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Message no. 1
From: Oliver Mathes <drizzt@**.TU-BERLIN.DE>
Subject: Adventures ?
Date: Thu, 15 Jul 1993 19:28:57 +0200
>>>>>[Hello everybody
Has anybody written up a SR adventure on his deck and is willing to
mail it to me? I from time to time have not the time to think of one
myself when my players are ready for another run.
Maybe sombody even has one in german?]<<<<<
-- <The so far NAMELESS decker> <18:07:93>

drizzt@**.tu-berlin.de
Message no. 2
From: Paolo Marcucci <marcucci@***.TS.ASTRO.IT>
Subject: Adventures
Date: Wed, 6 Oct 1993 11:12:36 MET
Are there some adventures on the Net? Where can I post some
of them?

Paolo
--
+--------------------------------------------------------------+
| Paolo Marcucci / marcucci@***.ts.astro.it / ASTRTS::MARCUCCI |
| Osservatorio Astronomico di Trieste, Italy |
| ------------------------------------------------------------ |
|
+--------------------------------------------------------------+
Message no. 3
From: Robert Sunderlage <87902166@******.UWW.EDU>
Subject: Re: Adventures
Date: Wed, 6 Oct 1993 13:11:01 CST
=> Are there some adventures on the Net? Where can I post some
=> of them?

Yes, I would like to know this too, as I am currently running a PBEM
game and have EVERYTHING on disk. When this adventure is over, I
would like to send it somewhere to share with the other GM's out there
so that they can be "cruel" to their players also. :) The problem
is that it will be VERY long (about 100 pages worth of stuff - including
all the E-mail letters to see how _I_ ran it + my GM notes)

Thanks for any information,
Cyclops

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Real Name: E-Mail Address: Major: |
| Robert Sunderlage 87902166@******.uww.edu Management & Computer Systems |
| **** The sooner you fall behind, the more time you have to catch up! **** |
| **** Always remember that a feature is only bug with seniority! **** |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Message no. 4
From: Gurth <jweste%smtp@******.HZEELAND.NL>
Subject: adventures
Date: Tue, 3 May 1994 15:10:59 +0200
Are there any adventures anyone can recommend? I'm not too great at
designing my own (usually I get some ideas, start designing, and stop
half-way through). I don't mean just the FASA-published adventures for
Shadowrun, but adventures also for other systems that I could adapt to
SR.
And, on a similar note, which adventures would you recommend _not_ to
play?


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Gurth + In this bright future +
+ (jweste%smtp@******.hzeeland.nl) + You can't forget your past +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Message no. 5
From: "Willard M. Cottrell" <UGCOTTRE@******.BITNET>
Subject: Re: adventures
Date: Tue, 3 May 1994 13:14:02 EDT
There are many little gamelits that can be expanded and adapted to
shadowrun in the back of Cyberpunk 2.0.2.0 as well as some pretty good
cyberware that can be adapted to shadowrun.

+-=--=--=--=--=--=--=--=--=--=--=--=--=-+-=--=--=--=--=--=---=--=--=--=--=--=-+
Willard Martin Cottrell | We should understand well that all
| things are the works of the
Bitnet: UGCOTTRE@****** | Great Spirit.
Internet: UGCOTTRE@*****.CIS.ECU.EDU | Black Elk, Oglala Souix
+-=--=--=--=--=--=--=--=--=--=--=--=--=-+-=--=--=--=--=--=---=--=--=--=--=--=-+
Message no. 6
From: S.Skabo@*****.utas.edu.au (nghtchld)
Subject: Adventures!!
Date: Wed, 24 Jul 1996 16:04:25 +1000 (EST)
In short i repeat my plea for at least some discussion on this topic...

Gurth (Nerpslord etc etc) wrote; Tue, 23 Jul 1996 12:27:22,

>The Jestyr said on 10:04/23 Jul 96...
>
>> Is this perhaps more appropriate for the NERPS list? Would this be an
>> appropriate NERPS project? Do we have an experienced NERPS person who
>> would co-ordinate it?
>
>The Project Leader speaks:
>
>For the moment, we need to finish Underworld, and the way it's looking now
>I'll just call it finished because nobody seems to be writing anything
>anymore (I'll make an announcement on NERPS about this), and then we'll
>need to talk about what the next project will be.
>

I propose that Advens already written by the numerous GMs on the list and
net in general simply write up these advens in a text format, perhaps using
PC labor to type up separate chapters etc to save time. I think it would in
general be an individual-players group initiative that could perhaps later
become more formalised into a NERPS/Nerpslike project.

I was hoping to see at least some minimal interest from this very active
list.... consider each of you the time you spend each day reading/writing
to the list and if a fractioon of that was spent each day simply
text-typing up an adventure then it would be painless and effficient (i
plan to write up my advens this way).

In short i repeat my plea for at least some discussion on this topic...

Thank you for your time....nc
Message no. 7
From: Helge Diernaes <ecocide@***.econ.cbs.dk>
Subject: Re: Adventures!!
Date: Thu, 25 Jul 1996 10:19:14 +0200 (METDST)
On Wed, 24 Jul 1996, nghtchld wrote:

> In short i repeat my plea for at least some discussion on this topic...

