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Message no. 1
From: Airwasp@***.com Airwasp@***.com
Subject: Adept Power (Enhanced Articulation)
Date: Sun, 30 May 1999 18:26:14 EDT
Okay,

About a week ago, someone sent in something about figuring the cost for
Enhanced Articulation as a Adept power. Personally, I think it would have a
power cost of 2. The reason being is that EA provides an additional point to
Reaction and at the same time gives an additional die which is available on
all PHYSICAL actions.

For any of the other bioware and cyberware with some translations over into
Adept power, go to Hoosier Hacker House and find the Adepts part in the Magic
section.

Okay, anything else?
-Mike
Message no. 2
From: Angelkiller 404 angelkiller404@**********.com
Subject: Adept Power (Enhanced Articulation)
Date: Sun, 30 May 1999 23:29:38 -0400
>Okay,
>
>About a week ago, someone sent in something about figuring the cost
for
>Enhanced Articulation as a Adept power. Personally, I think it would
have a
>power cost of 2. The reason being is that EA provides an additional
point to
>Reaction and at the same time gives an additional die which is
available on
>all PHYSICAL actions.
>
>For any of the other bioware and cyberware with some translations
over into
>Adept power, go to Hoosier Hacker House and find the Adepts part in
the Magic
>section.
>


I'd have to say "No" to porting Enhanced Articulation as an Adept
Power. I don't know why, but it just *feels* wrong to make
E.Articulation a PhysAd power. E.Articulation is like the smartlink:
the benefits are enough that it's worth it to lose a point of Magic to
have it; it's one of those things that almost everybody wants, and
everyone should pay equally for it.
Message no. 3
From: Ereskanti@***.com Ereskanti@***.com
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 00:31:09 EDT
In a message dated 5/30/1999 10:36:27 PM US Eastern Standard Time,
angelkiller404@**********.com writes:

>
> I'd have to say "No" to porting Enhanced Articulation as an Adept
> Power. I don't know why, but it just *feels* wrong to make
> E.Articulation a PhysAd power. E.Articulation is like the smartlink:
> the benefits are enough that it's worth it to lose a point of Magic to
> have it; it's one of those things that almost everybody wants, and
> everyone should pay equally for it.

In all honesty, there already is (was?) an Adept ability that did most
(half?) of what Enhanced Articulation does. But, and I have said to this to
at least 4 people, I didn't do half those ability/power conversions...

-K (who imitates Doc', and does a duck-and-run while people take aim
elsewhere)
Message no. 4
From: Rand Ratinac docwagon101@*****.com
Subject: Adept Power (Enhanced Articulation)
Date: Sun, 30 May 1999 22:58:47 -0700 (PDT)
> In all honesty, there already is (was?) an Adept ability that did
most (half?) of what Enhanced Articulation does. But, and I have said
to this to at least 4 people, I didn't do half those ability/power
conversions...
>
> -K (who imitates Doc', and does a duck-and-run while people take aim
elsewhere)

*Doc' smiles and claps his hands in appreciation. "Ah, finally, the boy
is taking directions. Master Yoda, just call me..."*
==Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

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Message no. 5
From: Gurth gurth@******.nl
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 12:29:25 +0200
According to Angelkiller 404, at 23:29 on 30 May 99, the word on
the street was...

> I'd have to say "No" to porting Enhanced Articulation as an Adept Power.
> I don't know why, but it just *feels* wrong to make E.Articulation a
> PhysAd power. E.Articulation is like the smartlink: the benefits are
> enough that it's worth it to lose a point of Magic to have it; it's one
> of those things that almost everybody wants, and everyone should pay
> equally for it.

Well, you could make it an adept power by figurin out what it would cost
to increase Reaction by 1, as well as all the skills it adds to.
Unfortunately, we'll have to wait for Man & Machine to find out what
exactly it does in SR3, but for SRII the equivalent adept powers would
cost about 4.5 Magic Points (4 if the adept's Reaction were below one-half
racial maximum, or 5 if Reaction were above racial maximum).

