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Message no. 1
From: "Paolo Falco" <Falco@****.it>
Subject: Adventure idea?
Date: Thu, 23 May 1996 22:15:21 +0000
On 23 May 96, David Buehrer wrote:

> A character in a commercial series has become extremely
> popular. So much that they've got their own international fan
> club. A competitor can't stand it anymore and hires the runners
> to temporarily kidnap the actor.

My characters are going to scream "QUEEN EUPHORIA" so lout that
seismographs in singapore will start blaring :)

> This one could be a lot of fun as the runners hide from the
> director and producer of the commercials, the members of the
> fan club, the other competitors who want to take advantage of
> the situation and kill the character (actor) once and for all,
> the media who want to cover the big story, and who knows who
> else?

My players are just going to keep screaming "QUEEN EUPHORIA"
even if the idea is very good... I'd just change the start :)
What about a Football player who appears in videos for a hit
band? The rest could be the same... And my players wouldn't
scream "QUEEN EUPHORIA!" :)

Paolo Falco [Falco@****.it] Ironbound Section (Near Avenue L)
-------------------------------------------------------------
FREEDOM IS THE ANSWER TO A QUESTION WE DON'T HAVE TO ASK
*****> SKATERS!!! Check this site for THE contact game! <****
HTTP://WWW.POLITO.IT/~walter/RollerBrawl/rollerbrawl.html
Message no. 2
From: Daniel Duque dduque@******.net.ve
Subject: Adventure Idea
Date: Wed, 2 Feb 2000 15:46:00 -0000
----- Mensaje original -----
De: Strago <strago@***.com>
Para: <shadowrn@*********.org>
Enviado: Miércoles, 16 de Febrero de 2000 06:33 p.m.
Asunto: Re: Adventure Idea


> Wildfire@*************.com wrote:
>
> > <SNIP>>
> >
> > VERY cool idea, but I spot a problem. How are you going to log all the
runners in with the right hardware? A decker sure, a rigger, okay with a
little adjustment, but what about the shaman or the physad? I really don't
think that an electrode net is going to be able to handle the data from a UV
host. If all the runners have jacks it could work very well, though.
> >
> > Wildfire (sometimes with a DC)
> > Terminally Behind SOTA
>
> Total VR, such as what the (I don't have my books so I don't remember the
team that started all the Matrix problems was to solve the Crash of '29)
used, would allow this. Don't know about damage though...
>
>
>

I think it was Echo Mirage, and as I recall, those sensory depravation tanks
they used were VERY slow, and VERY dangerous, remember only a few survived
the basic training and while a decker shouldn't have much trouble with it I
doubt a mage can handle the heat.


Daniel Duque
dduque@******.ne.ve
afnetworks@*******.net

"The only system which is truly secure is one which is switched off
and unplugged, locked in a titanium lined safe, buried in a concrete
bunker, and is surrounded by nerve gas and very highly paid armed
guards. Even then I wouldn't stake my life on it."

- originally from Gene Spafford.
Message no. 3
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Adventure Idea
Date: Wed, 16 Feb 2000 10:09:25 -0700
I got Everquest for Christmas and it's given me an idea.

A software company makes an online simsense RPG wherein players log on and
play a fantasy hero type character (warrior, wizard, ranger, rogue,
etc). The game is an instant hit and sales far exceed
expectations. Because of this the company starts running out of computer
resources fairly quickly. They hastly hook more and more computers
together to handle the user demand.

A combination of too many computers, talking together with minimal
restrictions, results in a UV host. When this happens, the majority of the
players are disconnected because their connections (basic cable) can't
handle the amount of data pumped out by the UV host. But a small number of
users who have high speed connections remain logged on, and in fact are
locked on (they can't disconnect).

On of the company employees is a contact of one of the runners. He
immediately calls the runners and asks them for help. His plan is to log
the runners on to the game and have them shut down the game by beating it
(the runners have to defeat a virtual dragon or succeed in a quest handed
out by a god, or something).

They log on to find most of the players have retreated to the cities (it
didn't take them long to figure out that something was very, very
wrong). A few players are trapped in more dangerous areas and screaming
for help. A few players have no idea what's going on and are off adventuring.