[snip]

> I was hoping to see at least some minimal interest from this very active
> list.... consider each of you the time you spend each day reading/writing
> to the list and if a fractioon of that was spent each day simply
> text-typing up an adventure then it would be painless and effficient (i
> plan to write up my advens this way).
>
> In short i repeat my plea for at least some discussion on this topic...
>
> Thank you for your time....nc

1. Who'd be hosting the Adventure Base?

2. How should they be categorised, who would be the final judge on
powerlevel, group size and difficulty?

In short, being host manager will require quite some time, unless the
manager simply sets up either a base containing links to daughters
maintained by authors :), or on his/her site simply makes a Base
structure categorising the authors, who then themselves will be judges of
their Adventures..

Also, should the incoming stuff be in HTML format, or just in the said
ASCII which might then be formatted by host manager?

Last, to make up an adventure is quite strenous if it has to be
distributed to a wider public - when I make one on a good day, 1 hour
goes by if deckers are not involved. Then I've got entertainment for
about 10 hours straight, which usually ends up taking 20 instead.
But to make them detailed on paper and not just on the fly ..:Q

How many sites are already running bases for adventures? Marcuccis has
some, and a year ago several new HP owners send out requests for advents..
I do not know how much they've got, but in case the content is indeed
very low, I guess some major motivation scheme has to be launched in
order to stimulate GM activity.
I for one have about 6 adventures ready, but to make them edible to a
wider public might take quite some effort :)

--
Sincerely,

Silhouette

* - _ _______----- ****
* ------- ________________________----------------- ****
*"Against stupidity, the Gods themselves contend in vain" ***
******** - Schiller *********
********************************
Message no. 8
From: Anders Ljung <Anders.Ljung@*******.SWIPNET.SE>
Subject: Adventures
Date: Sun, 10 Nov 1996 12:12:18 +0100
Time for me to do a little contribution to the list.

Which Shadowrun Adventure is the best? I would like to keep the minds of my
players busy, not their dice.
Message no. 9
From: Richard Jury <fro@***.AB.CA>
Subject: Re: Adventures
Date: Sun, 10 Nov 1996 03:44:32 -0700
At 12:12 11/10/96 +0100, you wrote:
>Time for me to do a little contribution to the list.
>
>Which Shadowrun Adventure is the best? I would like to keep the minds of my
>players busy, not their dice.

I really liked Dreamchipper..It seemed to have a good mix of action and
thinking, although my players flubbed both of those and I had to help them
a bit..but hey, what can you expect from a group that plays Magic:TG and
Rifts? ;)

*spoiler space*










If you don't have or haven't seen dreamchipper, this is the basic premise:

Corp A stole 3 special chips that gave the skills and persona's of a
historical figure from Corp B, they also stole the plans to make them.
Corp A gives a chip to 3 different people.
Runners are hired by Corp A to get the chips back.
The reason teh chips were stolen is so Corp A goes bankrupt and Corp B can
buy them out..I think.

One chip was Cleopatra, and that went to the female rigger from the hit
team, who turns into a social butterfly, one went to some guy that tried to
unite all the gangs in the barrens (Napolean), and the other went to the
street sam who started killing prostitutes like it was going out of style
(Jack the ripper)

By far the hardest part of the adventure for the runners was the suprise
attack in teh bar by JR and his orks (some of corp A's baddies). JR will
be head of the simsense division if Corp A takes over B. I had to tone
this one down majorly, or else my players would have all been toast. Aside
from that, it took a good bit of sluething and some gunplay. I enjoyed it,
and I think the players did too.

Fro-the-why-am-I-typing-huge-emails-at-3:30-am-assistant-fearless-leader.
Message no. 10
From: Bull <chaos@*****.COM>
Subject: Re: Adventures
Date: Sun, 10 Nov 1996 05:53:54 -0500
>Time for me to do a little contribution to the list.
>
>Which Shadowrun Adventure is the best? I would like to keep the minds of my
>players busy, not their dice.
>
Then you don't want "Missing Blood"...:) Seems we killed everyone we met on
that run... ZOf course, we were running with the most blood-viscious gamers
you'ld ever want to meet...

I like Mecurial, just because... and Dragon Hunt had plenty of thinkin' and
not a whole lotts combat, if your players play it right...

-Bull-the-doesn't-fire-a-shot-unless-it-can-be-helped-decker-turned-GM


=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= =
= chaos@*****,com =
= =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"You could use a good Kiss!"
-Han Solo, "Star Wars"
<a corrected quote>
Message no. 11
From: Gurth <gurth@******.NL>
Subject: Re: Adventures
Date: Sun, 10 Nov 1996 12:34:51 +0100
Anders Ljung said on 12:12/10 Nov 96...

> Which Shadowrun Adventure is the best? I would like to keep the minds of my
> players busy, not their dice.

