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Message no. 1
From: Steve Mancini mancini@******.com
Subject: 2 Storylines I am brainstorming
Date: Wed, 10 May 2000 23:11:48 -0700 (PDT)
Since someone else threw an idea out there, I figured I would toss 2 out
there I am working on:

Run Idea #1:

We all know about Seattle's slums.. well the runners are hired by a lodge
of Rat Shamans who control a landfill - payment can come in many forms, including
materials scrounged from the dump - sure you might think it is trash but for
someone who has been to a junkyard/dump you know that interesting things are
discarded.. including family heirlooms.

The Run - they have found a brother rat shaman dead, in his hovel, a single
.22 in the old brain pain. Scrawled on a page beside him is the words:
"I feel so alone...."

Behind the Scenes:
The Rat shaman in question did kill himself. After he escaped from a secret
research facility - where he was turned mundane.
The research facility is a pharmeceutical R&D location used to make better
and safer medical patches for mages -- our lowly rat was a kidnapped guinea
pig - repeatedly subjected to chemical doses until the point where he was
mundane beyond repair - re-conditioned and thrown to the streets.. the
shaman could not live without Rat - so he killed himself.

The runners are hired to find out what happened - they have a dead corpse,
trace chemicals in him, stories of him being dropped off.. how the runners
will proceed.. I am not sure.


Run Idea #2:

The runners are hired to locate a missing data courrier - turns out the courrier
was whacked by a pimp and his body (data included) was solder to a Redmond legend,
'Butcher Bob' - Bob is a financially well off ghoul who buys flesh off the streets
for himself and his ghoul "family"

I see a trail from the whore to the pimp to the ghoul's contact to a vicious
showdown in a slaughterhouse where an assortment of corpses are hung on meat
hooks to 'age' -- is the cyberware still there? the courrier? was the ware
sold to a 2nd hand clinic, waiting to be wiped and installed?


ANyhoots.. dose are what I have on the slate very soon..

-Da Minotaur
Message no. 2
From: G Basa angelkiller404@**********.com
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 05:02:14 -0400
> Since someone else threw an idea out there, I figured I would toss 2
out
> there I am working on:
>
> Run Idea #1:
>
> We all know about Seattle's slums.. well the runners are hired by a
lodge
> of Rat Shamans who control a landfill - payment can come in many
forms, including
> materials scrounged from the dump - sure you might think it is trash
but for
> someone who has been to a junkyard/dump you know that interesting
things are
> discarded.. including family heirlooms.
>
> The Run - they have found a brother rat shaman dead, in his hovel, a
single
> .22 in the old brain pain. Scrawled on a page beside him is the
words:
> "I feel so alone...."

Nitpick. Use a 9mm, .40S&W, .45ACP, or even a larger Magnum round.
not that it'll matter, because if the Rat shaman did kill himself,
he'd drop the gun right then and there, which means one very easy
investigation. One gun + fingerprints + matching ballistics = case
solved.

AK404
http://freespeech.org/ak404/
Message no. 3
From: Simon and Fiona sfuller@******.com.au
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 19:52:55 +1000
-----Original Message-----
From: G Basa <angelkiller404@**********.com>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Thursday, May 11, 2000 7:06 PM
Subject: Re: 2 Storylines I am brainstorming


>> Since someone else threw an idea out there, I figured I would toss 2
>out
>> there I am working on:
>>
>> Run Idea #1:
>>
>> We all know about Seattle's slums.. well the runners are hired by a
>lodge
>> of Rat Shamans who control a landfill - payment can come in many
>forms, including
>> materials scrounged from the dump - sure you might think it is trash
>but for
>> someone who has been to a junkyard/dump you know that interesting
>things are
>> discarded.. including family heirlooms.
>>
>> The Run - they have found a brother rat shaman dead, in his hovel, a
>single
>> .22 in the old brain pain. Scrawled on a page beside him is the
>words:
>> "I feel so alone...."
>
>Nitpick. Use a 9mm, .40S&W, .45ACP, or even a larger Magnum round.
>not that it'll matter, because if the Rat shaman did kill himself,
>he'd drop the gun right then and there, which means one very easy
>investigation. One gun + fingerprints + matching ballistics = case
>solved.
>
>AK404
>http://freespeech.org/ak404/
>