Just an idea :)

To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"What you are doing at the moment must be exactly what
you are doing at the moment--and nothing else."
Message no. 4
From: Wildfire@*************.com Wildfire@*************.com
Subject: Adventure Idea
Date: Wed, 16 Feb 2000 17:53:46 GMT
On Wed, 16 Feb 2000 10:09:25 -0700 shadowrn@*********.org wrote:
> I got Everquest for Christmas and it's given me an idea.
>
> On of the company employees is a contact of one of the runners. He
> immediately calls the runners and asks them for help. His plan is to log
> the runners on to the game and have them shut down the game by beating it
> (the runners have to defeat a virtual dragon or succeed in a quest handed
> out by a god, or something).
>
> Just an idea :)
>
> To Life,
> -Graht
>

VERY cool idea, but I spot a problem. How are you going to log all the runners in with
the right hardware? A decker sure, a rigger, okay with a little adjustment, but what
about the shaman or the physad? I really don't think that an electrode net is going to be
able to handle the data from a UV host. If all the runners have jacks it could work very
well, though.

Wildfire (sometimes with a DC)
Terminally Behind SOTA
Message no. 5
From: Strago strago@***.com
Subject: Adventure Idea
Date: Wed, 16 Feb 2000 13:33:36 -0500
Wildfire@*************.com wrote:

> <SNIP>>
>
> VERY cool idea, but I spot a problem. How are you going to log all the runners in
with the right hardware? A decker sure, a rigger, okay with a little adjustment, but what
about the shaman or the physad? I really don't think that an electrode net is going to be
able to handle the data from a UV host. If all the runners have jacks it could work very
well, though.
>
> Wildfire (sometimes with a DC)
> Terminally Behind SOTA

Total VR, such as what the (I don't have my books so I don't remember the team that
started all the Matrix problems was to solve the Crash of '29) used, would allow this.
Don't know about damage though...
Message no. 6
From: Bai Shen baishen@**********.com
Subject: Adventure Idea
Date: Wed, 16 Feb 2000 15:09:09 -0500
> > Total VR, such as what the (I don't have my books so I don't remember the
> team that started all the Matrix problems was to solve the Crash of '29)
> used, would allow this. Don't know about damage though...
> I think it was Echo Mirage, and as I recall, those sensory depravation tanks
> they used were VERY slow, and VERY dangerous, remember only a few survived
> the basic training and while a decker shouldn't have much trouble with it I
> doubt a mage can handle the heat.

Actually, he's reffering to a mention in DS:POA. I think it was an
actual module you could play through as well.

Bai Shen
Message no. 7
From: Strago strago@***.com
Subject: Adventure Idea
Date: Wed, 16 Feb 2000 15:31:42 -0500
Bai Shen wrote:

> <SNIP>

> > I think it was Echo Mirage, and as I recall, those sensory depravation tanks
> > they used were VERY slow, and VERY dangerous, remember only a few survived
> > the basic training and while a decker shouldn't have much trouble with it I
> > doubt a mage can handle the heat.
>
> Actually, he's reffering to a mention in DS:POA. I think it was an
> actual module you could play through as well.
>
> Bai Shen

I am? Echo Mirage sounds right, now that I think about it. I think that's what I
was talking about, because I have no idea what DS:POA is.
Message no. 8
From: Bai Shen baishen@**********.com
Subject: Adventure Idea
Date: Wed, 16 Feb 2000 16:05:12 -0500
> > > I think it was Echo Mirage, and as I recall, those sensory depravation
tanks
> > > they used were VERY slow, and VERY dangerous, remember only a few survived
> > > the basic training and while a decker shouldn't have much trouble with it I
> > > doubt a mage can handle the heat.
> > Actually, he's reffering to a mention in DS:POA. I think it was an
> > actual module you could play through as well.
> I am? Echo Mirage sounds right, now that I think about it. I think that's what I
> was talking about, because I have no idea what DS:POA is.

DS:POAD=Dunkelzahn's Secrets: Portfolio of a Dragon(I forgot the D in
the original message)

In it, there are references to Carla Brooks(D's chief of security)
hiring runners to plant a bomb. It turns out that the run took place
entirely in VR, but the runners don't know this 'til after the fact.

Bai Shen
Message no. 9
From: Chipeloi chipeloi@***.nl
Subject: Adventure Idea
Date: Wed, 16 Feb 2000 23:25:20 +0100
COOLes idee i heard in an long wile!!!!

o man i would love to get into that adventure!!!!

(i'm an everquest adict real bad, i need an shot evey day!)


>snip

>In it, there are references to Carla Brooks(D's chief of security)
>hiring runners to plant a bomb. It turns out that the run took place
>entirely in VR, but the runners don't know this 'til after the fact.
>
>Bai Shen
>


i have played this adventure with an street sam without the jacks in his
head
worked fine realy good adventure

if you got more idee's like that tell me/us!!!!!


