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Message no. 1
From: Joachim Sauer <saua@***.NET>
Subject: Adept Powers
Date: Thu, 29 Oct 1998 21:19:55 +0100
Hy,

I just wonderd what Adepts do to gain their powers. I mean do the stand at home,
decide that they want "missile parry" and have it? What do they do? Do they know
what they do? Who tought them how to do it?

I don't know wether this is mentioned somewhere or not, if so please give me a
reference.

cu
Akira
--
When something went wrong, you might have a problem...
Visit my (german) Homepage at http://saua.home.ml.org
or if this doesn't work at http://privat.schlund.de/saua
Message no. 2
From: Starjammer <starjammer@**********.COM>
Subject: Re: Adept Powers
Date: Thu, 29 Oct 1998 22:30:59 -0500
At 09:19 PM 10/29/98 +0100, you wrote:
>
>I just wonderd what Adepts do to gain their powers. I mean do the stand at
home,
>decide that they want "missile parry" and have it? What do they do? Do
they know
>what they do? Who tought them how to do it?
>
>I don't know wether this is mentioned somewhere or not, if so please give
me a
>reference.
>
>cu
>Akira

There's no specific rules for it, simply because it's assumed that most
PhysAds come by their abilities in individual ways. In Awakenings it says
that the Adept embraces a Way, a single unifying philosophy that defines
the ways in which he'll use his magic. He then develops his abilities in
that Way by practice and self-development. The specifics vary from adept
to adept.

For example, someone who follows the Way of the Wolf would have abilities
based on the qualities of wolves (superior senses, hunting/fighting
ability, killing hands "claws", etc.), and might come to his power by
running around in the forest and acting wolf-like. Or maybe he just
really, really identifies with wolves and just starts manifesting wolf
abilities. Or maybe he's a shaman (in the cultural sense, not the SR rules
sense) of the Wolf spirit, and gains his abilities by communing with Wolf.

Starjammer | Una salus victus nullam sperare salutem.
starjammer@**********.com | "The one hope of the doomed is not to hope
Marietta, GA | for safety." --Virgil, The Aeneid
Message no. 3
From: Sean McCrohan <mccrohan@*****.OIT.GATECH.EDU>
Subject: Re: Adept Powers
Date: Thu, 29 Oct 1998 22:40:54 -0500
Quoting Starjammer (starjammer@**********.COM):
> For example, someone who follows the Way of the Wolf would have abilities
> based on the qualities of wolves (superior senses, hunting/fighting
> ability, killing hands "claws", etc.), and might come to his power by
> running around in the forest and acting wolf-like. Or maybe he just
> really, really identifies with wolves and just starts manifesting wolf
> abilities. Or maybe he's a shaman (in the cultural sense, not the SR rules
> sense) of the Wolf spirit, and gains his abilities by communing with Wolf.

All of these sound good. Incidentally, one of the consequences of
the rearrangement of the magically active folks in SR3 (making magician
adepts into 'aspected magicians'), is that physads are no longer implied
to be either Hermetic or Shamanic. Actually, magical traditions aren't mentioned
in connection with Adepts in SR3, as far as I know, so I think the Shamanic
Physad from the Grimoire (or was it Awakenings?) will probably not appear
in MitS.

--Sean

--
Sean McCrohan (mccrohan@**.gatech.edu) | "He uses his folly as a stalking
Grad Student, Human-Computer Interaction | horse, and under the presentation
Georgia Institute of Technology | of that he shoots his wit."
http://www.lcc.gatech.edu/~smccrohan | _As You Like It_, Act 5 Sc 4
Message no. 4
From: Tommy Lindner <tommy.lindner@*******.DE>
Subject: Re: Adept Powers
Date: Fri, 30 Oct 1998 15:42:41 +0100
Sean McCrohan wrote

> Actually, magical traditions aren't mentioned in connection with Adepts in SR3, as
> far as I know, so I think the Shamanic Physad from the Grimoire (or was it
> Awakenings?) will probably not appear in MitS.

But who cares. I always played with Shamanic Physads with no rules known to me. We
started with adopting some ideas of the first novel "Into The Shadows" and had
for
example some talking or growling between Totem and Physad. We don't do that at the
moment because we don't have any Shamanic Physads in our group but I still like the
idea of for example a combat totem controlling some players action like killing or
hunting a lot more often than the player wishes. In my opinion it adds a lot of
colour to the game and is a nice contrast to the usual Shamans.

For the "How do get Physads their powers" thing I guess they just happen to
appear
although I have never seen any rules. It's like "Hey, today I gonna jump off that
skyscraper and survive" at the age of 10 and after that the young Physad gets his
new powers to know and learns about them until he masters them all and goes Running
or whatever. To advance in Initiat Ranks a Physad is in my game constantly
practising in Off-Time and after enough effort, spending Karma, the magic grants him
with the new power, chosen by the player but not by the character. So for the
character his new power is quite random in contrast to his metameagical powers where
he/she has a choice which to learn.

Tommy
Message no. 5
From: Steve Collins <einan@*********.NET>
Subject: Re: Adept Powers
Date: Fri, 30 Oct 1998 19:28:20 -0500
>For the "How do get Physads their powers" thing I guess they just happen
>to appear
>although I have never seen any rules. It's like "Hey, today I gonna jump
>off that
>skyscraper and survive" at the age of 10 and after that the young Physad
>gets his
>new powers to know and learns about them until he masters them all and
>goes Running
>or whatever. To advance in Initiat Ranks a Physad is in my game constantly
>practising in Off-Time and after enough effort, spending Karma, the magic
>grants him
>with the new power, chosen by the player but not by the character. So for the
>character his new power is quite random in contrast to his metameagical
>powers where
>he/she has a choice which to learn.

I think it's implied in Awakenings that it's different for every adept,
for some they always had the ability and may not even realize they have
it or that it's magical in nature, for others they spontaneously manifest
(usually during a crisis of some type), and some are learned through
training. It all depends on what path the Adept is on. Heck, it's even
possable for an adept to have an ability and not know it because he's
never tried it (say improved firearms +4 dice and he's never fired a gun
in his life, so the first time he picks up a gun and shoots it what you
know he's pretty good at it) There seem to be as many ways for Adepts to
get their powers as there are Adepts.

Steve

Further Reading

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