Even if given a reduced cost for being a kind of "package deal," I'd say
it's still a lot more economical to simply lose a point of Magic Rating to
an implant...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Here I am, still intact, and I should give myself credit for that
-- Tilt, "Unravel"
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 6
From: Airwasp@***.com Airwasp@***.com
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 08:27:24 EDT
In a message dated 5/30/1999 10:36:27 PM US Eastern Standard Time,
angelkiller404@**********.com writes:

> >Okay,
> >
> >About a week ago, someone sent in something about figuring the cost
> for
> >Enhanced Articulation as a Adept power. Personally, I think it would
> have a
> >power cost of 2. The reason being is that EA provides an additional
> point to
> >Reaction and at the same time gives an additional die which is
> available on
> >all PHYSICAL actions.
> >
> >For any of the other bioware and cyberware with some translations
> over into
> >Adept power, go to Hoosier Hacker House and find the Adepts part in
> the Magic
> >section.
> >
>
>
> I'd have to say "No" to porting Enhanced Articulation as an Adept
> Power. I don't know why, but it just *feels* wrong to make
> E.Articulation a PhysAd power. E.Articulation is like the smartlink:
> the benefits are enough that it's worth it to lose a point of Magic to
> have it; it's one of those things that almost everybody wants, and
> everyone should pay equally for it.

Okay, instead of calling it Enhanced Articulation, then the Adept can get two
different powers and do the same thing, Flexibility for Athletics tests, and
Improved Reaction powers.

How's this sound?
-Mike
Message no. 7
From: Ereskanti@***.com Ereskanti@***.com
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 09:44:59 EDT
In a message dated 5/31/1999 12:56:16 AM US Eastern Standard Time,
docwagon101@*****.com writes:

>
> *Doc' smiles and claps his hands in appreciation. "Ah, finally, the boy
> is taking directions. Master Yoda, just call me..."*

## ... Yes Master, Yes .. but you do of course realize that in the future, it
is YOU that betrays Anakin Skywalker !!! ##

<laugh of *Senator* Palpatine>

-K (who really does *NOT* know, but after seeing things as much as he has
lately, it wouldn't surprise him)
Message no. 8
From: Sommers sommers@*****.umich.edu
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 14:34:26 -0400
At 06:26 PM 5/30/99 , Airwasp@***.com wrote:
>Okay,
>
>About a week ago, someone sent in something about figuring the cost for
>Enhanced Articulation as a Adept power. Personally, I think it would have a
>power cost of 2. The reason being is that EA provides an additional point to
>Reaction and at the same time gives an additional die which is available on
>all PHYSICAL actions.
>
>For any of the other bioware and cyberware with some translations over into
>Adept power, go to Hoosier Hacker House and find the Adepts part in the Magic
>section.

Photographic Reflexes
Cost: 2 per level
The adept has amazing reflexive memory, his body "remembers" how to perform
physical tasks. This gives the character a bonus to any Active skill of +1
die per level (see Enhanced Articulation). He may also attempt any maneuver
or skill that he has seen another person perform at a lesser default
penalty. Subtract one per level of the power, up to the base Target Number.
It is also easier for someone with this power to learn Active skills. Add
the level of reflexes to the number of dice used for learning these skills
(SR Companion, p. XX). The character will never forget where he left off in
training, and can start right back into a skill after months off.


Sommers
Insert witty quote here.
Message no. 9
From: Ereskanti@***.com Ereskanti@***.com
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 15:50:00 EDT
In a message dated 5/31/1999 1:34:34 PM US Eastern Standard Time,
sommers@*****.umich.edu writes:

> Photographic Reflexes
> Cost: 2 per level
> The adept has amazing reflexive memory, his body "remembers" how to
perform
> physical tasks. This gives the character a bonus to any Active skill of +1
> die per level (see Enhanced Articulation). He may also attempt any maneuver
> or skill that he has seen another person perform at a lesser default
> penalty. Subtract one per level of the power, up to the base Target Number.
> It is also easier for someone with this power to learn Active skills. Add
> the level of reflexes to the number of dice used for learning these skills
> (SR Companion, p. XX). The character will never forget where he left off in
> training, and can start right back into a skill after months off.