Elven Fire. I don't have (m)any of the adventures published the past 2
years or so, so I can't say whether they're better, but from the ones I
have run, Elven Fire was easily the best one (although more attention
could have been paid to putting all the data on the maps -- "The punks'
vehicles initially follow the path shown by the large arrow." but there's
no arrow at all on the map. Still, that's a very minor complaint.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Don't be stupid, Beavis. There's always been TV; there's just more
channels now.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 12
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Adventures
Date: Sun, 10 Nov 1996 12:24:21 -0800
> > Which Shadowrun Adventure is the best? I would like to keep the minds of my
> > players busy, not their dice.

I'd have to say that Dreamchipper has been my favorite.
I've run it for four different groups now, and it has always been a
challenge.
Mercurial runs a close second place, while for Advanced players Divided
Assets can be a good test of their creativity. <Or frustration level if
they get anxious! :-)>

Steven A. Tinner
Message no. 13
From: The Crucible <crucible@******.MUR.CSU.EDU.AU>
Subject: Re: Adventures
Date: Mon, 11 Nov 1996 09:28:16 +1100
> At 12:12 11/10/96 +0100, you wrote:
> >Time for me to do a little contribution to the list.
> >
> >Which Shadowrun Adventure is the best? I would like to keep the minds of my
> >players busy, not their dice.
>
> I really liked Dreamchipper..It seemed to have a good mix of action and
> thinking, although my players flubbed both of those and I had to help them
> a bit..but hey, what can you expect from a group that plays Magic:TG and
> Rifts? ;)
>

Yet again I will mention that -my- group plays mtg -and- rifts among
other things and we seem to do alright at shadowrun.... so ner :P

Crucible
Message no. 14
From: Fastjack <uc298@*****.UNICAN.ES>
Subject: Re: Adventures
Date: Mon, 11 Nov 1996 09:00:10 +0100
On Sun, 10 Nov 1996, Gurth wrote:

> Anders Ljung said on 12:12/10 Nov 96...
>
> > Which Shadowrun Adventure is the best? I would like to keep the minds of my
> > players busy, not their dice.
>
> Elven Fire. I don't have (m)any of the adventures published the past 2
> years or so, so I can't say whether they're better, but from the ones I
> have run, Elven Fire was easily the best one (although more attention
> could have been paid to putting all the data on the maps -- "The punks'
> vehicles initially follow the path shown by the large arrow." but there's
> no arrow at all on the map. Still, that's a very minor complaint.)
>

Nope!Gurth,this time i dont think as you.I have Elven Fire,and said my
players i never master that adventure.The encounters are good,but...

I prefer Ivy&Chrome.Good work for roleplay,and a climax end.Harlequin is
very good too,but Elven fire...
Message no. 15
From: 'Spaceman' WD Lee <spaced@*.WASHINGTON.EDU>
Subject: Re: Adventures
Date: Tue, 12 Nov 1996 08:57:23 -0800
I never run adventures straight out of the book, but use them as
springboards for ideas (like turning Dead something from Shadows of
Underworld into a hit on Gov. Shultz in 2056...), so I'm not sure if this
will help you. The best runs/ideas from the few published adv. were from
Ivy & Chrome and Total Eclipse. I've used the character of Maria
Mercurial, but in a way totally unrelated to the adv.
Total Eclipse was one of the first adv we ever ran with this
group, and they still talk about that mondo spider spirit thingy......

The Spaceman |God said, "Let there be light." And God
spaced@*.washington.edu |separated the light from the dark. And
Check out the Bill Page! |did two loads of laundry. -Genesis 1:2.5
http://weber.u.washington.edu/~spaced/bill.html
GCC/GL d- s:++ a-- C++ U+ P+ L>L++ !E W++ N++ o+ K w !O M-- V--
PS+ PE Y+ PGP t 5++ X+ R+ tv b+++ DI+ D+ G+ e+ h r z+
MPA/SH/TA S G Q+ 666 y W C++ N+ PEC+++ Dr
Message no. 16
From: Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Adventures
Date: Tue, 12 Nov 1996 09:11:47 -0800
> I never run adventures straight out of the book, but use them as
> springboards for ideas
[snip]

I agree, they're WAY too constricting...and usually my group finds some way to
completely screw up the proposed plot or at least take some path thats 90
degrees off from where the book thinks/dictates they'll go..

> Total Eclipse was one of the first adv we ever ran with this
> group, and they still talk about that mondo spider spirit thingy......

Ahhh...a classic...I remember when one of the runners in my group said "wait a
minute, lets just see whats going to happen when they finish playing...." Oh,
wait that was me! You'd have thought 3 mages (2 vampires and a shape-changer,
not the new rules, old, straight-from-the-book-undiluted ones) would have done
better...It's a good thing it was just a "For Kicks" group.
>
> The Spaceman
[snip]

-Zim
Message no. 17
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Adventures
Date: Wed, 13 Nov 1996 14:00:52 -0800
> > I never run adventures straight out of the book, but use them as
> > springboards for ideas
> I agree, they're WAY too constricting...and usually my group finds some way to
> completely screw up the proposed plot or at least take some path thats 90
> degrees off from where the book thinks/dictates they'll go..