>>>>>if you think chipeloi is crasy just wait til you meet
me!<<<<
Message no. 10
From: Jinx jinx@*******.com
Subject: Adventure Idea
Date: Wed, 16 Feb 2000 19:27:58 -0600
On 16 Feb 00, at 10:09, dbuehrer@******.carl.org wrote:

> I got Everquest for Christmas and it's given me an idea.
>
> A software company makes an online simsense RPG wherein players log on and
> play a fantasy hero type character (warrior, wizard, ranger, rogue,
> etc).
> A combination of too many computers, talking together with
minimal
> restrictions, results in a UV host. ... But a small number of
> users who have high speed connections remain logged on, and in fact are
> locked on (they can't disconnect).
>
> His plan is to log
> the runners on to the game and have them shut down the game by beating it
> (the runners have to defeat a virtual dragon or succeed in a quest handed
> out by a god, or something).

If you like this idea and have not read "Wyrm" by Mark Fabi it is
highly recommended. The basic synopsis, for those who haven't, is
that there's a rogue AI virus that created and is running a super-
realistic MUD and has to be defeated by our hero who us using
total VR gear. Very neat book (and humorous to boot).

Jinx
Message no. 11
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Adventure Idea
Date: Tue, 09 May 2000 14:48:45 -0600
The characters are framed for a crime they didn't commit, and sentenced in
a corporate court for significant number of years. The characters are
hauled off to the corporate prison.

When the arrive they are not put into cells, but led into a white padded
room. They are then told that they are lucky to be part of a new prison
program, and will serve their term in suspended animation, at which point
knock out gas sprays from the walls and ceiling. Everything goes dark.

The characters wake up 50+ years in the future and are curtly released from
prison. All of their friends are dead. Everything is
different. Technology has advanced quite a bit, but life is still harsh
(energy weapons and personal shields, bio/cyberware enhancements that are
radical in design and concept, etc).

The characters are quickly hired for a job by a Mr. Johnson. He explains
that he's hiring them because he needs someone that nobody knows, and that
he has faith in their experience.

The characters are run through a typical adventure.

After the adventure is over, a corporate suit comes up to them and
congratulates them on winning the game, and thanks them for helping test
the corporation's new virtual reality game. The characters wake up in the
prison to find themselves being unplugged by technicians and nurses. The
corporation explains that since they agreed to, and successfully
participated in, testing the game (it was in itty bitty print down at the
bottom of some papers they signed after they were sentanced) they will be
released early, tomorrow in fact.
To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"What you are doing at the moment must be exactly what
you are doing at the moment--and nothing else."
Message no. 12
From: Yiannakos Yiannako@*******.edu
Subject: Adventure Idea
Date: Tue, 9 May 2000 16:58:09 -0400
----- Original Message -----
From: <dbuehrer@******.carl.org>

<SNIP>

I like it. Just a touch of "Demolition Man" , eh? I think it'd be fun.

---Dave ('s not here man)
Message no. 13
From: Phil Smith phil_urbanhell@*******.com
Subject: Adventure Idea
Date: Tue, 09 May 2000 22:00:05 GMT
I played trough a game like that once except it was in 2060 kind of. The GM
did not really know enough about the world to make it happen in reality.

I have just seem a film (the name of which I can't remember but it had
Christopher Lambert in it) where loads of hitmen working for a sindicate are
brought to a meeting in this prison and told that they have all in some way
screwed the sindicate over. They have 6 hours to kill everyone else. The
last three split 10 million between them; a cool premise for a run. Except
the film was a bit poor in places.

Phil
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Message no. 14
From: NaCl(aq) jed7466@******.isc.rit.edu
Subject: Adventure Idea
Date: Tue, 09 May 2000 18:15:37 -0400
Reminds me of a book I read called "Welcome to the Game" seems overcrowding is
a big problem, and there are not enough jobs, so people are assigned jobs. For
some reason the main characters don't get jobs and are forced to live off the
streets. Then they hear about the Game, which is a VR simulation that they
eventually participate in. Different ending, but the idea is similar. :)



--
NaCl(aq)
-------------
GCS(GAT) d>d-- s-:- a-->a? C++++ S E W+>W++ w PS? PE Y+ R+ tv-@ b+ DI+++ G
e>e+++ h>h+ r--- !y+**
Message no. 15
From: Simon and Fiona sfuller@******.com.au
Subject: Adventure Idea
Date: Wed, 10 May 2000 11:28:24 +1000
-----Original Message-----
From: dbuehrer@******.carl.org <dbuehrer@******.carl.org>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Wednesday, May 10, 2000 6:58 AM
Subject: Adventure Idea


>The characters are framed for a crime they didn't commit, and sentenced in
>a corporate court for significant number of years. The characters are
>hauled off to the corporate prison.