Now this is a nice idea. I think I may be incorporating it on HHH. I'm am
however not certain about the +1 per level thing. However, the 2 points per
level is somewhat discouraging of that.

-K
Message no. 10
From: Sommers sommers@*****.umich.edu
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 16:04:32 -0400
At 03:50 PM 5/31/99 , Ereskanti@***.com wrote:
>In a message dated 5/31/1999 1:34:34 PM US Eastern Standard Time,
>sommers@*****.umich.edu writes:
>
>> Photographic Reflexes
>> Cost: 2 per level
>> The adept has amazing reflexive memory, his body "remembers" how to
perform
>> physical tasks. This gives the character a bonus to any Active skill of +1
>> die per level (see Enhanced Articulation). He may also attempt any maneuver
>> or skill that he has seen another person perform at a lesser default
>> penalty. Subtract one per level of the power, up to the base Target Number.
>> It is also easier for someone with this power to learn Active skills. Add
>> the level of reflexes to the number of dice used for learning these skills
>> (SR Companion, p. XX). The character will never forget where he left off in
>> training, and can start right back into a skill after months off.
>
>Now this is a nice idea. I think I may be incorporating it on HHH. I'm am
>however not certain about the +1 per level thing. However, the 2 points per
>level is somewhat discouraging of that.

Well, I didn't put a limit on it because of the cost. Putting everything
into it at character creation gets you 3 levels, 4 with geasa. And not a
lot of other things to help the adept.

Sommers
Insert witty quote here.
Message no. 11
From: Tarek Okail Tarek_Okail@**********.com
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 21:11:30 -0400
> Photographic Reflexes

Does this power allows you to take really good pictures on
the fly? Like, you see a good angle or impression and react before it
passes you by? How does it work with SmartCams and what effect does
it have on Impact Tests (see Shadowbeat)? <g,d,r>

The phenomenon you're thinking of is often called "muscle
memory" or "reflex memory" and everyone has it to one degree or
another. It's why, once you learn how to skip, or ride a bicycle, or
do some similar task, you never forget even if you don't practice.
Calling it "Photographic Reflexes" is mixing metaphors a bit too much.
Maybe you can call it "Physical Memory" or something similar.
Names are important, after all. <g>

Shadowmage
Message no. 12
From: Rand Ratinac docwagon101@*****.com
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 20:08:03 -0700 (PDT)
> > *Doc' smiles and claps his hands in appreciation. "Ah, finally,
the boy is taking directions. Master Yoda, just call me..."*
>
> ## ... Yes Master, Yes .. but you do of course realize that in the
future, it is YOU that betrays Anakin Skywalker !!! ##
>
> <laugh of *Senator* Palpatine>
>
> -K

*Doc' grins maliciously. "Hey buddy, know ya nothin'? Really Yoda's
evil twin, am I..."*
==Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

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Message no. 13
From: Robert Watkins robert.watkins@******.com
Subject: Adept Power (Enhanced Articulation)
Date: Tue, 1 Jun 1999 13:22:30 +1000
K writes:
> > *Doc' smiles and claps his hands in appreciation. "Ah, finally,
> > the boy is taking directions. Master Yoda, just call me..."*

> ## ... Yes Master, Yes .. but you do of course realize that in the
> future, it is YOU [STUPID SPOILER OMITTED!]

How could it be the future? It's a "time long, long ago, in a galaxy far,
far away". It's in the past, K!

And be more careful with your spoilers.