Well, yeah!
But that's half the fun!
Trying to finish an adventure once the runners have gone down a rabbit
trail is an ancient GM challenge.
If my Players aren't making me rewrite everything on the fly, I don't
feel like we're really playing Shadowrun. :-)


SPOILERS BELOW


Personal Favorite: We're playing Queen Euphoria, and the team kindnaps
the main NPC like they're supposed to.
Then one of the bright boys gets the idea that they could probably keep
this going for some time.
So after they return QE to the corp, they snatch her again.
They offer to ransome her to both the original corp, and the other corp
that's trying to extract her.
They get a down payment from both, then release her to a third corp!!

Of course this made them persona not grata with all three corps, and
their lives were quite interesting for a long time, but it was a well
thought out plan, and while it throught the whole Bug plot off track, it
was very enjoyable for everyone nontheless.

Steven A. Tinner
Message no. 18
From: Jarrod D Steeley <tinyskullhane@****.COM>
Subject: Adventures
Date: Tue, 14 Jan 1997 20:48:54 EST
I would appreciate anybody sending me adventures or even entire campains
they masde up. Send them to tinyskullhane@****.com.

Tiny Skull Hane <Tulsa,OK USA>
--------------------------------------------------------------------------------------------------------------
SID LIVES, Elvis is dead.
--------------------------------------------------------------------------------------------------------------
Message no. 19
From: Dark Avenger <Avenger@********.DEMON.CO.UK>
Subject: Re: Adventures
Date: Wed, 15 Jan 1997 02:36:59 +0000
In article <19970114.155732.4654.0.tinyskullhane@****.com>, Jarrod D
Steeley <tinyskullhane@****.COM> writes
>I would appreciate anybody sending me adventures or even entire campains
>they masde up. Send them to tinyskullhane@****.com.

OK,

<rummages around in hard drives for 160+mb of files>

<grin>


--
__ \ | \
| | _` | __| | / _ \ \ \ / _ \ __ \ _` | _ \ __|
| | ( | | < ___ \ \ \ / __/ | | ( | __/ |
____/ \__,_|_| _|\_\ _/ _\ \_/ \___|_| _|\__, |\___|_|
A dark shadow in a dark world |___/
Message no. 20
From: GRANITE <granite@**.NET>
Subject: Re: Adventures
Date: Tue, 14 Jan 1997 23:12:14 -0700
> From: Dark Avenger <Avenger@********.DEMON.CO.UK>
Send them to tinyskullhane@****.com.
>
> OK,
>
> <rummages around in hard drives for 160+mb of files>
>
> <grin>

He is not joking...If you ask for anything from DA specify how much
drive space you are willing to commit....Lest ye be blasted...You
have been warned...
-------------------------------GRANITE
=================================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 21
From: Jarrod D Steeley <tinyskullhane@****.COM>
Subject: Adventures!!!
Date: Wed, 15 Jan 1997 22:19:54 EST
That is right I am asking people send me adventures. I really suck at
writing adventures. Please send them to me.
Message no. 22
From: Fro <fro@***.AB.CA>
Subject: Re: Adventures!!!
Date: Wed, 15 Jan 1997 20:27:36 -0700
At 22:19 1/15/97 EST, you wrote:
>That is right I am asking people send me adventures. I really suck at
>writing adventures. Please send them to me.

Do a websearch. Goto Paolo's page, goto BlackJack's page. Read a novel,
get some inspiration. Just quit trying to leech off us. Go read the FAQ's
at http://www.geocities.com/area51/6112/lists.html for more resources.

Fro,the-one-who-hates-leechers
Message no. 23
From: Airk <jfrank@*****.COM>
Subject: Re: Adventures!!!
Date: Thu, 16 Jan 1997 16:03:52 -0700
Jarrod D Steeley wrote:
>
> That is right I am asking people send me adventures. I really suck at
> writing adventures. Please send them to me.

You don't need to spend a buncha time writing em... it's really easy to
create a big plot out of the simplest things. For example, I start out a
new player on a 787 with a buncha terrorists and as we've gone along
I've thought of more and more details and would like to think that I
could write an adventure book now ;) Blah blah blah..

--
Airk
comic-collector-shadowrun-freak-extraordinaire
Message no. 24
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Adventures!!!
Date: Fri, 17 Jan 1997 13:57:03 +0000
|
|Jarrod D Steeley wrote:
|>
|> That is right I am asking people send me adventures. I really suck at
|> writing adventures. Please send them to me.
|
|You don't need to spend a buncha time writing em... it's really easy to
|create a big plot out of the simplest things. For example, I start out a
|new player on a 787 with a buncha terrorists and as we've gone along
|I've thought of more and more details and would like to think that I
|could write an adventure book now ;) Blah blah blah..

That sounds kinda familiar....

Ahhhhh... Yes.... Sam Verner...

(That's how he got involved with Ghost, Kham, Dodger and co....)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 25
From: John Chesser <shaggy68@*******.COM>
Subject: Adventures
Date: Mon, 3 Feb 1997 20:17:58 -0600
I just wanted some help on finding a published adventure for a mainly
street sam players. I prefer something with minimal magic. Which one
would be the best to get?

