase the difficulty on other actions the caster wants to do.
> After all you just don't walk away to go and do other things, you got to
> keep the spell in mind.

That's why the rules state a +2 target modifier to all test while
sustaining the spell.

---
No wait, let me re-phrase the question... <<click>>
-- Smilin' Jack.


Nightshade, Human Racoon Shaman
or
Raven, Elven Irish Rigger with an attitude.

Darrell Bowman
darrell@******.dhr.state.nc.us
Message no. 16
From: Ereskanti@***.com Ereskanti@***.com
Subject: 2 Quick questions
Date: Fri, 13 Aug 1999 11:32:13 EDT
In a message dated 8/13/1999 3:14:14 AM US Eastern Standard Time,
sandman@****.uni-oldenburg.de writes:

> Scott Wheelock wrote:
> >
> > 1) Say your character gets shot in the leg. How is their movement
> affected?
> Since the Shadowrun rules have only an abstract damage
> system you can't get shot in the leg by the rules. I'd
> advice to roleplay such a situation!

I would apply the damage modifiers directly to any running/athletics tests
AND reduce the running modifier by 1 point.

> > 2) Are there any rules governing how long a character can sustain a
> > spell without penalty?
> No, there are no rules written but only to use commen sense.
> You may let the player make a test WILL(hours) or something
> like that.

Actually no, there are not. We made some suggestions to this a while back
however ...

-K
Message no. 17
From: Jean-François Major maje123@*******.com
Subject: 2 quick questions
Date: Thu, 20 Jul 2000 22:17:27 EDT
1)Do you need a "datajack cord" or other similar thing to feed the
information from a smartlinked firearm to a pair of smart sunglasses? If
you do, not pretty discrete...

2)What's an Otaku? I just keep stumbling on this in many sourcebooks, and I
don't seem to be able to find any info on that. I know they are beings
capable of accessing the Matrix without a cyberdeck, but "what" are they?
Humans? How do they pull off a trick like that? I suppose I will have to
wait for Matrix to have to rules on them.

Thank you all in advance.

Jean-F. Major
Major2000@*******.com


________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Message no. 18
From: Simon and Fiona sfuller@******.com.au
Subject: 2 quick questions
Date: Fri, 21 Jul 2000 12:24:24 +1000
-----Original Message-----
From: Jean-François Major <maje123@*******.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Friday, July 21, 2000 12:17 PM
Subject: 2 quick questions


>1)Do you need a "datajack cord" or other similar thing to feed the
>information from a smartlinked firearm to a pair of smart sunglasses? If
>you do, not pretty discrete...
>

I'd say yes. A remote signal would be no good because it could be disrupted
and detected, and the signal would have to relay a lot of info. Besides, and
most importantly, it looks cool. Actually, what about having a smartlink
that has to be jacked in the same way, the benefit being lower essence cost?
Message no. 19
From: lbfb marvin@********.org
Subject: 2 quick questions
Date: Thu, 20 Jul 2000 22:50:08 -0400
On Thu, Jul 20, 2000 at 10:17:27PM -0400, Jean-François Major wrote:
> 2)What's an Otaku? I just keep stumbling on this in many sourcebooks, and I
> don't seem to be able to find any info on that. I know they are beings
> capable of accessing the Matrix without a cyberdeck, but "what" are they?
> Humans? How do they pull off a trick like that? I suppose I will have to
> wait for Matrix to have to rules on them.

they are folks who can use their mind instead of a cyberdeck. Basicly they
have a datajack and an ASSIST plugged into their skulls, and they
"program" their minds to act as a cyber deck...the advantages being that
they are _really_ good deckers, and don't have to pay as much to keep up
with the SOTA(acually, i believe they don't have to do anything to keep
up) the downside is that anything that would normally fry a deck frys
their brains.

anyway, the full spiel is in VR2.0

--
byron thibodeaux jr.
marvin@********.org CS Junior, Georgia Tech
Message no. 20
From: NeoJ-is-K neojudas@******************.com
Subject: 2 quick questions
Date: Fri, 21 Jul 2000 00:16:57 -0500
From: "lbfb" <marvin@********.org>
Subject: Re: 2 quick questions


