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Mailing List Logs for ShadowRN

Message no. 1
From: Tim Burke <ranger@********.COM.AU>
Subject: Re: AD&D to Shadowrun (TSR Bashing)
Date: Thu, 3 Dec 1998 09:32:23 +1000
At 12:25 2/12/98 GMT, you wrote:
><edited for shortening reasons>
>
>> game, and even then... well, you get the point. There's a reason I play
>> Shadowrun and not some lame arse 60s game. \=)
>> ARKHAM runs away to hide in the shadows... not a good thing to be bashing
>> rival games... or is it?
>>
>
>I'm afraid I agree. If i wanted to be running thru caves bashing
>monsters I'd play AD and D!
>One of the reasons Shadowrun appeals to me is it's difference from
>the old hack'n'slash stuff.
>
>Dallandra xx (Now hiding behind ARKHAM!)
>* * * * * * * * * * * * * * * * * * * * * * * *


Dallandra et al,

I think that your opinion shows an incredible lack of
understanding for what the real problem is.
Whilst it is quite popular at present to bash
'munchkins' and _anyone_ who plays AD&D I find
that like _ANY_ roleplaying game you are not limited
to "running thru caves bashing monsters". The only
people who "run thru caves and bash monsters"
whilst playing AD&D are those that are either
happy to do this or have a totally brain dead GM.

Okay to put this in Shadowrun terms for you.
How many times has your entire team of
runners taken a job and completed an entire
session without firing a shot? Ever had a
character that didn't even own a gun let alone
need one? My point is that Shadowrun is just as
at home with the "running thru caves and bashing
monsters" syndrome than AD&D or any other
system. Ever been caught in a running gun battle
with Corp Goons in a alley somewhere? Only
the names have changed.

Ultimately it all comes down to how you and your
group plays the game and how happy you are with
your groups style of play.

>One of the reasons Shadowrun appeals to me
>is it's difference from the old hack'n'slash stuff.

Shadowrun is not immune to rules engineering,
in fact I would have to say that some of the biggest
rules min/maxers I have met have been Shadowrun
players. I'll never forget the Troll one guy played that had
a 17+4d6 initiative. That game soon got real boring
I'll tell you. (GM: "So what do you do?", TROLL: "I Shoot
them all.")

Hopefully you and others like you will see my point.
Gaming is not about what system you play but how
you play them. Any system can be interesting and fun
or bland and repetitive. Also any system can be played
"hack and slash" and ultimately the responsibility
for how a game is played lies with the players and
the GM setting some ground rules before the game
begins.














Tim Burke
Brisbane, Australia
ranger@********.com.au
#shadowrun: Manx
#950 of 1000

"My karma ran over your dogma."
Message no. 2
From: Slipspeed <atreloar@*********.COM>
Subject: Re: AD&D to Shadowrun (TSR Bashing)
Date: Thu, 3 Dec 1998 16:49:38 +1000
[snip rant and refrain from cheering]

>>One of the reasons Shadowrun appeals to me
>>is it's difference from the old hack'n'slash stuff.
>
>Shadowrun is not immune to rules engineering,
>in fact I would have to say that some of the biggest
>rules min/maxers I have met have been Shadowrun
>players. I'll never forget the Troll one guy played that had
>a 17+4d6 initiative. That game soon got real boring
>I'll tell you. (GM: "So what do you do?", TROLL: "I Shoot
>them all.")


Rules engineering? Hah! A friend of mine goes beyond that... I remember
his troll, Chainsaw, a physAd with a huge weapon focus and lots of enhanced
initiative... Or his mage, with charisma 8 or so and a spirit focus. And a
force 10 flame bomb. I'm sure Jestyr remembers Xavier also, the initiate
grade lots physAd with killing hands, distance strike and something else...
I forget offhand.

>Hopefully you and others like you will see my point.
>Gaming is not about what system you play but how
>you play them. Any system can be interesting and fun
>or bland and repetitive. Also any system can be played
>"hack and slash" and ultimately the responsibility
>for how a game is played lies with the players and
>the GM setting some ground rules before the game
>begins.


100% agreed... But AD&D is the typical one to pick on, and for good reason.
It's the RPG that most young kids have heard of. They buy the rule books,
and see nothing but rules and combat mechanics. With the roleplaying
section squeezed into a paragraph or two and a few hints elsewhere, it comes
as no surprise that combat monsters and munchkins result.

Slipspeed

----------------------------------------------------------------------------
"Sufficiently advanced magic is indistinguishable from technology. So
there."
Adam Treloar aka Guardian, Slipspeed
atreloar@*********.com
http://www.geocities.com/TimesSquare/1900/
----------------------------------------------------------------------------
Message no. 3
From: Lady Jestyr <jestyr@*******.COM.AU>
Subject: Re: AD&D to Shadowrun (TSR Bashing)
Date: Thu, 3 Dec 1998 17:46:27 +1000
>Rules engineering? Hah! A friend of mine goes beyond that... I remember
>his troll, Chainsaw, a physAd with a huge weapon focus and lots of enhanced
>initiative... Or his mage, with charisma 8 or so and a spirit focus. And a
>force 10 flame bomb. I'm sure Jestyr remembers Xavier also, the initiate
>grade lots physAd with killing hands, distance strike and something else...
>I forget offhand.

Oh, shudder. Just for the record: Chainsaw's Weapon Focus was... wait for
it... Rating 15. *sigh* And yes, he enchanted that himself.

Then there was Phoebe, aforementioned mage (and bitch lesbian moon druid) -
I remember one memorable session where we had the combat scene mapped out
on a sheet of paper, on a pretty small scale. Said player said OK, I'll
cast my flamebomb. Here's it's radius - and plonks down my large dice tin
on the paper and draws a circle. As I recall, he decimated quite a large
area with that spell. Frequently.

Then there was Xavier, the obscenely munchie Initiate Grade 7 physad...
uuurgh. The list goes on and on.

The worst thing is - this guy was our GM... well, those were interesting
times, anyway.

Lady Jestyr

- The Australian dream: Football, meat pies and Holden cars. -
- Holdens are American, meat pies are British, and football is stupid. -
- jestyr@*******.com.au URL: http://www.geocities.com/~jestyr -
Message no. 4
From: MadNess <MadNess@********.NET>
Subject: Re: AD&D to Shadowrun (TSR Bashing)
Date: Fri, 4 Dec 1998 17:02:37 +1000
AD&D is a good game, give it a break. Bag the players options books
instead :)



Ross
who refrains from bagging the stomache churning pictures of the Rat &
Tribal shamans in SR3. Oops :)

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