If you want to shoot yourself and make it look like murder, what you do is
find a place that nobody will find for days, where pooled water will
evaporate readily. You freeze the handle of a gun without too much kick in a
block of ice, as well as a long icicle. You aim up the gun, and push the
trigger with the icicle. You die, ice melts, looks like murder that tried to
look like suicide because of lack of prints, wrong entry angle, distance of
weapon from body too far. There are easier ways, but the insurance guys
would never guess what you did. Why an ex rat shaman would do this I don't
know, but there you go.
Tomorrow: how to burn down a tobacco barn to collect the insurance.
Geez I'm a morbid bastard, no more Legacy of Kain for me.
Message no. 4
From: Raveness Ravensbane ravenessravensbane@*****.com
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 06:14:42 -0700 (PDT)
--- Steve Mancini <mancini@******.com> wrote:
<snip>
> I see a trail from the whore to the pimp to the
> ghoul's contact to a vicious
> showdown in a slaughterhouse where an assortment of
> corpses are hung on meat
> hooks to 'age' <snip>

Oh thanks, I was just eating my breakfast. Well, looks
like I'm dieting now...

Either way if you play that game... you could get
really gross with the food assortment and use them as
props and gross out the players.

Man that's evil, I'll have to write that down before I forget...

====~Raveness

http://www.sova.net/trish/roleplaying/shadowrun/pocketsecretary/

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Message no. 5
From: Dave Mowbray dave_mowbray@*****.com
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 09:39:22 -0400
> --- Steve Mancini <mancini@******.com> wrote:
> <snip>
> > I see a trail from the whore to the pimp to the
> > ghoul's contact to a vicious
> > showdown in a slaughterhouse where an assortment of
> > corpses are hung on meat
> > hooks to 'age' <snip>
>
> Oh thanks, I was just eating my breakfast. Well, looks
> like I'm dieting now...
>
> Either way if you play that game... you could get
> really gross with the food assortment and use them as
> props and gross out the players.
>
> Man that's evil, I'll have to write that down before I forget...
>
> ====> ~Raveness
>
> http://www.sova.net/trish/roleplaying/shadowrun/pocketsecretary/
>
> __________________________________________________


What you didn't see Blade?
-Dave
Message no. 6
From: NaCl(aq) jed7466@******.isc.rit.edu
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 10:50:02 -0400
Simon and Fiona wrote:

> If you want to shoot yourself and make it look like murder, what you do is
> find a place that nobody will find for days, where pooled water will
> evaporate readily. You freeze the handle of a gun without too much kick in a
> block of ice, as well as a long icicle. You aim up the gun, and push the
> trigger with the icicle. You die, ice melts, looks like murder that tried to
> look like suicide because of lack of prints, wrong entry angle, distance of
> weapon from body too far. There are easier ways, but the insurance guys
> would never guess what you did. Why an ex rat shaman would do this I don't
> know, but there you go.
> Tomorrow: how to burn down a tobacco barn to collect the insurance.
> Geez I'm a morbid bastard, no more Legacy of Kain for me.

Yes, but in the original message, it was said that he DID kill himself. I'm
assuming that the other Rat shaman's knew this. The point of the run is to find
out how/why he was turned mundane, not who killed him, I think. . . .