P.S. I own 13 books just not any adventures so you don't have to tell me to
make Mike happy. :-)
Message no. 26
From: Gurth <gurth@******.NL>
Subject: Re: Adventures
Date: Tue, 4 Feb 1997 11:51:46 +0100
John Chesser said on 20:17/ 3 Feb 97...

> I just wanted some help on finding a published adventure for a mainly
> street sam players. I prefer something with minimal magic. Which one
> would be the best to get?

Most SR adventures are aimed at a mix of PC types, but you should be able
to play (almost) any of them without magician PCs (or with only magician
PCs). However, a good one in this respect, if you ask me, is A Killing
Glare because it has quite a large part of the adventure devoted to an
urban brawl match -- superb sammy terrain :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Trying to protect my unity.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 27
From: Bull <chaos@*****.COM>
Subject: Re: Adventures
Date: Tue, 4 Feb 1997 06:33:23 -0500
At 11:51 AM 2/4/97 +0100, Gurth babbled:
>John Chesser said on 20:17/ 3 Feb 97...
>
>> I just wanted some help on finding a published adventure for a mainly
>> street sam players. I prefer something with minimal magic. Which one
>> would be the best to get?
>
>Most SR adventures are aimed at a mix of PC types, but you should be able
>to play (almost) any of them without magician PCs (or with only magician
>PCs). However, a good one in this respect, if you ask me, is A Killing
>Glare because it has quite a large part of the adventure devoted to an
>urban brawl match -- superb sammy terrain :)
>
Also Dragon-Hunt would be a good candidate for a low magic module... In
fact, you can run that with little or no combat as well...

Of course, most of the modules I can think of (Including DH, A killing
Glare, and maybe Mecurial) are all OOP (out of print)...:(

I'm not sure, but Dream Chipper might be another one...

Bull
--
Bull-the-cuddly-Star-Wars-loving-ork-decker

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****.com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

Almost There!
Message no. 28
From: John Chesser <shaggy68@*******.COM>
Subject: Re: Adventures
Date: Tue, 4 Feb 1997 14:16:49 -0600
> >Most SR adventures are aimed at a mix of PC types, but you should be
able
> >to play (almost) any of them without magician PCs (or with only magician
> >PCs). However, a good one in this respect, if you ask me, is A Killing
> >Glare because it has quite a large part of the adventure devoted to an
> >urban brawl match -- superb sammy terrain :)

I'll check it out. An urban brawl match would be perfect.

> Also Dragon-Hunt would be a good candidate for a low magic module... In
> fact, you can run that with little or no combat as well...
>
> Of course, most of the modules I can think of (Including DH, A killing
> Glare, and maybe Mecurial) are all OOP (out of print)...:(
>
> I'm not sure, but Dream Chipper might be another one...
>
> Bull

Out of Print? All of those? I guess I'll have to look around. What about
some that are still in print that I can order or buy at a book store?

Thanks for everyones help so far!
Message no. 29
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Adventures
Date: Tue, 4 Feb 1997 17:01:10 -0500
> I just wanted some help on finding a published adventure for a mainly
> street sam players. I prefer something with minimal magic. Which one
> would be the best to get?

Dream Chipper is excellent.
Dragon Hunt is good.

AVOID - NEED MAGIC - Queen Euphoria, Universal Brotherhood/Missing Blood,
or any other insect spirit adventures.
AVOID - NEED MAGIC - Bottled Demon

I'm sure they're are others.
If you can find them, some of the older White Wolf and Challenge mags had a
few one player adventures in them.
Some were for CP2020, but they converted easily to SR.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com./users/bluewizard
"It's your favorite! Applesauce and medecine!"
Message no. 30
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Adventures
Date: Wed, 5 Feb 1997 13:33:18 GMT
> > I just wanted some help on finding a published adventure for a mainly
> > street sam players. I prefer something with minimal magic. Which one
> > would be the best to get?
The problem is 'in print'. Quite a few can be done without magic, one
or two involving fairly nasty magic in places (eg DNA/DOA's astral)
can be done without simply because the heavy astral army is
irrelevant if you never use magic or perception!

-----
Note this is going to have to be spoilers in order to discuss things.

> AVOID - NEED MAGIC - Queen Euphoria, Universal Brotherhood/Missing Blood,
> or any other insect spirit adventures.
Yeah, and although 'the UB round 2' is easily done firepower wise by
mundanes a good magician would make working out whats going on a
whole lot safer.

> AVOID - NEED MAGIC - Bottled Demon
>

Ok super tuesday and shadows of the underworld.
this covers 10 adventures.
The two that involve bugs are out without astral perception. And the
Californian one and 'Ghost story' would be real difficult.

COD could be fun :) so much harder to work out whats really going on
:)
Political poison could be done, i don't care about the bad guy,
bullets cure him best :)
The New york one has a grand 1 sorcery adept in it, and he's not very
hard so easy sammie territory.
'Dry run' doesn't need magic, though a decker would be an enormous
asset. (though not vital more useful than a mage).
I don't think the magical opposition in the kiddnapping one is that
hot, but haven't looked at it recently.

