|From:||shadowrn@*********.com (Valeu John EMFA)|
|Subject:||A couple of things from the rulebooks and more|
|Date:||Sat Nov 10 04:45:01 2001|
questions presented here.
1: Am I correct in reading that the Troll metavariant of Fomori (the Celtic
one) gets NO Charisma modifier?
Even the Giants get a minus 2 (or was it 3?) and they look fairly human (at
least, that's the artist's rendition).
2: Cosmetic Bioware thing, changing the way your sweat smells or even
tastes. Sorry, this is just something that, well I wouldn't say bother, but
it makes me thing of weird things. Granted, I am the GM...
3: Finally, I'm creating an NPC to help my players new campaign. I'm going
to base him off the Mentats from Dune. So he'll be extremely intelligent
(Thinking about a 6 minimum) but have little to none combat skills, body,
strength, quickness, average willpower and charisma...
Anyway, what Cyber/Bio-ware would be good for a guy like this? Should I
just use the cyber-logician, but slightly moded?
(For the record, the mentat would be based off Piter De Vris. Twisted,
cruel, sick in the head, but above a genus.)
4: Did anyone check the forums on something about firing two guns
simultaneously? One old suggestion was to basically turn your other arm
into a linked drone with a laser-guided tracker (linked to your pistol's
sight, nach) and rigged to fire when you did. Simple mechanics overcome a
Does anyone have a way to counter this? It made perfect sense (rules-wise)
to me, and since it's within the rules it's only a matter of time before
someone else thinks of it.
Alright. It's getting late and time's a wasting.
PS: Someone out there wanted to do a "Steam-Punk" game similar to
Shadowrun? There's a recently released computer game that does just that.
Industrial revolution with fantasy and magic. Even says on the box you can
be a gun-toting elf or a magic wielding ork.
Supposedly it's a good single player game (Havent heard much about
EMFA John Valeu
"Don't put off tomorrow what you can do today, because it's just a matter of