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Message no. 1
From: Tzeentch tzeentch666@*********.net
Subject: 3G3 Laser Design
Date: Sat, 15 Jul 2000 00:12:13 -0700
Well, with the 3G3 spreadsheet I've been able to fool around and get some
baseline values for some stuff.

LASERS
Even though 3G3s DV calculations for energy weapons are, to put it nicely,
screwed I'm sticking with their values for ease of use. To get somewhat more
realistic values multiply the beam power by 100.

REDLINE
DV: 66
Weapon TL: 12
Power TL: 14
The Laser III is a 2995J beam semi-auto energy pistol with advanced focusing
and 3 folds/1 amplifier.

It uses a 10 shot internal rechargable battery. It is 4.1kg loaded with a
0.7kg internal clip.

LASER III
DV: 80
Weapon TL: 12
Power TL: 14
The Laser III is a 4295J beam semi-auto energy longarm with advanced
focusing and 2 folds/1 amplifier.

It uses a 20 shot external rechargable battery. It is 8.2kg loaded with a
2.3kg external clip.

HEAVY LASER PLUS
DV: 94
Weapon TL: 12
Power TL: 13
The Heavy Laser Plus is a 6005J beam semi-auto energy longarm with advanced
focusing and 3 folds/4 amplifiers.

It uses a 50 shot external rechargable battery. It is 32kg loaded with a
14.8kg external clip.

Now aren't you glad you know? :)

Ken
Message no. 2
From: NeoJ-is-K neojudas@******************.com
Subject: 3G3 Laser Design
Date: Sat, 15 Jul 2000 03:12:38 -0500
----- Original Message -----
From: "Tzeentch" <tzeentch666@*********.net>
Subject: 3G3 Laser Design


> Well, with the 3G3 spreadsheet I've been able to fool around and get some
> baseline values for some stuff.
>
> LASERS
> Even though 3G3s DV calculations for energy weapons are, to put it nicely,
> screwed I'm sticking with their values for ease of use. To get somewhat
more
> realistic values multiply the beam power by 100.

Okay, I snipped the values. Here's my reasoning. NONE of this stuff is
going to help any of us with regards to Shadowrun if we don't have a method
or direct explanation of converting it. Sure, some of us may have been to
and read through material from the website, but that doesn't mean we have a
conversion system.

How about if you give us SR stats for the lasers you've got there, and make
the damage codes, ranges, concealability, ammo, etc....

I don't want/need "Design Points" or anything like that, just end stats.

Basically I think that although converting from another system is nice and
everything ... it's a waste of bandwidth if some additional consideration
for all the readers is not taken into account.

-Keith
Message no. 3
From: Gurth gurth@******.nl
Subject: 3G3 Laser Design
Date: Sat, 15 Jul 2000 11:26:06 +0200
According to NeoJ-is-K, at 3:12 on 15 Jul 00, the word on the street
was...

> Okay, I snipped the values. Here's my reasoning. NONE of this stuff is
> going to help any of us with regards to Shadowrun if we don't have a method
> or direct explanation of converting it. Sure, some of us may have been to
> and read through material from the website, but that doesn't mean we have a
> conversion system.

3G3 doesn't have an "official" conversion system to SR, though there are
some on the net -- one on my page, in fact, and another one by someone who
spen a lot more time on it than I did :) To really be able to use Ken's
stats, you're probably best off buying a copy of 3G3, though.

> Basically I think that although converting from another system is nice and
> everything ... it's a waste of bandwidth if some additional consideration
> for all the readers is not taken into account.

I agree with that, though -- 3G3 is a pretty good system (consistent if
nothing else) but the raw stats are not much good unless you happen to
play Timelords (or is the new version set up for CORPS?).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, I am broadcasting myself!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 4
From: Tzeentch tzeentch666@*********.net
Subject: 3G3 Laser Design
Date: Sat, 15 Jul 2000 09:06:09 -0700
From: "NeoJ-is-K"
> Okay, I snipped the values. Here's my reasoning. NONE of this stuff is
> going to help any of us with regards to Shadowrun if we don't have a
method
> or direct explanation of converting it. Sure, some of us may have been to
> and read through material from the website, but that doesn't mean we have
a
> conversion system.

The SR3 conversion material is posted on the net for free.
http://www.digdat.com/~btrc/pub/3g3_sr2.pdf

> How about if you give us SR stats for the lasers you've got there, and
make
> the damage codes, ranges, concealability, ammo, etc....

Uh, in case you didn't notice I explicitely tried to make the weapons match
the values listed in Cannon Companion. In fact that's why I posted the
stats, I was surprised that the values from 3G3 matched the listed values
VERY closely.

> I don't want/need "Design Points" or anything like that, just end stats.