You should be able to use about half of them at least, though
timelines could be a problem, they are probably out of print as a
result but might be a lot easier to find in stock than the older
stuff.

Assuming you can convert them to suit your campain the adventures for
the Companion that are about to come out are i would have thought
unlikely to have that much magic in them, mages in gangs and docwagon
HRT teams at least i would expect to be Ultra rare. (Docwagon would
keep them at base far more useful, much lower risk) but until they
come out only Mike and maybe one or two others might know for sure.

Mark
Message no. 31
From: Technomancer <arvanit@***.UCH.GR>
Subject: Re: Adventures
Date: Wed, 5 Feb 1997 16:23:26 +0200
On Tue, 4 Feb 1997, Bull wrote:

> At 11:51 AM 2/4/97 +0100, Gurth babbled:
> >John Chesser said on 20:17/ 3 Feb 97...
> >
> >> I just wanted some help on finding a published adventure for a mainly
> >> street sam players. I prefer something with minimal magic. Which one
> >> would be the best to get?
>
> I'm not sure, but Dream Chipper might be another one...
>

Yep, Dream Chipper can be easily completed without a magician (and is more
fun to the GM that way).

*********************************************************************
* Technomancer * Modesty is one of my countless virtues *
* arvanit@***.uch.gr *
* http://www.csd.uch.gr/~arvanit/ *
*********************************************************************
Message no. 32
From: John Chesser <shaggy68@*******.COM>
Subject: Re: Adventures
Date: Thu, 6 Feb 1997 14:08:03 -0600
Thank you everyone who helped me out (Gurth, Bull, Steven Tinner, Mark
Steedman, Technomancer) I hope to soon pick up an adventure book and now I
have an idea of which one(s).
John
Message no. 33
From: Rip Claw <joe-orc@****.COM>
Subject: Adventures
Date: Thu, 27 Feb 1997 22:23:22 EST
To Matt Lee or anyone else interested,
does any body here have the Earth Dawn book Parlainth? If so I would like
to know if it's really any good.

Are the things that we see or have seen real, or simply part of a dreamly
dream?
Message no. 34
From: Gurth <gurth@******.NL>
Subject: Re: Adventures
Date: Sat, 1 Mar 1997 11:56:38 +0100
Rip Claw said on 22:23/27 Feb 97...

> does any body here have the Earth Dawn book Parlainth? If so I would like
> to know if it's really any good.

The Parlainth boxed set? IMHO it's a pretty good addition to ED, if you
want to set a campaign in Parlainth anyway.

> Are the things that we see or have seen real, or simply part of a dreamly
> dream?

You tell me :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
They all are.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 35
From: Tim Kerby <drekhead@***.NET>
Subject: Adventures
Date: Wed, 19 Aug 1998 13:57:52 -0400
In the Sunday seminar at GenCON (The SR Q&A) Mike asked the audience
what type of adventures they preferred. The choices were the one-shot
adventures like Maria Mecurial, Ivy & Chrome, etc., or the new track
style adventures like Shadows of the Underworld.

>From my perspective, the reaction seemed to be mixed, as I saw
enthusiasm for both.

What type of adventures do you like?

Personally, I like the one-shot adventures, because I have limited
time to design my own. I often have a campaign in mind, and can fit
the adventures in with little or no preparation. I can see why the
one-shot's are not economically viable though. They have no replay
value. Faced with spending $12 on an adventure that will be used
once, or $18 on a sourcebook than can be used repeatedly leads most
gamers to buy the sourcebook.

I have other opinions of a better way, but I'll save that for after I
see what the rest of you think.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
Message no. 36
From: Patrick Goodman <remo@***.NET>
Subject: Re: Adventures
Date: Wed, 19 Aug 1998 13:22:39 -0500
>Personally, I like the one-shot adventures, because I have limited
>time to design my own. I often have a campaign in mind, and can fit
>the adventures in with little or no preparation.

I tend to favor these as well, as I can generally integrate them with
what I'm doing with little effort if I don't have time to work one out
on my own.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 37
From: Drew Curtis <dcurtis@***.NET>
Subject: Re: Adventures
Date: Wed, 19 Aug 1998 14:31:44 -0400
On Wed, 19 Aug 1998, Patrick Goodman wrote:

> >Personally, I like the one-shot adventures, because I have limited
> >time to design my own. I often have a campaign in mind, and can fit
> >the adventures in with little or no preparation.
>
> I tend to favor these as well, as I can generally integrate them with
> what I'm doing with little effort if I don't have time to work one out
> on my own.
>

I'm a fan of both. I'm looking forward to the Arcology adventure because
I won't have to do any preparation other than read it. I liked Blood in
the Boardroom because it gave me some good ideas as to how to integrate
the events with my own campaign.