> On Thu, Jul 20, 2000 at 10:17:27PM -0400, Jean-François Major wrote:
> > 2)What's an Otaku? I just keep stumbling on this in many sourcebooks,
and I
> > don't seem to be able to find any info on that. I know they are beings
> > capable of accessing the Matrix without a cyberdeck, but "what" are
they?
> > Humans? How do they pull off a trick like that? I suppose I will have
to
> > wait for Matrix to have to rules on them.
>
> they are folks who can use their mind instead of a cyberdeck. Basicly they
> have a datajack and an ASSIST plugged into their skulls, and they
> "program" their minds to act as a cyber deck...the advantages being that
> they are _really_ good deckers, and don't have to pay as much to keep up
> with the SOTA(acually, i believe they don't have to do anything to keep
> up) the downside is that anything that would normally fry a deck frys
> their brains.

Well that's a fairly quick summary, if it's a bit inaccurate. ASIST
Interface is NOT part of the process that an Otaku gets the advantages of.
That little tidbit is something that they were not given the advantage of
for some unknown reason (though they get everything else).

They do perform all the processing with their own minds, using the mechanics
and rules for what is termed a "Living Persona". They are NOT magical in
any way, though a lot of the mechanics will make someone not familiar, or
willing, to make the seperation confused and/or worse, outright wrong.

They do have a number of advantages, but they also have a number of
disadvantages as well.

> anyway, the full spiel is in VR2.0

And will be updated in the upcoming book "The Matrix", set for next month
(August).
-=-=-=-=-=-=-=-=-
NeoJudas ("K" to Some)
Hoosier Hacker House (www.hoosierhackerhouse.com)
Winstar Tech Support (www.winstar.com)
Message no. 21
From: Gurth gurth@******.nl
Subject: 2 quick questions
Date: Fri, 21 Jul 2000 11:43:30 +0200
According to Jean-François Major, at 22:17 on 20 Jul 00, the word on the
street was...

> 1)Do you need a "datajack cord" or other similar thing to feed the
> information from a smartlinked firearm to a pair of smart sunglasses? If
> you do, not pretty discrete...

Unless you'd have some kind of short-range wireless link, you would need
to put a cable between the weapon and the goggles. Since this would be a
fiberoptic line, though, it can be very thin (think of fishing line), and
you could hide it by running it behind your ear and under your clothes
(down through your sleeve, for example).

> 2)What's an Otaku? I just keep stumbling on this in many sourcebooks, and I
> don't seem to be able to find any info on that. I know they are beings
> capable of accessing the Matrix without a cyberdeck, but "what" are they?
> Humans?

Otaku are metahumans who can access the Matrix using nothing more than a
datajack and an ASIST converter (a device that translates simsense into
signals the human mind can understand). They were first mentioned in the
Denver box set, and were fully explained in Virtual Realities 2.0.

> How do they pull off a trick like that?

Beats me...

> I suppose I will have to wait for Matrix to have to rules on them.

Otaku rules are in Virtual Realities 2.0, with SR3 updates appearing in
Renraku Arcology: Shutdown (and released on the net). If I were you,
though, I'd wait for The Matrix to be released.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Can we scratch beneath this?
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X+ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 22
From: lbfb marvin@********.org
Subject: 2 quick questions
Date: Fri, 21 Jul 2000 08:39:34 -0400
On Fri, Jul 21, 2000 at 12:16:57AM -0500, NeoJ-is-K wrote:
> Well that's a fairly quick summary, if it's a bit inaccurate. ASIST
> Interface is NOT part of the process that an Otaku gets the advantages of.
> That little tidbit is something that they were not given the advantage of
> for some unknown reason (though they get everything else).

oops, i was going from memory....and i could have sword they had an ASSIST
plugged in there somewhere...oh well.

--
byron thibodeaux jr.
marvin@********.org CS Junior, Georgia Tech
Message no. 23
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: 2 quick questions
Date: Fri, 21 Jul 2000 07:36:49 -0600
Simon and Fiona wrote:

>-----Original Message-----
>From: Jean-François Major <maje123@*******.com>
>
> >1)Do you need a "datajack cord" or other similar thing to feed the
> >information from a smartlinked firearm to a pair of smart sunglasses? If
> >you do, not pretty discrete...
>
>I'd say yes. A remote signal would be no good because it could be disrupted
>and detected, and the signal would have to relay a lot of info.

