From: | Steve Kenson <TalonMail@***.COM> |
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Subject: | Re: Adepts and Astral Perception |
Date: | Tue, 29 Jul 1997 09:34:58 -0400 |
FWIW, He's how I see the interaction of magical characters with astral space:
Everything has an aura, which is present all the time in astral space.
Everything also has an astral body (or astral form), which is normally
concealed "inside" the physical form of physical things, not present on the
astral plane. Dual beings' astral bodies are present on the astral plane and
spirits and astral beings only have an astral body (unless they manifest).
Magical abilities comes in two broad types: the ability to draw astral energy
(mana) through the aura into the physical world to create effects (cast
spells, summon spirits, etc.) and the ability to send the astral body out
into the astral plane (perception and projection). Since all auras are always
present on the astral, adepts without the ability to free their astral body
for perception or projection are still quite able to use their magical aura
to draw mana for their skills.
Thus, IMHO, a character casting a spell or calling a spirit is no more
astrally active than a mundane. Power is drawn through the character's aura,
but the character's astral form is not present on the astral in any way. I'd
like to see the whole "synchronize auras" thing requiring a spellcaster to
use astral perception to go away in favor of forming a magical link: a
connection between the aura of the spellcaster and the aura of the target
formed by two factors: the ability to see, touch or assense the target; and
sharing a common "state" (physical or astral) with the target.
This means, IMHO, that you can't ground through a character who is casting or
sustaining a spell. They're not present in astral space any more than normal.
Since the character's astral body remains in the physical world, an astrally
projecting character cannot form a magical link with them: they've got line
of sight, but not a common state. No link, no spellcasting.
Thoughts?
Steve