Drew Curtis, President, Digital Crescent, Incorporated
http://www.dcr.net (502) 226 3376 Internet and Software Design services.
Offering dial-up Access from Frankfort to Louisville and all points between.
Message no. 38
From: Jhary-a-Conel <Jhary-a-Conel@***.NET>
Subject: Re: Adventures
Date: Wed, 19 Aug 1998 21:38:14 +0200
On 19 Aug 98, at 13:57, Tim Kerby wrote:

> In the Sunday seminar at GenCON (The SR Q&A) Mike asked the audience
> what type of adventures they preferred. The choices were the one-shot
> adventures like Maria Mecurial, Ivy & Chrome, etc., or the new track style
> adventures like Shadows of the Underworld.
[snip]
> What type of adventures do you like?

Asking a collector like me (who buys every bit FASA throws at the
market, tells everybody to Buy The Books and Make Mike Happy
and not even receiving a hardcover for that (*sigh*)) is somewhat
fruitless, as I buy both types anyway :-)

On a second thought, I _use_ both types in the same way, too: As
source for inspiration for my campaign. I haven't played an adventure
"by the book" so far as long as I can remember, and am not planning
to do so. But I can include plotlines of adventures and sourcebooks
into my plotline, as additional plotlines hindering my players, red
herrings, or opener for some other plot.

Just the speed FASA hands out the modules/module-sourcebook-
merges recently is worrysome (Hm... if I take a second job to be able
to buy all the stuff? Hm...)


Jhary
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |"There's no |
| / /_/ ____/ | Jhary-a-Conel@***.net |underestimating the |
| \___ __/ | ICQ#: 7 517 216 |intelligence of |
|==== \_/ ======| *Wearing hats is just a way of life* |the American |
|LOGOUT FASCISM!| - Me |public." |
+------------- http://www.informatik.uni-oldenburg.de/~jhary ---(H.L.Mencken)-+
Message no. 39
From: NightLife <habenir@*****.UC.EDU>
Subject: Re: Adventures
Date: Wed, 19 Aug 1998 23:43:44 -0400
At 01:57 PM 8/19/98 -0400, you wrote:
>In the Sunday seminar at GenCON (The SR Q&A) Mike asked the audience
>what type of adventures they preferred. The choices were the one-shot
>adventures like Maria Mecurial, Ivy & Chrome, etc., or the new track
>style adventures like Shadows of the Underworld.
>
>>From my perspective, the reaction seemed to be mixed, as I saw
>enthusiasm for both.
>
>What type of adventures do you like?

Seeing as to how the tracks don't provide sh*t, and Queen Euphoria is my
all time favorite one shot have it all the way.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

"I am telling you nothing - merely asking you to remember that death come in
many shades. Some are harsh and infinitely painful to look upon; others can
be
as peaceful and beautiful as the setting sun. I am an artist, and many colors
lie on upon my palette. Let me paint him a rainbow, and give you the means to
decide where it ends."

Erik from the book Phantom.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 40
From: Randy Nickel <LrdDrgn@***.COM>
Subject: Re: Adventures
Date: Thu, 20 Aug 1998 02:20:50 EDT
In a message dated 8/19/98 10:58:11 AM Pacific Daylight Time, drekhead@***.NET
writes:

> What type of adventures do you like?
>
> Personally, I like the one-shot adventures, because I have limited
> time to design my own. I often have a campaign in mind, and can fit
> the adventures in with little or no preparation. I can see why the
> one-shot's are not economically viable though. They have no replay
> value. Faced with spending $12 on an adventure that will be used
> once, or $18 on a sourcebook than can be used repeatedly leads most
> gamers to buy the sourcebook.
>

I prefer the old way. Like Euphoria, Mercurial, Dark Anger, Elven Fire (which
I still can not find anywhere!!!!).

I can often make advertures off of events that occur within those modules with
the left over NPCs.

Otter
Message no. 41
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Adventures
Date: Thu, 20 Aug 1998 16:32:11 +1000
Randy Nickel writes:
> I prefer the old way. Like Euphoria, Mercurial, Dark Anger, Elven
> Fire (which
> I still can not find anywhere!!!!).

You're welcome to make offers for my copies... :) (Not that I'd accept, but
it's always interesting to hear the offers)

--
Duct tape is like the Force: There's a Light side, a Dark side, and it
binds the Universe together.
Robert Watkins -- robert.watkins@******.com
Message no. 42
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: Adventures
Date: Thu, 20 Aug 1998 11:05:57 EDT
In a message dated 8/19/98 1:58:09 PM Eastern Daylight Time, drekhead@***.NET
writes:

> What type of adventures do you like?

I would really like to see a combination of the two adventure types. Perhaps a
$15 book that has 2 complete modules in it, plus a good section devoted to
possible tracks that could occur.

I like having ready to go modules, but FASA seems to have been getting away
from this. It is ashame that "Running Short" was pretty much canned. I was
looking forward to it. ::sigh::

-Bandit
Message no. 43
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Adventures
Date: Thu, 20 Aug 1998 11:15:10 -0400
On 20 Aug 98, at 11:05, M. Sean Martinez wrote:

> I would really like to see a combination of the two adventure types.
> Perhaps a $15 book that has 2 complete modules in it, plus a good section
> devoted to possible tracks that could occur.

