From: | shadowrn@*********.com (Jane van Roekel) |
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Subject: | a coupla questions |
Date: | Sat Jul 14 19:30:01 2001 |
under 'Ramming' it says this action can be used to break through a barrier,
but it doesn't say what happens, it just talk about ramming other cars. Then
under 'Crashing' it talks about going through barriers, is this the section
to use? I got the impression that was for out of control cars, would it make
a difference if the driver was purposely driving through the barrier? Would
he get to make a Damage Resistance test, as for Ramming?
Where is the section that explains what happens to the passengers when a car
crashes? Is it the 'passengers' section before 'crashing' on p. 147? That
says that if you are wearing a seat belt, you stage the damage down one
level, so you won't ever die, if you are wearing your selt belt?
Are there any rules for getting out of a crashed vehicle?
On pg. 151 it says a magician who is astrally projecting has to make an
Intelligence test to return to his body if it is in a moving vehicle. Do
successive tests get the +2 modifer for trying something again? How often
can he make a test, every action?
about Nature Spirits:
when I played a few sessions of SR1 years ago, the GM would let us talk to
Nature Spirits,and they would know things about their domain. E.g., a Hearth
Spirit would know how many people lived in its house. When I looked in the
rules, I couldn't see anything about this; do other GMs allow their players
to talk to spirits?
Thanks
Jane
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