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Message no. 1
From: "Gurth" <gurth@******.nl>
Subject: Re: adventures for starting PCs
Date: Sun, 10 Dec 1995 12:05:06 +0100
adam@***.cosmos.ab.ca said on10 Dec 95...

> Whats a good starting level published adventure?

Just about anything except Harlequin's Back or Imago, I think. The first
adventure I myself ran was Dragon Hunt, which turned out quite OK. It's a
nice mix of investigation and firefights, which makes me say it's good for
starting players to get to grips with the way SR expects them to behave.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
...and grow up just like them
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 2
From: Justin Thomas <Justin.C.Thomas-1@**.umn.edu>
Subject: Re: adventures for starting PCs
Date: Sun, 10 Dec 95 11:23:22 -0600
At 06:06 AM 12/10/95 -0500, you wrote:
>adam@***.cosmos.ab.ca said on10 Dec 95...
>
>> Whats a good starting level published adventure?
>
>Just about anything except Harlequin's Back or Imago, I think. The first
>adventure I myself ran was Dragon Hunt, which turned out quite OK. It's a
>nice mix of investigation and firefights, which makes me say it's good for
>starting players to get to grips with the way SR expects them to behave.
>

Hmmm, I myself have never bought a premade adventure. I find it
much funner to create my own adventure. Well, I guess it depends on your
experience and creativity but I suggest that everyone should give it a try.
It really doesn't require that much time, just a frame in the head and
possibly a couple maps in a notebook.

I also suggest trying to create on "on the fly" Just adapt and create the
scenario as you go along... This method is a little more difficult and you
have to be VERY careful of munchins finding loopholes in your logic...but
hey you the GM...

My thoughs...
******************************
Justin Thomas
"Farr"
Email:
thom0767@****.tc.umn.edu
or if that doesn't work
Justin.C.Thomas-1@**.umn.edu
or
justin.thomas@*********.mn.org
Message no. 3
From: "'Spaceman' WD Lee" <seventh@*.washington.edu>
Subject: Re: adventures for starting PCs
Date: Sun, 10 Dec 1995 16:52:42 -0800 (PST)
On Sun, 10 Dec 1995, Justin Thomas wrote:

> >adam@***.cosmos.ab.ca said on10 Dec 95...
> >
> >> Whats a good starting level published adventure?
> >
> >Just about anything except Harlequin's Back or Imago, I think. The first
>
> I also suggest trying to create on "on the fly" Just adapt and create the
> scenario as you go along... This method is a little more difficult and you
> have to be VERY careful of munchins finding loopholes in your logic...but
> hey you the GM...
>
I'm not really sure about most of the published
adventures, as I tend to run on the fly. However, Ivy & Chrome worked
extremely well with my group (two sams, a PA, a mage, and a shaman at the
time), especially since I just got the Aztlan sourcebook, and it ties in
well with that. Try it, although it is a tad old.

Good Luck

The Spaceman |Remember, Abraham Lincoln didn't die
spaced@*.washington.edu |in vain, he died in Washington, D.C.
seventh@*.washington.edu | -Firesign Theatre
http://weber.u.washington.edu/~spaced
Message no. 4
From: "Gurth" <gurth@******.nl>
Subject: Re: adventures for starting PCs
Date: Mon, 11 Dec 1995 11:56:10 +0100
Justin Thomas said on10 Dec 95...

> Hmmm, I myself have never bought a premade adventure.

I tend to buy at least one published adventure for any RPG I (plan to) GM,
to see what the designers think the game is supposed to be. I've got a
fair number of SR adventures, and believe it or not, most of them went as
planned...

> I find it
> much funner to create my own adventure. Well, I guess it depends on your
> experience and creativity but I suggest that everyone should give it a try.
> It really doesn't require that much time, just a frame in the head and
> possibly a couple maps in a notebook.

I'd stress the maps bit -- you (that means "most people" :) _cannot_ draw
believable maps of things like buildings without thinking it over first. A
forest with a river? Sure, no problem. A house? No way will the rooms fit
together in any logical manner, IMO.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
...and grow up just like them
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 5
From: "A Halliwell" <u5a77@**.keele.ac.uk>
Subject: Re: adventures for starting PCs
Date: Mon, 11 Dec 1995 13:14:22 +0000 (GMT)
>
> I'd stress the maps bit -- you (that means "most people" :) _cannot_ draw
> believable maps of things like buildings without thinking it over first. A
> forest with a river? Sure, no problem. A house? No way will the rooms fit
> together in any logical manner, IMO.

Nahhh... Building maps are a doddle for Corps and houses. You just include a
bedroom/kitchen/loo (for all americans loo=toilet) and elabourate around
that basic framework (not forgetting the lounge and drawing room/games room)

Corps... Offices/Labs/Offices/Lifts/Offices/Canteen and... More offices.

> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> ...and grow up just like them
> -> NERPS Project Leader & Unofficial Shadowrun Guru <-
> -> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
>
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>


--
______________________________________________________________________________
| |What to do if you find yourself stuck in a crackin |
|u5a77@**.keele.ac.uk |the ground beneath a giant bolder, which you can't |
| |move, with no hope of rescue. |
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|Comp Sci & Visual Arts | -The BOOK, Hitchhikers guide to the galaxy. |
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Message no. 6
From: Sean <R3STG@***.CC.UAKRON.EDU>
Subject: Re: adventures for starting PCs
Date: Mon, 11 Dec 95 12:02:54 EST
Gurth:
>Justin Thomas said on10 Dec 95...
>
>> Hmmm, I myself have never bought a premade adventure.
>
>I tend to buy at least one published adventure for any RPG I (plan to) GM,
>to see what the designers think the game is supposed to be.

I agree. I would guess Justin Thomas has had a lot of background in
Shadowrunish kind of novels/movies/ect. so that he already had a good
idea of how a SR adventure should go. This won't be the case for most
people, especially if they are used to playing AD&D. I think most
people will need a module or two to get used to the setting and the flow
of things in order to start making thier own adventures and will need
to do that for a while before they start GMing on the fly.

IMHO, I think Harlequin is a good choice to start out with. The first
section involves a very routine and simple run that is (relativily) hard
to screw up. Harlequin altogether a good module(campaing).

P.S. I will be leaving the Univirsity Net here and I won't have access
to the list or anything else list related until I get my Akron Free-Net
address. I'll miss you guys... <wipes tear away>

U-Gene << until we meet again >>
Message no. 7
From: HALOWEEN JACK <SBC3KCB@*******.ac.uk>
Subject: Re: adventures for starting PCs
Date: Tue, 12 Dec 1995 11:49:54 GMT
I will agree to that as I am just about to go on my Xmas break so
I'll see you guy's some time around the 8th of january

Further Reading

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