Ok, I said in my original message that I had an idea how it should be
done, and this is it. Great minds think alike... :)

This would be the perfect solution, IMHO. It would provide the best
of both worlds, and it would be economically viable. The track part
of the book would give it replay value, and the ready to go modules
appeals to those of us (like myself) that do not always have the time
to prepare something.

I plan to e-mail Mike Mulvihill (FASAMike@***.com) and tell him how I
feel about this idea. If you agree, I suggest you do the same. At the
very least, the responses to the list indicate that most of us like
the ready-made adventures, so tell Mike about it.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
Message no. 44
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: Adventures
Date: Thu, 20 Aug 1998 11:51:29 EDT
In a message dated 8/20/98 11:15:51 AM Eastern Daylight Time, drekhead@***.NET
writes:

> Ok, I said in my original message that I had an idea how it should be
> done, and this is it. Great minds think alike... :)
:)

> This would be the perfect solution, IMHO. It would provide the best
> of both worlds, and it would be economically viable.

I totaly agree and I am really surprised FASA had not thought of it before.

> I plan to e-mail Mike Mulvihill (FASAMike@***.com) and tell him how I
> feel about this idea. If you agree, I suggest you do the same. At the
> very least, the responses to the list indicate that most of us like
> the ready-made adventures, so tell Mike about it.

I will e-mail him and post to the AOL GCS hoping to get more intreast.

-Bandit
Message no. 45
From: bryan.covington@****.COM
Subject: Re: Adventures
Date: Thu, 20 Aug 1998 12:45:42 -0400
> > I would really like to see a combination of the two adventure types.
> > Perhaps a $15 book that has 2 complete modules in it, plus a good
> section
> > devoted to possible tracks that could occur.
>
Or even something along the lines of Missions. That one
had 4 short adventures for various types of PC groups (IIRC Cops, UCAS
military, Docwagon and Corp Sec I think).
Something like this with 4 oneshots or 4 loosely tied in
adventures would be cool. The other neat thing about Missions was that
all the games were written to a different style of running. Some (UCAS)
had lots of "Tell it to the straight" sections, while others (Corp Sec)
had none of those and was a pretty "by the seat of your pants" style
module.
I'll probably never use any of them but it was an
interesting book and I think a good idea for future books. I'd like to
see one with standard shadowrunner type modules. Either short ones or in
depth stories with none of the hand holding that most of the modules
have (ie no "tell it to them straights").
Message no. 46
From: GRANITE <granite@**.NET>
Subject: Re: Adventures
Date: Thu, 20 Aug 1998 21:12:11 -0700
> What type of adventures do you like...

Personally I prefer the prepared adventure a lot more than the hook
or brainstorming fodder for your game type of stuff..Frankly there
are portions of some adventures that can be used a multitude of
times..Certain characters as well as places can become a staple
element of the freeform portions of a campaign..I would prefer to
draw my bits and pieces from a fully formed product..Plus if a Player
purchases the module and cheats it becomes very evident very
quickly..With the plot hook I can hardly blame a player for reading
part of the source material they go out and pay for..Of course they
should respect the GM/Game itself enough not to do this..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
See Them Driven Before You,
And To Hear The Lamentation Of Their Women. -Conan
I Am The LAW! -JD
Message no. 47
From: Jeffrey Jones <whitebuddha@*****.COM>
Subject: Re: Adventures
Date: Fri, 21 Aug 1998 06:15:12 -0700
---GRANITE <granite@**.NET> wrote:
>
> > What type of adventures do you like...
>
> Personally I prefer the prepared adventure a lot more than the hook
> or brainstorming fodder for your game type of stuff..Frankly there
> are portions of some adventures that can be used a multitude of
> times..Certain characters as well as places can become a staple
> element of the freeform portions of a campaign..I would prefer to
> draw my bits and pieces from a fully formed product..Plus if a Player
> purchases the module and cheats it becomes very evident very
> quickly..With the plot hook I can hardly blame a player for reading
> part of the source material they go out and pay for..Of course they
> should respect the GM/Game itself enough not to do this..
> --------------------------------GRANITE
> "Rock Steady"

> And To Hear The Lamentation Of Their Women. -Conan
> I Am The LAW! -JD
>


yeah...this from the guy who typed a 50 page tome for the earthdawn
tourney at gencon...and then expected us to read it!
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
Message no. 48
From: GRANITE <granite@**.NET>
Subject: Re: Adventures
Date: Fri, 21 Aug 1998 11:44:05 -0700
> yeah...this from the guy who typed a 50 page tome for the earthdawn
> tourney at gencon...and then expected us to read it!

ROFLOL...hey..That was what the briefing was for ;P
Anyway..It was complete and left nothing that needed to be guessed at
by the Judges :) The print was big too :P

Oh and welcome to the list :)
Everyone meet one of the other FASA GC Judges ....
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
Understanding is a three edged sword. - Kosh
What is best in life?
To Crush Your Enemies,
See Them Driven Before You,
And To Hear The Lamentation Of Their Women. -Conan
I Am The LAW! -JD

Further Reading

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