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Message no. 1
From: shadowrn@*********.com (Jane van Roekel)
Subject: a coupla questions
Date: Sat Jul 14 19:30:01 2001
about vehicles:

under 'Ramming' it says this action can be used to break through a barrier,
but it doesn't say what happens, it just talk about ramming other cars. Then
under 'Crashing' it talks about going through barriers, is this the section
to use? I got the impression that was for out of control cars, would it make
a difference if the driver was purposely driving through the barrier? Would
he get to make a Damage Resistance test, as for Ramming?

Where is the section that explains what happens to the passengers when a car
crashes? Is it the 'passengers' section before 'crashing' on p. 147? That
says that if you are wearing a seat belt, you stage the damage down one
level, so you won't ever die, if you are wearing your selt belt?

Are there any rules for getting out of a crashed vehicle?

On pg. 151 it says a magician who is astrally projecting has to make an
Intelligence test to return to his body if it is in a moving vehicle. Do
successive tests get the +2 modifer for trying something again? How often
can he make a test, every action?

about Nature Spirits:
when I played a few sessions of SR1 years ago, the GM would let us talk to
Nature Spirits,and they would know things about their domain. E.g., a Hearth
Spirit would know how many people lived in its house. When I looked in the
rules, I couldn't see anything about this; do other GMs allow their players
to talk to spirits?

Thanks
Jane
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Message no. 2
From: shadowrn@*********.com (David Reeve)
Subject: a coupla questions
Date: Sat Jul 14 19:45:06 2001
Jane talks:

<about Nature Spirits:
<when I played a few sessions of SR1 years ago, the GM would let us <talk to
Nature Spirits,and they would know things about their domain. <E.g., a
Hearth Spirit would know how many people lived in its house. <When I looked
in the rules, I couldn't see anything about this; do <other GMs allow their
players
<to talk to spirits?



In my game, all spirits are a little different. I've actually been chased
out of a building, (when I was playing, that is. My gm treats spirits a lot
like I do.) by a Hearth Spirit. I was astrally projecting, looking around
a hotel, and the Hearth Spirit present in the building didn't like that. He
didn't attack me, just pushed me out of the building. It was rather
comical. But yes, in our games, the spirits know things about their domain.
(how much is usually a judgement call based on force, or just a roll with
their force against a knowledge target number based on the difficulty of the
question) Sorry if I confused you with that. I tend to babble alot.

Bishop



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Message no. 3
From: shadowrn@*********.com (Shiro BsquLadat)
Subject: a coupla questions
Date: Sat Jul 14 19:55:01 2001
--- Jane van Roekel <kadjari@*******.com> wrote:
> On pg. 151 it says a magician who is astrally
> projecting has to make an
> Intelligence test to return to his body if it is in
> a moving vehicle. Do
> successive tests get the +2 modifer for trying
> something again? How often
> can he make a test, every action?
Yes every action, it takes a complex action to find
the full trail.

> about Nature Spirits:
> when I played a few sessions of SR1 years ago, the
> GM would let us talk to
> Nature Spirits,and they would know things about
> their domain. E.g., a Hearth
> Spirit would know how many people lived in its
> house. When I looked in the
> rules, I couldn't see anything about this; do other
> GMs allow their players
> to talk to spirits?

Yes but it takes a favor to do so.


====-It didn't look so big in paper!!!!
-Ideas grow,Shiro.Sometimes bigger than life!

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Message no. 4
From: shadowrn@*********.com (sven)
Subject: a coupla questions
Date: Sun Jul 15 06:15:02 2001
Jane van Roekel wrote:

<snip>
> On pg. 151 it says a magician who is astrally projecting has
> to make an
> Intelligence test to return to his body if it is in a moving
> vehicle. Do
> successive tests get the +2 modifer for trying something
> again? How often can he make a test, every action?

(IMHO) I'd give them no modifiers, because eventually the mage would
succeed in re-integrating with his body when the vehicle slows down to
take a turn, stops for a red light, etc...

The mage already might have got a lot of trouble finding his moving
body, so I usually don't make it more difficult just to enter the body
although it make take some rounds.

Just my thoughts,

-sven ;)
--
Message no. 5
From: shadowrn@*********.com (Euphonium)
Subject: a coupla questions
Date: Sun Jul 15 07:20:02 2001
----- Original Message -----
From: "Jane van Roekel" <kadjari@*******.com>

> about Nature Spirits:
> when I played a few sessions of SR1 years ago, the GM would let us talk to
> Nature Spirits,and they would know things about their domain. E.g., a
Hearth
> Spirit would know how many people lived in its house. When I looked in the
> rules, I couldn't see anything about this; do other GMs allow their
players
> to talk to spirits?
>
> Thanks
> Jane

I vary how much a nature spirit knows about the events in it's domain based
on force of spirit and size of domain. The heart spirit of a two-room
mountain cabin has a muc better chance of knowing what occupabts of the
cabin were up to yesterday than the spirit of a 50-floor office block...

It also depends how you ask. I had one fox shaman who, on summoning a
spirit to ask questions, offered to answer questions for the spirit, or
perform small services in return (eg picking up litter in a forest domain)
rather than saying "I compel you to answer me". She ended up with such a
good reputation in the spirit world that very occasionally the local spirit
will turn up unsummonned to offer a deal.

>>>>>[I used to be against the idea of Mind-Control Lasers, but now I can't
imagine how I ever lived without them]<<<<<
Message no. 6
From: shadowrn@*********.com (Damion Milliken)
Subject: a coupla questions
Date: Sun Jul 15 12:15:01 2001
Jane van Roekel writes:

> under 'Ramming' it says this action can be used to break through a barrier,
> but it doesn't say what happens, it just talk about ramming other cars. Then
> under 'Crashing' it talks about going through barriers, is this the section
> to use? I got the impression that was for out of control cars, would it make
> a difference if the driver was purposely driving through the barrier? Would
> he get to make a Damage Resistance test, as for Ramming?

There are advanced collision rules in R3. We've used them a couple of times,
and they're better than the ones in SR3, but I still wouldn't say that
they're great. They cover vehicle-vehicle (in various configurations),
vehicle-barrier, and vehicle-pedestrian (yeah! about time <grin>).

> Where is the section that explains what happens to the passengers when a car
> crashes? Is it the 'passengers' section before 'crashing' on p. 147?

I think that's the implication, yeah. In the Crash rules it mentions that if
the Crash Test fails that the vehicle comes to a complete stop and must
resist the impact damage. In the example, the complete stop was a building,
which uses the collision rules.

> That says that if you are wearing a seat belt, you stage the damage down
> one level, so you won't ever die, if you are wearing your selt belt?

<grin> That supersonic Lone Star looking sports car could do with seat
belts... It wouldn't matter if it hit a cliff face at Mach 1 then, at least
the driver would walk away.

In other words, I guess that this was a bit of an oversight. I'm not too
sure how to handle it, though. Probably if the vehicle took Deadly, and the
Power of the attack was greater than, say, twice the characters Body, then
the Character would take Deadly, too, might be a reasonable guide.

> Are there any rules for getting out of a crashed vehicle?

Not that I am aware of - the GM has to wing this one.

> On pg. 151 it says a magician who is astrally projecting has to make an
> Intelligence test to return to his body if it is in a moving vehicle. Do
> successive tests get the +2 modifer for trying something again? How often
> can he make a test, every action?

Usually if there is specific mention of repeatability of a Test in SR, this
overrides the generic rules for repeated Tests. So I do not think the +2 TN
modifier per additional attempt is meant to be applied here.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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