CC, p. 28. The weights are slightly different but within "flex" values.

> Basically I think that although converting from another system is nice and
> everything ... it's a waste of bandwidth if some additional consideration
> for all the readers is not taken into account.

Well since I think Gurth and maybe one or two others actually have 3G3 I
agree it's of marginal usefulness. My intent was to show how close the
lasers can be built to match the stats in Shadowrun. I'm trying to get the
Relampago to match the stats as well, but 120mm railguns aren't exactly
efficient ;)

Ken
Message no. 5
From: Tzeentch tzeentch666@*********.net
Subject: 3G3 Laser Design
Date: Sat, 15 Jul 2000 09:09:09 -0700
From: "Gurth" <gurth@******.nl>

> 3G3 doesn't have an "official" conversion system to SR, though there are
> some on the net -- one on my page, in fact, and another one by someone who
> spen a lot more time on it than I did :) To really be able to use Ken's
> stats, you're probably best off buying a copy of 3G3, though.

Which personally I think everyone should do. Just make sure you get the
spreadsheet or the amount of work involved quickly becomes more trouble then
its worth. With the spreadsheet you can whip out design after design.

> I agree with that, though -- 3G3 is a pretty good system (consistent if
> nothing else) but the raw stats are not much good unless you happen to
> play Timelords (or is the new version set up for > CORPS?).

They have conversion rules for CORPS (and Timelords for that matter) so I'm
not sure if the 3G3 stats can be used "as is" with ANY game ;)

Hey, at least this is game related. Can't say that about a good number of
the posts on ShadowRN lately...

Ken
Message no. 6
From: Patrick Goodman pgoodman13@************.com
Subject: 3G3 Laser Design
Date: Sat, 15 Jul 2000 11:25:51 -0500
From: Tzeentch
Sent: Saturday, July 15, 2000 2:12 AM

<snip weapons redesigns>

> Now aren't you glad you know? :)

I'm going to start sending you the bills for my Tylenol consumption....

--
Patrick E. Goodman
pgoodman13@************.com
"I'm going to tell you something cool." -- Gene Wolfe
http://communities.msn.com/ShadowrunDataHaven/
Message no. 7
From: Gurth gurth@******.nl
Subject: 3G3 Laser Design
Date: Sat, 15 Jul 2000 20:14:03 +0200
According to Tzeentch, at 9:09 on 15 Jul 00, the word on the street was...

> > To really be able to use Ken's
> > stats, you're probably best off buying a copy of 3G3, though.
>
> Which personally I think everyone should do.

Certainly anyone who has an interest in designing weapons for RPGs.

> Just make sure you get the spreadsheet or the amount of work involved
> quickly becomes more trouble then its worth. With the spreadsheet you
> can whip out design after design.

IMHO, only after you do some designs using a calculator and a notepad (no,
not the digital kind :) so that you'll understand what is actually going
on inside the spreadsheet, and why some things happen in certain ways. (I
could make an analogy here with my opinion about HTML editors, but I won't
for fear of sparking off another OT topic ;)

> > I agree with that, though -- 3G3 is a pretty good system (consistent if
> > nothing else) but the raw stats are not much good unless you happen to
> > play Timelords (or is the new version set up for > CORPS?).
>
> They have conversion rules for CORPS (and Timelords for that matter) so I'm
> not sure if the 3G3 stats can be used "as is" with ANY game ;)

In the third edition book, the TimeLords "conversions" consist of three
paragraphs starting with the line, "TimeLords is basically the system in
which 3G3 weapons are designed." Conversion essay #2 is for CORPS, so I
guess nothing much changed with the newer version of the book.

> Hey, at least this is game related. Can't say that about a good number of
> the posts on ShadowRN lately...

I fail to see what an X-Men movie has to do with SR -- and the FAQ clearly
says not to start threads that are already OT with the first post...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Yes, I am broadcasting myself!
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: Alfredo B Alves dghost@****.com
Subject: 3G3 Laser Design
Date: Sun, 16 Jul 2000 01:07:32 -0500
On Sat, 15 Jul 2000 03:12:38 -0500 "NeoJ-is-K"
<neojudas@******************.com> writes:
> Okay, I snipped the values. Here's my reasoning. NONE of this
> stuff is
> going to help any of us with regards to Shadowrun if we don't have a
> method
> or direct explanation of converting it. Sure, some of us may have
> been to
> and read through material from the website, but that doesn't mean we
> have a
> conversion system.
>
> How about if you give us SR stats for the lasers you've got there,
> and make
> the damage codes, ranges, concealability, ammo, etc....
<SNIP>

Uhm, aren't lasers he posted information on the ones presented (with
stats) in CC?

--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.

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