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Message no. 1
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Adventures & sourcebooks
Date: Fri, 4 Aug 1995 15:58:28 -0400
> And isn't there another adventure that also requires a 'location' sourcebook
> to play? (And I don't mean Seattle Sourcebook.) Or at least nearly so?
> Imago+London? Can't remember.

I haven't played _Imago_ yet, but I've read it. Doesn't look like it needs
the London sourcebook very heavily; most of the action's in Scotland, and
the module comes with decent info about Edinburgh and the import
restrictions.

Myself, I can't wait to run Imago -- finally, a module that revolves around
romance and a real human story! (Okay, elf story..) >8-> Anyone who's had
experiience runing it and would like to tell me about it, respond to me
privately or on the ShadowGM list.. This has lots of spoiler potential.


> And another thing: Is there anyone out there who, like me, think that the
> plot in "Total Eclipse" sucks big time? It's the only SR adventure I have
> refused to GM because it was so bad. The reworking needed to make it decent
> is so major that it would end up a totally different adventure, IMHO. Maybe
> the NPCs could be used in another story, though.

I'm having a similar problem with _Dreamchipper_, which I also just bought.
The plot is good, but the encounters are written in such an incredibly corny
way, and make the assumption that this will be the players' first run.. I
decided it may serve as the idea for a decent adventure, but the actual run
would have to be rewritten and scaled up to a mature level. Anyone else had
this problem?


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| "Suppose Euphoria is a state with
My opinions are my opinions. | 'n' cities..."
Please don't blame anyone else. | - Proof in CS 3158
Message no. 2
From: "Lindblom Fredrik, Training" <fredrik.lindblom@*******.TELIA.SE>
Subject: Re: Adventures & sourcebooks
Date: Mon, 7 Aug 1995 09:41:00 PDT
Could have taken this to ShadowGM, but since I'll change email address in a
week or so, I didn't think there was much point in joining yet.

SPOILER WARNING...of sorts...


















Regarding Imago: Yeah, I've GM-ed it. Only exceptional thing I remember was
the grande finale, when in the last desperate moment, the coyote shaman,
bleeding and feeling like drek, his buddies being dropped to the left and
right, decided to summon a spirit...in great form... Now imagine what could
happen in that haunted castle when summoning a (I think force 8, he needed
help BAD) great-form spirit...*grin*
(They also needed a break, and I decided they could have one, they'd taken
enough drek on that run already)


>I'm having a similar problem with _Dreamchipper_, which I also just bought.
>The plot is good, but the encounters are written in such an incredibly
corny
>way, and make the assumption that this will be the players' first run.. I
>decided it may serve as the idea for a decent adventure, but the actual run
>would have to be rewritten and scaled up to a mature level. Anyone else
had
>this problem?

Yep. I made the mistake of fastreading it the evening before we were going
to play it (sort of. anyway no major reworkings to the story). The players
didn't complain, though. They walked right through it without a scratch, if
I'm not mistaken. The worst thing was when they were going to get "Jack".
They jumped the team decker (the only female in the team), dressed her up in
real slutty clothes, dumped her in a street near the area where the killer
usually appeared, and lay in ambush with sniper rifles. They never got to
use them. The chipped-up fragging decker killed "Jack" with a single
well-directed slice of a monowhip before they even pulled the trigger. End
of story.


MxM
Message no. 3
From: CHARLIE@*******.com
Subject: Adventures/Sourcebooks?
Date: Tue, 16 Jul 1996 08:48:29 -0400
Does anyone have any adventures specially designed for a group with a GM and
players new to SR? My GM might just quit GMing, because he can't make an
adventure, and all the adventures he's tested on another group, his 'guinea
pig' group, have sucked......by his and the player's accounts.Also, does
anybody have the Seattle sourcebook? Max. i'm able to pay is $20 U.S.


Forever searching,
John Penta
Message no. 4
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Adventures/Sourcebooks?
Date: Tue, 16 Jul 1996 07:51:26 -0600 (MDT)
CHARLIE@*******.com wrote:
|
|Does anyone have any adventures specially designed for a group with a GM and
|players new to SR? My GM might just quit GMing, because he can't make an
|adventure, and all the adventures he's tested on another group, his 'guinea
|pig' group, have sucked......by his and the player's accounts.Also, does
|anybody have the Seattle sourcebook? Max. i'm able to pay is $20 U.S.

Sorry, no prepared adventures. But I do have some comments on writing
adventures.

Start with a plot, any plot. Characters find out a princess has been
captured by a dragon (beginning/hook). Characters rescue princess from
dragon in a big involved confrontation (middle). Characters return princess
to the king and they are rewarded for their heroics (end).

Change it to fit SR. Characters are hired by the wealthy father of a
girl who's been kidnapped and being held for ransom. Characters rescue
girl. Characters return girl to father.