If your group is anything at all like mine, you wouldn't need to frame them,
just wait until they break the law for real. Otherwise, good story, I shall
breach any copyright you have on it :?)
Message no. 16
From: Peter Kristiansen sds@**.auc.dk
Subject: Adventure Idea
Date: Wed, 10 May 2000 09:07:55 +0200 (W. Europe Daylight Time)
On Tue, 9 May 2000, Phil Smith wrote:

> I played trough a game like that once except it was in 2060 kind of. The GM
> did not really know enough about the world to make it happen in reality.
>
> I have just seem a film (the name of which I can't remember but it had
> Christopher Lambert in it) where loads of hitmen working for a sindicate are
> brought to a meeting in this prison and told that they have all in some way
> screwed the sindicate over. They have 6 hours to kill everyone else. The
> last three split 10 million between them; a cool premise for a run. Except
> the film was a bit poor in places.

The name of the movie is "Mean Guns", and yes it is actually worth
seeing, if not for any other reason then just the idea for a game.

a

l
i
t
t
l
e

s
p
a
c
e

l
e
f
t

Just in case O;-)

We actually went through this too. Of course all weapons were removed
upon entering the building. But fortunately the good guys arranging this
little get-together provided alot for all of us. (Advice: Stay low).

The end was just too hillarious (never mind I already was dead at that
point). The rest of the group ended up with the Uber-Bad-Guy (Ice-T, in
the movie) and was handed a one shot pistol each (he also had one). Some
of the group shot one or two other, the rest wrestled the bad guy and
seized his gun. Pointed all three guns left with ammo at him, they
demanded to know which suitcase was filled with money (three with
money)in order to avoid the six filled with C-12. Yes I know a bit
excessive, but that's the way it usually is with that master, a bit
excessive but plenty of fun.

The uber bad guy didn't know which suitcase were money or explosives
(neither did he care as he knew he was supreme, and hence wouldn't die
no matter what). They demanded that he opened a suitcase, and they were
sure he would pick one with cash in it.. The GM rolled a dice. Wrong
number. The top of the building was blown clean of. Nobody survived.

Hmm.. whups.. I'm rambling. better go now.

--Peter (sds) Kristiansen--
SRC v0.22 SR1++ SR2+ SR3++ h+ b++(+) B--- UB+ IE+ RN+ W- dk+ sa++ ma++ sh
ad++ ri++ mc-- rk? m- gm M+ P
Message no. 17
From: Raveness Ravensbane ravenessravensbane@*****.com
Subject: Adventure Idea
Date: Wed, 10 May 2000 06:29:58 -0700 (PDT)
> The characters are framed for a crime they didn't
> commit, and sentenced in
> a corporate court for significant number of years.
> The characters are
> hauled off to the corporate prison.
>
> When the arrive they are not put into cells, but led
> into a white padded
> room. They are then told that they are lucky to be
> part of a new prison
> program, and will serve their term in suspended
> animation, at which point
> knock out gas sprays from the walls and ceiling.
> Everything goes dark.
>
> The characters wake up 50+ years in the future and
> are curtly released from
> prison. All of their friends are dead. Everything
> is
> different. Technology has advanced quite a bit, but
> life is still harsh
> (energy weapons and personal shields, bio/cyberware
> enhancements that are
> radical in design and concept, etc).
>
> The characters are quickly hired for a job by a Mr.
> Johnson. He explains
> that he's hiring them because he needs someone that
> nobody knows, and that
> he has faith in their experience.
>
> The characters are run through a typical adventure.
>
> After the adventure is over, a corporate suit comes
> up to them and
> congratulates them on winning the game, and thanks
> them for helping test
> the corporation's new virtual reality game. The
> characters wake up in the
> prison to find themselves being unplugged by
> technicians and nurses. The
> corporation explains that since they agreed to, and
> successfully
> participated in, testing the game (it was in itty
> bitty print down at the
> bottom of some papers they signed after they were
> sentanced) they will be
> released early, tomorrow in fact.
> To Life,
> -Graht

This goes into the Sadistic GM Tricks folder too...

I was on the list before and it reminds me of someone
who said they had their PCs doing runs and then the GM
ended the game with "And then everything is black and
white text comes up that says: (I don't remember it
exactly) End Program 076545978" The PCs were
characters of a video game the entire time...