--
NaCl(aq)
-------------
GCS(GAT) d>d-- s-:- a-->a? C++++ S E W+>W++ w PS? PE Y+ R+ tv-@ b+ DI+++ G
e>e+++ h>h+ r--- !y+**
Message no. 7
From: Tobias Diekershoff Tobias.D@********.de
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 17:44:26 +0000
Steve Mancini <mancini@******.com wrote on Wed, 10 May 2000 23:11:48
-0700 (PDT)
>
> Run Idea #1:
>
<snip>
>
> Behind the Scenes:
> The Rat shaman in question did kill himself. After he escaped from a secret
> research facility - where he was turned mundane.
> The research facility is a pharmeceutical R&D location used to make better
> and safer medical patches for mages -- our lowly rat was a kidnapped guinea
> pig - repeatedly subjected to chemical doses until the point where he was
> mundane beyond repair - re-conditioned and thrown to the streets.. the
> shaman could not live without Rat - so he killed himself.
>
> The runners are hired to find out what happened - they have a dead corpse,
> trace chemicals in him, stories of him being dropped off.. how the runners
> will proceed.. I am not sure.
>
Nice Idea especially because my shaman will become very afraid, when
he recognize, that there's a corp who can make him mundane.
But I'm afraid, that my charakters are to stupid for so wary
information about what happend and what they should do.

Tobias
Message no. 8
From: Steve Mancini mancini@******.com
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 10:24:46 -0700 (PDT)
>
> Yes, but in the original message, it was said that he DID kill himself. I'm
> assuming that the other Rat shaman's knew this. The point of the run is to find
> out how/why he was turned mundane, not who killed him, I think. . . .
>

Correct :)

Though I am not sure the Shaman will now he was mundane when he pulled
the trigger. Dead is dead and it might take a bit of looking into it
to resolve this.

Also - ina world with magic fingers, I doubt you need to go to any
extreme complex plains to make someone look like they blew their own
brains out.. but that is just me.

-s-
Message no. 9
From: Steve Mancini mancini@******.com
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 10:29:51 -0700 (PDT)
> >
> > Oh thanks, I was just eating my breakfast. Well, looks
> > like I'm dieting now...
> >
> > Either way if you play that game... you could get
> > really gross with the food assortment and use them as
> > props and gross out the players.
> >
> > Man that's evil, I'll have to write that down before I forget...
> >
>
> What you didn't see Blade?
> -Dave
>

Slight difference Dave :)

In Blade there were:
a) Dead cows
b) Live humans
c) Dead (but well preserved and animate) vampires.

I am talking about a slaughterhouse of inanimate corpses, aging (aka
Rotting) to the peak of tenderness... mmmmm a Ghoul's wet dream...

*cackle*


Da Minotaur
Message no. 10
From: Phil Smith phil_urbanhell@*******.com
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 19:10:21 GMT
A plot I would like help with; Harlequin (the runners have played through
the Harlequin's Back adventure) brings the runners to Madagascar for
something. I want this to be something really huge to do with magic,
dragons, something like that, it should also be really difficult because in
exchange for their services he is going to give one of the runners "his arm
back" (it got blown off and replced by a cyberware one; which he hates). I
also want him to teach an NPC Thread Weaving.

I just don't know enough about all the magical secrets FASA are running to
construct this, any ideas?

Phil


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Message no. 11
From: Phil Smith phil_urbanhell@*******.com
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 20:10:23 GMT
>From: Steve Mancini <mancini@******.com>
>Correct :)>
>Though I am not sure the Shaman will now he was mundane when he pulled
>the trigger. Dead is dead and it might take a bit of looking into it
>to resolve this.
>
>Also - ina world with magic fingers, I doubt you need to go to any
>extreme complex plains to make someone look like they blew their own
>brains out.. but that is just me.
>

Unless of course some corp made you mundane:)

Phil
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Message no. 12
From: Phil Smith phil_urbanhell@*******.com
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 20:19:44 GMT
>From: Steve Mancini <mancini@******.com>
> > >
> > > Oh thanks, I was just eating my breakfast. Well, looks
> > > like I'm dieting now...
> > >
> > > Either way if you play that game... you could get
> > > really gross with the food assortment and use them as
> > > props and gross out the players.
> > >
> > > Man that's evil, I'll have to write that down before I forget...
> > >
> >
> > What you didn't see Blade?
> > -Dave
> >
>
>Slight difference Dave :)
>
>In Blade there were:
>a) Dead cows
>b) Live humans
>c) Dead (but well preserved and animate) vampires.
>
>I am talking about a slaughterhouse of inanimate corpses, aging (aka
>Rotting) to the peak of tenderness... mmmmm a Ghoul's wet dream...
>
>*cackle*
>
>
>Da Minotaur

You can shower your PCs with blood though...