Throw some kinks in it and stretch it out. Characters hired by
boyfriend of a young lady who has been captured by terrorists who are
holding her for ransom to get more money to further their schemes. The
father won't pay the ransom. The characters have to hunt down the
location of the terrorists and do some travelling. At the same time an
intelligence agency is trying to find the terrorists also, with the
goal of killing them. The intelligence agency doesn't care about the
girl. This could create tension between the PCs and the beautiful
leader of the Intel team. And it creates a race against a shorter
deadline. The characters find the terrorists at the same time as the
Intel team. They have to keep from getting killed by the terrorists and
the Intel team while saving the girl. Then the characters have to get
away from the local police who aren't to happy about someone shooting
up their neighborhood. On the trip back they find out that the girl
doesn't know the "boyfriend" who hired them. And her father doesn't
care that she's back because she's the product of an affair that her
mother had. The characters still get paid, and if they ask around they
find out that the "boyfriend" is a member of another country's Intel.
After this totally depressing ending they get a phone call from the
beautiful Intel leader asking them if they'd like a job.

Now you just have to figure out all the numbers :)

Basically what I'm saying is that it's all been done. Pick your
favorite book or movie that has a basic plot. Change the setting. Then
change the mood and catches (and the names too). Keep plugging away at
it and in time you'll have it down pat (well, almost down pat. Those
damn players will wreck your plot from time to time ;)

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 5
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Adventures/Sourcebooks?
Date: Tue, 16 Jul 1996 08:08:45 -0600 (MDT)
CHARLIE@*******.com wrote:
|
|Does anyone have any adventures specially designed for a group with a GM and
|players new to SR? My GM might just quit GMing, because he can't make an
|adventure, and all the adventures he's tested on another group, his 'guinea
|pig' group, have sucked......by his and the player's accounts.Also, does

I just remember the first SR adventure I ran.

Characters were hired to extract a willing defector from a corporation
in New York and take her to Seattle. They are supplied with fake IDs
and plane tickets for themselves and the woman and given the location
where she will meet them (a Stuffer Shack).

First they have to deal with getting any weapons onto the airplane.

They make it to NY okay and get to the Stuffer Shack at the right time.
The woman comes in with her 5 year old daughter in tow. The PCs do not
have plane tickets and ID for the daughter. The woman won't leave
without her daughter. The characters' only option is to travel cross
country dodging the attempts of the woman's former employers (a
megacorp) to get her back.

For the chase part just do whatever you want. Have some car chases.
Problems with border crossings. Sympathetic people who help them.
Encounters with critters. Encounters with the corps security teams.
This part can be as simple or as complex as you want. It's also a good
experience for doing things on the fly.

Then the player drop off the woman and her daughter in Seattle and get
paid.

Recognize the plot? "Midnight Train"

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 6
From: Droopy <droopy@**.net>
Subject: Re: Adventures/Sourcebooks?
Date: Tue, 16 Jul 1996 12:25:25 -0400
At 08:48 AM 7/16/96 -0400, John Penta wrote:

>Does anyone have any adventures specially designed for a group with a GM and
>players new to SR? My GM might just quit GMing, because he can't make an
>adventure, and all the adventures he's tested on another group, his 'guinea
>pig' group, have sucked......by his and the player's accounts.Also, does
>anybody have the Seattle sourcebook? Max. i'm able to pay is $20 U.S.

The best starter adventure that I know of (it happens to be my favorite
pre-gen adventure as well) is DNA/DOA. It's not too hard to run and it is a
wild ride for the players if done right.


--Droopy
Message no. 7
From: Mike Elkins <MikeE@*********.com>
Subject: Re: Adventures/Sourcebooks? -Reply
Date: Tue, 16 Jul 1996 14:00:18 -0500
>The best starter adventure that I know of (it happens to be my favorite pre-gen
>adventure as well) is DNA/DOA. It's not too hard to run and it is a wild ride for
>the players if done right.
>
>
>--Droopy

When I first bought DNA/DOA, my impression was WHOA! THIS IS THE BEST
ADVENTURE EVER, but then I was just used to A*&* stuff. I ran it, and it went
pretty well. Now many years (and an edition) later, and I'm thinking of starting
another campaing so I go back and re-read it. Now I just find it lacking
coherency and too contrived. You really have to lead the players around to get
the adventure to work out ok. I think I'm going to start with Maria Mercurial
instead.

