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Message no. 1
From: shadowrn@*********.com (Ice Heart)
Subject: Adept Regen power (was other stuff)
Date: Wed Apr 17 09:50:02 2002
>From: "Meph"

> >might be going. We settled upon Regeneration functioning quite a bit
> >slower than the critter power, but still being a potent 2 point >
> >power. The guy was certaintly going to be able to soak up a bit of >
> >damage.

>I'm curious....could you popst or email me the regen adept power?

Gladly...and presto:

Regeneration
2 Point Adept Power

This power mimics the regenerative ability of many were-critters and
vampires. While not as potent, it still allows the adept to absorb a
massive amount of punishment. At the end of any combat phase in which the
adept has Physical damage, she makes a Body test (TN 10 - Essence). Each
success moves one box of Physical damage over to Stun damage. The Physical
overflow of an adept with this power is irrelevant, since the body will go
on healing while the adept is incapacitated. At the end of each combat
turn, the adept recovers her Body rating in Stun. If the adept is reduced
to Unconsciouness or Death on her condition monitor, this regeneration slows
somewhat, but never ceases. The adept recovers one box of damage per
minute, starting with Physical first. She wakes up as soon as she has only
9 (or less) boxes of Stun damage.

An adept with this power cannot be killed except by the three methods
mentioned below.

1. An adept with Regeneration must take an Allergy flaw of some sort, but
gains full points for doing so. Any damage taken from something the adept
is allergic to is treated normally. She cannot Regenerate it, and must
recover from it like any other person would.

2. Any attack which does a Deadly wound to the adept has a chance of
killing her. Roll 1D6. On a 1 or a 2, her Regeneration "shorts out", and
she cannot regenerate from that wound or any subsequent damage. Until she
receives medical attention or healing magic that moves her to 9 ( or less)
boxes of Physical damage, she is easily killed. If the attack damages the
central nervous system extensively, such as radiation, incendiary
explosions, or desctruction of more than half the head/spine, the chance of
her Regeneration "shorting out" increases to 4 in 6.

3. The seperation of the adept's head from her spine for longer than one
combat round kills her.

As a note: if the adept has a limb severed in combat, she must hold the limb
in its proper place before the end of the combat round. After that time,
the injury heals over too much to reattach the limb. She will need surgury
to repair the lost limb. If the limb is the head, as noted above, surgury
is not going to be adequate.

An adept with this power AND a trauma damper is formidable indeed. :)

Korishinzo
--if that is confusing...email me for clarification...today has been...wierd
:>

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