From: | Damion Milliken dam01@***.edu.au |
---|---|
Subject: | Advanced Metamagic |
Date: | Tue, 14 Nov 2000 20:12:01 +1100 (EST) |
I come seeking your infinite wisdom, years of experience, open minds, giving
hearts, courteous responses, intelligent debate, accepting behaviour, and
well, er, maybe I just ought to give up. Heck, I'm just looking for your
thoughts, ideas, jokes, in jokes, stupid remarks, flames, nitpicking
behaviour, and harsh unemoticoned criticisms (but hey, I can always hope,
neh? :-)).
I am sure that there are many good house rules for the following question
floating around out there. Share them (or maybe just their URLs) freely,
please!
I was wondering what people think of the idea of allowing magicians to
select metamagical techniques again for additional benefit? For example,
selecting Masking a second time may allow the magician to mask his Essence
in addition to his Magic (just a suggestion). Selecting Anchoring a second
time may confer some benfit (lower TNs, lower Karma costs?) for Anchoring
tasks. The idea for this stems somewhat from the Adept (sheesh, the term
Physical Adept dies hard!) Enhanced Centering ability whereby they may
purchase Centering additional times for additional skills.
The current prompting for me to have to decide upon something to do stems
from my teams main Adept reaching Grade 5 in initiation, and whinging that
there were no more Metamagical Techniques available to him. Addmittidly, I
could have said "tough mojo chummer, you're good enough as it is", but I can
see potential for some otherwise cool ideas. The player in question wants
to be able to hide from searching spirits, and wishes to select Masking
about 3 or 4 times, with the eventual aim of hiding his aura completely.
What does everybody think?
PS: BTW, it's nice to be back (I've been lurking for about a year now). I
see that the list has both changed and stayed the same ... How's that saying
go again? <grin>
--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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