====~Raveness

http://www.sova.net/trish/roleplaying/shadowrun/pocketsecretary/

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Message no. 18
From: abortion_engine abortion_engine@*******.com
Subject: Adventure Idea
Date: Wed, 10 May 2000 11:26:33 -0400
From: <dbuehrer@******.carl.org>
> The characters are framed for a crime they didn't commit, and sentenced in
> a corporate court for significant number of years. The characters are
> hauled off to the corporate prison.
>
> When the arrive they are not put into cells, but led into a white padded
> room. They are then told that they are lucky to be part of a new prison
> program, and will serve their term in suspended animation, at which point
> knock out gas sprays from the walls and ceiling. Everything goes dark.
>
> The characters wake up 50+ years in the future and are curtly released
from
> prison. All of their friends are dead. Everything is
> different. Technology has advanced quite a bit, but life is still harsh
> (energy weapons and personal shields, bio/cyberware enhancements that are
> radical in design and concept, etc).
>
> The characters are quickly hired for a job by a Mr. Johnson. He explains
> that he's hiring them because he needs someone that nobody knows, and that
> he has faith in their experience.
>
> The characters are run through a typical adventure.

And here's where I'd vary from your storyline. In mine, the characters would
wake up, find out that they've been in VR the entire time, and then be told,
"you were given a second chance at life, 50 years from now, and what's the
first thing you did? Committed a crime. You're going to jail. If you'd just
tried to live your life honestly, we'd have known you were rehabilitated,
known you were innocent or remorseful. But no..."

Just my thought.
Message no. 19
From: Yiannakos Yiannako@*******.edu
Subject: Adventure Idea
Date: Wed, 10 May 2000 11:34:57 -0400
----- Original Message -----
From: "abortion_engine" <abortion_engine@*******.com>

> And here's where I'd vary from your storyline. In mine, the characters
would
> wake up, find out that they've been in VR the entire time, and then be
told,
> "you were given a second chance at life, 50 years from now, and what's the
> first thing you did? Committed a crime. You're going to jail. If you'd
just
> tried to live your life honestly, we'd have known you were rehabilitated,
> known you were innocent or remorseful. But no..."

That's harsh, despicable, and cruel.

*cheersandapplause*

---Dave ('s not here man)
Message no. 20
From: Scot Hayworth scoth@*********.com
Subject: Adventure Idea
Date: Wed, 10 May 2000 10:44:57 -0600
I love it!!!!

Scot
The Frontier of our minds,
is the last place we find,
but maybe the first place we should go.

----- Original Message -----
From: "abortion_engine" <abortion_engine@*******.com>

> And here's where I'd vary from your storyline. In mine, the characters
would
> wake up, find out that they've been in VR the entire time, and then be
told,
> "you were given a second chance at life, 50 years from now, and what's the
> first thing you did? Committed a crime. You're going to jail. If you'd
just
> tried to live your life honestly, we'd have known you were rehabilitated,
> known you were innocent or remorseful. But no..."

That's harsh, despicable, and cruel.

*cheersandapplause*

---Dave ('s not here man)
Message no. 21
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: Adventure Idea
Date: Wed, 10 May 2000 10:59:13 -0600
abortion_engine wrote:

>And here's where I'd vary from your storyline. In mine, the characters would
>wake up, find out that they've been in VR the entire time, and then be told,
>"you were given a second chance at life, 50 years from now, and what's the
>first thing you did? Committed a crime. You're going to jail. If you'd just
>tried to live your life honestly, we'd have known you were rehabilitated,
>known you were innocent or remorseful. But no..."
>
>Just my thought.

ROTFLOL

To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"Today is the tomorrow you worried about yesterday ... and all is well."
Message no. 22
From: Phil Smith phil_urbanhell@*******.com
Subject: Adventure Idea
Date: Wed, 10 May 2000 20:52:38 GMT
But did the uber bad guy have platinum teeth? :)

Phil
________________________________________________________________________
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Message no. 23
From: Simon and Fiona sfuller@******.com.au
Subject: Adventure Idea
Date: Thu, 11 May 2000 11:50:40 +1000
-----Original Message-----
From: dbuehrer@******.carl.org <dbuehrer@******.carl.org>
To: shadowrn@*********.com <shadowrn@*********.com>
Date: Thursday, May 11, 2000 3:09 AM
Subject: Re: Adventure Idea


>abortion_engine wrote:
>
>>And here's where I'd vary from your storyline. In mine, the characters
would
>>wake up, find out that they've been in VR the entire time, and then be
told,
>>"you were given a second chance at life, 50 years from now, and what's the
>>first thing you did? Committed a crime. You're going to jail. If you'd
just
>>tried to live your life honestly, we'd have known you were rehabilitated,
>>known you were innocent or remorseful. But no..."
>>
>>Just my thought.
>
Then again, if they did it really badly, most of them dying and them
ultimately failing, maybe the message would be "Crime doesn't pay. Have a
cortex bomb."

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