--
.sig deleted to conserve electrons. robert.watkins@******.com
Message no. 14
From: Sommers sommers@*****.umich.edu
Subject: Adept Power (Enhanced Articulation)
Date: Tue, 01 Jun 1999 00:40:02 -0400
At 09:11 PM 5/31/99 , Tarek Okail wrote:
>> Photographic Reflexes
> The phenomenon you're thinking of is often called "muscle
>memory" or "reflex memory" and everyone has it to one degree or
>another. It's why, once you learn how to skip, or ride a bicycle, or
>do some similar task, you never forget even if you don't practice.
>Calling it "Photographic Reflexes" is mixing metaphors a bit too much.
>Maybe you can call it "Physical Memory" or something similar.

Yup, that's what I was going for. An extreme version of this. But I thought
of it this way:

Your brain rcalling things that you see is called memory.
Your brain recalling everything that you see is photographic memory.
Your muscles recalling how to perform an action is called reflexes.
Your muscles recalling how to perform any action you've done or noticed is
called photographic reflexes.

> Names are important, after all. <g>

I thought so.

Sommers
Insert witty quote here.
Message no. 15
From: dghost@****.com dghost@****.com
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 23:47:10 -0500
On Tue, 1 Jun 1999 13:22:30 +1000 "Robert Watkins"
<robert.watkins@******.com> writes:
>K writes:
>> > *Doc' smiles and claps his hands in appreciation. "Ah, finally,
>> > the boy is taking directions. Master Yoda, just call me..."*

>> ## ... Yes Master, Yes .. but you do of course realize that in the
>> future, it is YOU [STUPID SPOILER OMITTED!]

>How could it be the future? It's a "time long, long ago, in a galaxy
far,
>far away". It's in the past, K!
>
>And be more careful with your spoilers.

To the best of my recollection, that is not a spoiler ... just a joke.

--
D. Ghost
(aka Pixel)
"Hello, my name is Stephen. This is Dick. He'll see if he has something
your size." -- Jug Ears

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Message no. 16
From: dghost@****.com dghost@****.com
Subject: Adept Power (Enhanced Articulation)
Date: Mon, 31 May 1999 23:49:29 -0500
On Mon, 31 May 1999 20:08:03 -0700 (PDT) Rand Ratinac
<docwagon101@*****.com> writes:
>> > *Doc' smiles and claps his hands in appreciation. "Ah, finally,
>> >the boy is taking directions. Master Yoda, just call me..."*

>> ## ... Yes Master, Yes .. but you do of course realize that in the
>>future, it is YOU that betrays Anakin Skywalker !!! ##
>>
>> <laugh of *Senator* Palpatine>
>>
>> -K

>*Doc' grins maliciously. "Hey buddy, know ya nothin'? Really Yoda's
>evil twin, am I..."*

Has the Dark Lord of the Sith taken on an apprentince? Thank goodness, I
was getting tired of Doc ... ;)

--
D. Ghost
(NOTE: That was NOT a Star Wars, the Phantom Menace spolier.)
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Message no. 17
From: Starrngr@***.com Starrngr@***.com
Subject: Adept Power (Enhanced Articulation)
Date: Tue, 1 Jun 1999 03:56:39 EDT
In a message dated 5/31/99 1:04:44 PM Pacific Daylight Time,
sommers@*****.umich.edu writes:

> Well, I didn't put a limit on it because of the cost. Putting everything
> into it at character creation gets you 3 levels, 4 with geasa. And not a
> lot of other things to help the adept.
>
> Sommers
> Insert witty quote here.

Perhaps, Sommers, but I know of a couple of charecters who this really would
apply to ... For those of you who are familar with various Anime, this would
definatly be a power Ranma Satome would have at least 3 levels in!
Message no. 18
From: Tarek Okail Tarek_Okail@**********.com
Subject: Adept Power (Enhanced Articulation)
Date: Tue, 1 Jun 1999 04:19:06 -0400
Sommers--

>Your brain recalling everything that you see is photographic memory.

The reason it's called photographic recall or photographic
memory is because the people who have it describe it as being almost
exactly like a photograph; they remember every detail of the things
they recall, including background information that most people forget.
They literally "see" a photograph of the thing they are recalling.

