From: | "D. Ghost" <dghost@****.COM> |
---|---|
Subject: | Active vs Knowledge Skills (Was: Another Skill Question) |
Date: | Sun, 8 Nov 1998 14:20:27 -0600 |
^^^^^^
equine? Mr Ed, you didn't happen to have a TV show way back when, did
you? ;)
<SNIP>
>I understand they could have them under knowledge but then it would be
more
>like they have knowledge of how to do disguises or IDs but they can not
do
>it themselves. Or am I just lost with this Knowledge skill stuff?
The division between Active and Knowledge skills is rather vague in SR3.
Here's what I suggest as a rule of thumb (I'm sure if there're any holes
in it, other list members will point them out ;):
Is the "new" skill possibly covered by another skill?
-If yes, then do one or more of the following:
-Redefine the existing skill to include the "new" skill/
-Classify the "new" skill as a specialization of the existing skill
-Classify the "new" skill as a knowledge skill complimentary to the
existing skill.
-If no, then does the new skill accomplish a goal*?
-If yes, then the skill should bean active skill.
-If no, the the skill should be a knowledge skill.
*to accomplish a given goal, often requires the use of several skills but
the actual achievement is done by an active skill. (Need to break
boards? Sure, you can use your Physics skill to calculate the Impulse
needed to break them but after you're done, the boards are still intact.)
I'm hesitant to say this is ALWAYS the case, but I can't think of any
case where an active skill (Even if you don't actually roll the skill.)
is not the skill the achieves the goal.
Does that make sense?
--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"Coffee without caffeine is like sex without the spanking." -- Cupid
re-cur-sion (ri-kur'-zhen) noun. 1. See recursion.
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