From: | niteGlo Messiah <levbar@*******.BERGEN.ORG> |
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Subject: | activating cyberware |
Date: | Wed, 10 Sep 1997 13:28:39 -0400 |
My question is: what cyberware needs to be activated, and how many pieces
of cyberware can a char. activate per combat turn.
I would imagine that Wired and boosted reflexes are not on all the time,
and cybereye replacements need to be toggled (thermo, low-light, norm.)
How do you play?
Metal Phoenix