Thats why calling it "Photographic Reflexes" is more than a
bit of a malapropism. <g> "Reflexive Learning" is a possibility, as
is "Reactive Learning," "Reactive Memory," or even "Reflexive
Memory."
Maybe this is a bit anal from everyone else's viewpoint, but
precision in language is very important; especially in this day and
age, when "alternate spelling" seems to be accepted by, and popular
with, grade school english teachers.

Shadowmage
Message no. 19
From: Marizhavashti Kali xenya@********.com
Subject: Adept Power (Enhanced Articulation)
Date: Tue, 01 Jun 1999 03:53:20 -0700
Sommers wrote:
>
> Your brain rcalling things that you see is called memory.
> Your brain recalling everything that you see is photographic memory.
> Your muscles recalling how to perform an action is called reflexes.
> Your muscles recalling how to perform any action you've done or noticed is
> called photographic reflexes.

While comics are no reference point for reality, I just wanted to note that
the Taskmaster, a Captain America villain, has photographic reflexes. He
spends a lot of time watching sporting events and martial arts
competitions...

--
Deird'Re M. Brooks | xenya@********.com | cam#9309026
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Message no. 20
From: Ereskanti@***.com Ereskanti@***.com
Subject: Adept Power (Enhanced Articulation)
Date: Tue, 1 Jun 1999 07:39:01 EDT
In a message dated 5/31/1999 10:23:21 PM US Eastern Standard Time,
robert.watkins@******.com writes:

>
> How could it be the future? It's a "time long, long ago, in a galaxy far,
> far away". It's in the past, K!
>
> And be more careful with your spoilers.

You do of course realize that it wasn't a spoiler at all, don't you?
-K
Message no. 21
From: Geoffrey Haacke knight_errant30@*******.com
Subject: Adept Power (Enhanced Articulation)
Date: Tue, 01 Jun 1999 15:11:11 CST
> Does this power allows you to take really good pictures on
>the fly? Like, you see a good angle or impression and react before it
>passes you by? How does it work with SmartCams and what effect does
>it have on Impact Tests (see Shadowbeat)? <g,d,r>
>
> The phenomenon you're thinking of is often called "muscle
>memory" or "reflex memory" and everyone has it to one degree or
>another. It's why, once you learn how to skip, or ride a bicycle, or
>do some similar task, you never forget even if you don't practice.
>Calling it "Photographic Reflexes" is mixing metaphors a bit too much.
>Maybe you can call it "Physical Memory" or something similar.
> Names are important, after all. <g>

Actually, I think he got the name from a comic character called the
Taskmaster. He could copy a fighting style just by observing it. I believe
that that ws what the power was supposed to emulate? Am I right???

>Shadowmage

Geoff Haacke
"if you not part of the solution then you are part of the precipitate."


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Message no. 22
From: Sommers sommers@*****.umich.edu
Subject: Adept Power (Enhanced Articulation)
Date: Wed, 02 Jun 1999 13:56:30 -0400
At 05:11 PM 6/1/99 , Geoffrey Haacke wrote:
>> The phenomenon you're thinking of is often called "muscle
>>memory" or "reflex memory" and everyone has it to one degree or
>>another. It's why, once you learn how to skip, or ride a bicycle, or
>>do some similar task, you never forget even if you don't practice.
>>Calling it "Photographic Reflexes" is mixing metaphors a bit too much.
>>Maybe you can call it "Physical Memory" or something similar.
>> Names are important, after all. <g>
>
>Actually, I think he got the name from a comic character called the
>Taskmaster. He could copy a fighting style just by observing it. I believe
>that that ws what the power was supposed to emulate? Am I right???

To tell you the truth I don't remember where I got the idea for it. One of
my players wanted something like enhanced articultion, I let it mull around
in my head, and eventually came up with this idea. I don't remember every
reading about a charcter like that, but I could have and had it running
around in my head for a while.