Radio/Microwaves can carry as much information as cable. If you can hook
up a laptop to a cell phone today to dial in to the internet, then
transmitting smartgun info from a smartgun to a set of smart
goggles/sunglasses would be pretty easy in Shadowrun 206x.

And set up the trigger to transmit the smartgun info when the trigger is
pulled slightly, like they do with laser designators today, and the
detection/triangulation problem is minimized. By the very fact that you're
shooting at someone you are giving away your location big
time. Transmitting your location momentarily won't add much fuel to the fire.

Also, fire fights are over so quickly that I don't think anyone would have
time to jam the signal. If your character ends up in a running fire fight
then having his smartgun transmission jammed is the least of his
worries. Besides, even if the transmission is jammed the gun will still
work, the character just won't get the modifier.

All in all, much better then having to deal with a cable, IMHO :)

>Besides, and
>most importantly, it looks cool.

Having a visible cable running from your smart goggles/sunglasses also
screams, "I have a smartgun, shoot me first!"


To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Today is the tomorrow you worried about yesterday ... and all is well."
Message no. 24
From: James Mick sinabian@********.net
Subject: 2 quick questions
Date: Fri, 21 Jul 2000 10:19:34 -0400
>1)Do you need a "datajack cord" or other similar thing to feed the
>information from a smartlinked firearm to a pair of smart sunglasses? If
>you do, not pretty discrete...
>
I'd imagine so. Though you could probably get one of those thin secret
service type cords. (at least that's the way I picture it...)

>2)What's an Otaku? I just keep stumbling on this in many sourcebooks, and
I
>don't seem to be able to find any info on that. I know they are beings
>capable of accessing the Matrix without a cyberdeck, but "what" are they?
>Humans? How do they pull off a trick like that? I suppose I will have to
>wait for Matrix to have to rules on them.


Otaku are just what you say. They are humans, elves, whatever that can
access the Matrix without a cyberdeck because they are in tune with
something called the Deep Resonance. (I may botch some of this because I
only skimmed it but it caugh my interest because I'd seen the word used
outside SR in Metal Gear: Solid and though a computer geek might make an
interesting NPC...) Moreso, it's a specific clan or group or whatever you
would call it. Initiations and all from what I understand. And they're a
very secretive group. Elite hackers. They usually induct members at a very
early age (like their early teens or so).

That's all I can get from the top of my head and if any of this doesn't gibe
with what anybody's read in any other SBs...this came from VR2...feel free
to correct me and beat me about the ears with a rotten banana...
Message no. 25
From: Phil Smith phil_urbanhell@*******.com
Subject: 2 quick questions
Date: Fri, 21 Jul 2000 17:20:45 GMT
>From: "Jean-François Major" <maje123@*******.com>
>1)Do you need a "datajack cord" or other similar thing to feed the
>information from a smartlinked firearm to a pair of smart sunglasses? If
>you do, not pretty discrete...

Yes, or you could mount an induction pad behind your ear and one on the
glasses, then link that through your body to an induction pad in your palm.
Or you can hook it up via radio signals.

>2)What's an Otaku? I just keep stumbling on this in many sourcebooks, and
>I
>don't seem to be able to find any info on that. I know they are beings
>capable of accessing the Matrix without a cyberdeck, but "what" are they?
>Humans? How do they pull off a trick like that? I suppose I will have to
>wait for Matrix to have to rules on them.

They are (meta)humans, they live in tribes, how they access the matrix is...
complicated. Have a look in VR2, or wait until Target" Matrix is out.

Phil

Let us assume we have a can opener.
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Message no. 26
From: James Mick sinabian@********.net
Subject: 2 quick questions
Date: Fri, 21 Jul 2000 13:35:09 -0400
>>From: "Jean-François Major" <maje123@*******.com>
>>1)Do you need a "datajack cord" or other similar thing to feed the
>>information from a smartlinked firearm to a pair of smart sunglasses? If
>>you do, not pretty discrete...
>
>Yes, or you could mount an induction pad behind your ear and one on the
>glasses, then link that through your body to an induction pad in your palm.
>Or you can hook it up via radio signals.



Yeah, but the induction pad would be contrary to the point of using
goggles/glasses in the first place, which is having the use of a smart link
without the essence cost. I'd imagine there would be some loss due to
installing induction pads...

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