Phil
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Message no. 13
From: Raveness Ravensbane ravenessravensbane@*****.com
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 13:41:38 -0700 (PDT)
--- Phil Smith <phil_urbanhell@*******.com> wrote:
> >From: Steve Mancini <mancini@******.com>
> > > >
> > > > Oh thanks, I was just eating my breakfast.
> Well, looks
> > > > like I'm dieting now...
> > > >
> > > > Either way if you play that game... you could
> get
> > > > really gross with the food assortment and use
> them as
> > > > props and gross out the players.
> > > >
> > > > Man that's evil, I'll have to write that down
> before I forget...
> > > >
> > >
> > > What you didn't see Blade?
> > > -Dave
> > >
> >
> >Slight difference Dave :)
> >
> >In Blade there were:
> >a) Dead cows
> >b) Live humans
> >c) Dead (but well preserved and animate) vampires.
> >
> >I am talking about a slaughterhouse of inanimate
> corpses, aging (aka
> >Rotting) to the peak of tenderness... mmmmm a
> Ghoul's wet dream...
> >
> >*cackle*
> >
> >
> >Da Minotaur
>
> You can shower your PCs with blood though...
>
> Phil
>
MMMMM ketchup for gouls huh?


====~Raveness

http://www.sova.net/trish/roleplaying/shadowrun/pocketsecretary/

__________________________________________________
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Send instant messages & get email alerts with Yahoo! Messenger.
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Message no. 14
From: Patrick Goodman remo@***.net
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 21:51:14 -0500
From: Steve Mancini
Sent: Thursday, May 11, 2000 12:30 PM

> I am talking about a slaughterhouse of inanimate corpses, aging (aka
> Rotting) to the peak of tenderness... mmmmm a Ghoul's wet dream...

What gives you the idea that ghouls like their meat rotting? Maybe yours
do, and if they've gone feral they don't really care, but in general, in my
game at least, if they've retained their intelligence, they want their food
fresh, just like the rest of them. Just because they eat it raw doesn't
mean that they don't want it fresh.

--
Patrick E. Goodman
remo@***.net
"I'm going to tell you something cool." -- Gene Wolfe
Message no. 15
From: Patrick Goodman remo@***.net
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 21:54:04 -0500
From: Raveness Ravensbane
Sent: Thursday, May 11, 2000 3:42 PM

> > You can shower your PCs with blood though...
>
> MMMMM ketchup for gouls huh?

What's wrong with them using real ketchup? They can't eat cooked meat; they
can have sauces, however.

--
Patrick E. Goodman
remo@***.net
"I'm going to tell you something cool." -- Gene Wolfe
Message no. 16
From: Simon and Fiona sfuller@******.com.au
Subject: 2 Storylines I am brainstorming
Date: Fri, 12 May 2000 13:12:42 +1000
-----Original Message-----
From: Patrick Goodman <remo@***.net>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Friday, May 12, 2000 12:54 PM
Subject: RE: 2 Storylines I am brainstorming


>From: Steve Mancini
>Sent: Thursday, May 11, 2000 12:30 PM
>
>> I am talking about a slaughterhouse of inanimate corpses, aging (aka
>> Rotting) to the peak of tenderness... mmmmm a Ghoul's wet dream...
>
>What gives you the idea that ghouls like their meat rotting? Maybe yours
>do, and if they've gone feral they don't really care, but in general, in my
>game at least, if they've retained their intelligence, they want their food
>fresh, just like the rest of them. Just because they eat it raw doesn't
>mean that they don't want it fresh.
>
Maybe rotten human flesh tastes better than the fresh stuff. There are a lot
of those European sausage things that actually go mouldy before they're
considered to taste any good. Partial decomposition would be a good
alternative for seasoning and tenderising if you have to eat it raw.
Intelligence doesn't come into it.
Message no. 17
From: NaCl(aq) jed7466@******.isc.rit.edu
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 23:16:55 -0400
Patrick Goodman wrote:

> What's wrong with them using real ketchup? They can't eat cooked meat; they
> can have sauces, however.
>