Sommers
Insert witty quote here.
Message no. 23
From: Dvixen dvixen@****.com
Subject: Adept Power (Enhanced Articulation)
Date: Wed, 02 Jun 1999 19:52:46 -0700
At 01:56 PM 02/06/99 , Sommers annoyed me by writing:

>To tell you the truth I don't remember where I got the idea for it. One of
>my players wanted something like enhanced articultion, I let it mull around
>in my head, and eventually came up with this idea. I don't remember every
>reading about a charcter like that, but I could have and had it running
>around in my head for a while.

It screams a reminder of my post regarding Entrapment. (It's findable in
the Archives,
Subjext: A master theif
Dvixen dvixen@****.com
Sun, 02 May 1999 14:05:16 -0700
*grin*)
--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair - http://shadowrun.html.com/hlair
"What's your sign?" - "Trespassers will be shot."
Comments/Questions accepted, flames dropped into the abyss.
Message no. 24
From: Sommers sommers@*****.umich.edu
Subject: Adept Power (Enhanced Articulation)
Date: Thu, 03 Jun 1999 14:03:35 -0400
At 10:52 PM 6/2/99 , Dvixen wrote:
>At 01:56 PM 02/06/99 , Sommers annoyed me by writing:
>
>>To tell you the truth I don't remember where I got the idea for it. One of
>>my players wanted something like enhanced articultion, I let it mull around
>>in my head, and eventually came up with this idea. I don't remember every
>>reading about a charcter like that, but I could have and had it running
>>around in my head for a while.
>
>It screams a reminder of my post regarding Entrapment. (It's findable in
>the Archives,
>Subjext: A master theif
>Dvixen dvixen@****.com
>Sun, 02 May 1999 14:05:16 -0700

All right, I looked at your post. The way that I pictured this power is the
adept's muscles are very quick at doing physical actions. The way most
active skills are learned is repetition. If I want to improve my golf
swing, I go to the range and keep swinging until I get it right and it
becomes a reflex to do it that way. If I want to get better at shooting a
Beretta, I go to the range and keep shooting until I get it right and it
becomes a reflex to do it that way.

The Photographic Reflexes power works by speeding up that process of
teaching your brain and muscles how to do that action correctly. In the
extreme case. the adept watches how his sensai throws a punch. His body
then figures out how to throw the punch the same way and he gets better
much quicker.

To tell you the truth I passed over all of the posts about "Entrapment"
because I still haven't seen it and don't want to spoil anything. Have to
go this weekend... Anyway, now I'll paste your post from the archive:

>>okay folks. Now as soon as I saw entrapment i thought... DAMN that girl
>>looks fine... i also thougt that she would make an awesome character, what
>>im asking you all is the following, phys ad or cyber? (Note: dont start the
>>age-old sammy vs phys ad question again, this is meant ONLY for the benefit
>>of my character) Would a master theif be more likely to be a phys ad or a
>>cyber/biowared individual?

>I was thinking physad, with one of the powers being 'spatial perception'.
>She took one good look at a copmuter model of the lazer layout, and was
>able to do it blindfolded. To me that screams physad power. ;)

So how about this power off of the top of my head:

Spatial Perception
Cost: 2
The adept has the ability to instantly acclimate himself to his
surroundings, like he had been born and raised in that location. Make a
Magic Test (4) as modified below. If the adept gets any successes, he can
treat the area as Home Turf (SRComp 2, pp XX). If he fails he cannot use
the power again until the location has been altered in some significant
way. This power cannot be used for any area larger than a building, or one
city block on the streets. The adept may only Spatially Perceive one
location at a time, and loses the bonus if the location is significantly
changed between the test and when he attempts to use the bonus.

Studying a picture: +6
Studying a diagram: +4
Studying a 3-D model: +2
House size: 0
Small Office building: +2
Medium Size Office building: +4
Large Office Building: +6
Skyscraper: +10
Part of building only: reduced by percentage of building

Sommers
Insert witty quote here.

Further Reading

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Disclaimer

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