From: | shadowrn@*********.com (Valeu John EMFA) |
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Subject: | A Campaign Idea |
Date: | Fri Jun 8 06:05:05 2001 |
The players are at Washington DC celebrating the new president's election
(Guess which pres.) One them is very proud of the
pres.-elect and is watching him leave the Watergate hotel. He was standing
a little too close to the blast.
He awakens on a doctor's table with no memory of what has happened or who he
is. But a few people say he's a dragon (the astral form and the eyes give
it away). The group receives an anonymous call saying that they must get
this person to the Draco Foundation HQ in Seattle.
Now for the kicker... that player is playing an amnesiac dragon that is
Dunkelzahn's son.
They player would eventually re-learn what spells and skills he has (like
reverting back to dragon form) while the others advance regularly. They
would have to endure the post assassination riots and travel across the UCAS
and various NANs and avoid various dragon hunters.
So, how should I
A) Develop the dragon's abilities during play
and
2) Convice the player to play (he wants to play a dragon, not an amnesiac
dragon) without giving away the story.