*points fearfully at Patrick* GHOUL! GHOUL! :)



--
NaCl(aq)
-------------
GCS(GAT) d>d-- s-:- a-->a? C++++ S E W+>W++ w PS? PE Y+ R+ tv-@ b+ DI+++ G
e>e+++ h>h+ r--- !y+**
Message no. 18
From: Simon and Fiona sfuller@******.com.au
Subject: 2 Storylines I am brainstorming
Date: Fri, 12 May 2000 13:46:22 +1000
-----Original Message-----
From: NaCl(aq) <jed7466@******.isc.rit.edu>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Friday, May 12, 2000 1:20 PM
Subject: Re: 2 Storylines I am brainstorming


>Patrick Goodman wrote:

>> What's wrong with them using real ketchup? They can't eat cooked meat;
they
>> can have sauces, however.
>>

>*points fearfully at Patrick* GHOUL! GHOUL! :)

Really?
You know what we do to ghouls around here? We eat 'em.

oops
Message no. 19
From: Patrick Goodman remo@***.net
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 23:30:07 -0500
From: NaCl(aq)
Sent: Thursday, May 11, 2000 10:17 PM

> > What's wrong with them using real ketchup? They can't eat
> > cooked meat; they can have sauces, however.
>
> *points fearfully at Patrick* GHOUL! GHOUL! :)

Luke...don't make me destroy you....

--
Patrick E. Goodman
remo@***.net
"I'm going to tell you something cool." -- Gene Wolfe
Message no. 20
From: Patrick Goodman remo@***.net
Subject: 2 Storylines I am brainstorming
Date: Thu, 11 May 2000 23:30:10 -0500
From: Simon and Fiona
Sent: Thursday, May 11, 2000 10:46 PM

> >*points fearfully at Patrick* GHOUL! GHOUL! :)
>
> Really?
> You know what we do to ghouls around here? We eat 'em.

Not if we eat you first.

--
Patrick E. Goodman
remo@***.net
"I'm going to tell you something cool." -- Gene Wolfe
Message no. 21
From: Dave Mowbray dave_mowbray@*****.com
Subject: 2 Storylines I am brainstorming
Date: Fri, 12 May 2000 10:38:02 -0400
<snip>
> > >
> > > What you didn't see Blade?
> > > -Dave
> > >
> >
> >Slight difference Dave :)
> >
> >In Blade there were:
> >a) Dead cows
> >b) Live humans
> >c) Dead (but well preserved and animate) vampires.
> >

Actually, in the first scene in the slaughterhouse (where Traci Lords is
leading the random guy into the party) you see dead humans being trucked
along with the sides of beef. The guy looks at them funny, remember?
-Dave
Message no. 22
From: Steve Mancini mancini@******.com
Subject: 2 Storylines I am brainstorming
Date: Fri, 12 May 2000 08:17:55 -0700 (PDT)
>What gives you the idea that ghouls like their meat rotting? Maybe yours
>do, and if they've gone feral they don't really care, but in general, in my
>game at least, if they've retained their intelligence, they want their food
>fresh, just like the rest of them. Just because they eat it raw doesn't
>mean that they don't want it fresh.


Hmm.. Okay, have you ever had a really good steak? Those steaks
are 'aged' 21+ days - I am think of an angus quality beef or
better. I am thinking along those lines.

> Maybe rotten human flesh tastes better than the fresh stuff. There are a lot
> of those European sausage things that actually go mouldy before they're
> considered to taste any good. Partial decomposition would be a good
> alternative for seasoning and tenderising if you have to eat it raw.
> Intelligence doesn't come into it.
>

There are also (according to a friend reading over my shoulder)
certain medieval practices by which game birds were left outside
to 'age'.

In the end, it was more for dramatic license - a slaughterhouse
full of dead folks being carved up like cattle is offensive.
One where the flesh is 'aged' (been there, smelled that, threw
up for an hour in the bathroom at the ER) is a whole different
image in my mind and one that could tack on some interesting
penalities when they opt to reduce it to combat.

- Da Minotaur

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.