Double-Domed Mike
Message no. 8
From: CHARLIE@*******.com
Subject: Re: Adventures/Sourcebooks?
Date: Tue, 16 Jul 1996 16:52:10 -0400
At 08:08 AM 7/16/96 -0600, you wrote:
>CHARLIE@*******.com wrote:
>|
>|Does anyone have any adventures specially designed for a group with a GM and
>|players new to SR? My GM might just quit GMing, because he can't make an
>|adventure, and all the adventures he's tested on another group, his 'guinea
>|pig' group, have sucked......by his and the player's accounts.Also, does
>
>I just remember the first SR adventure I ran.
>
>Characters were hired to extract a willing defector from a corporation
>in New York and take her to Seattle. They are supplied with fake IDs
>and plane tickets for themselves and the woman and given the location
>where she will meet them (a Stuffer Shack).
>
>First they have to deal with getting any weapons onto the airplane.
>
>They make it to NY okay and get to the Stuffer Shack at the right time.
>The woman comes in with her 5 year old daughter in tow. The PCs do not
>have plane tickets and ID for the daughter. The woman won't leave
>without her daughter. The characters' only option is to travel cross
>country dodging the attempts of the woman's former employers (a
>megacorp) to get her back.
>
>For the chase part just do whatever you want. Have some car chases.
>Problems with border crossings. Sympathetic people who help them.
>Encounters with critters. Encounters with the corps security teams.
>This part can be as simple or as complex as you want. It's also a good
>experience for doing things on the fly.
>
>Then the player drop off the woman and her daughter in Seattle and get
>paid.
>
>Recognize the plot? "Midnight Train"
Hmm.....my GM, who I know TOO personally[he's my brother] would want source
info for NY........And well, we have nothing besides SR2 softcover.....
Message no. 9
From: CHARLIE@*******.com
Subject: Re: Adventures/Sourcebooks?
Date: Tue, 16 Jul 1996 17:00:06 -0400
At 12:25 PM 7/16/96 -0400, you wrote:
>At 08:48 AM 7/16/96 -0400, John Penta wrote:
>
>>Does anyone have any adventures specially designed for a group with a GM and
>>players new to SR? My GM might just quit GMing, because he can't make an
>>adventure, and all the adventures he's tested on another group, his 'guinea
>>pig' group, have sucked......by his and the player's accounts.Also, does
>>anybody have the Seattle sourcebook? Max. i'm able to pay is $20 U.S.
>
>The best starter adventure that I know of (it happens to be my favorite
>pre-gen adventure as well) is DNA/DOA. It's not too hard to run and it is a
>wild ride for the players if done right.
>
>
>--Droopy
Gimme! gimME! GIMME! I WANT IT*Begins to drool*:)Note:Both GM and players
are new......GM has never GMed or DMed before...
Message no. 10
From: Jeff Marshall <Nitro@*****.net>
Subject: Re: Adventures/Sourcebooks?
Date: Tue, 16 Jul 1996 20:39:06 +0000
CHARLIE@*******.com wrote:
>
> At 08:08 AM 7/16/96 -0600, you wrote:
> >CHARLIE@*******.com wrote:
> >|
> >|Does anyone have any adventures specially designed for a group with a GM and
> >|players new to SR? My GM might just quit GMing, because he can't make an
> >|adventure, and all the adventures he's tested on another group, his 'guinea
> >|pig' group, have sucked......by his and the player's accounts.Also, does
> >
> >I just remember the first SR adventure I ran.
> >
> >Characters were hired to extract a willing defector from a corporation
> >in New York and take her to Seattle. They are supplied with fake IDs
> >and plane tickets for themselves and the woman and given the location
> >where she will meet them (a Stuffer Shack).
> >
> >First they have to deal with getting any weapons onto the airplane.
> >
> >They make it to NY okay and get to the Stuffer Shack at the right time.
> >The woman comes in with her 5 year old daughter in tow. The PCs do not
> >have plane tickets and ID for the daughter. The woman won't leave
> >without her daughter. The characters' only option is to travel cross
> >country dodging the attempts of the woman's former employers (a
> >megacorp) to get her back.
> >
> >For the chase part just do whatever you want. Have some car chases.
> >Problems with border crossings. Sympathetic people who help them.
> >Encounters with critters. Encounters with the corps security teams.
> >This part can be as simple or as complex as you want. It's also a good
> >experience for doing things on the fly.
> >
> >Then the player drop off the woman and her daughter in Seattle and get
> >paid.
> >
> >Recognize the plot? "Midnight Train"
> Hmm.....my GM, who I know TOO personally[he's my brother] would want source
> info for NY........And well, we have nothing besides SR2 softcover.....well thats
part of the prob, cant make a run with out source books
and i've always had a thing for elven fire, tried that yet?
Message no. 11
From: Marc Lipshitz <MLIPSHIT@****.CO.ZA>
Subject: Re: Adventures/Sourcebooks? -Reply -Reply
Date: Wed, 17 Jul 1996 08:15:14 +0200
>>> Mike Elkins <MikeE@*********.com> 16/July/1996 09:00pm >>>
>The best starter adventure that I know of (it happens to be my favorite
pre-gen
>adventure as well) is DNA/DOA. It's not too hard to run and it is a wild
ride for
>the players if done right.
>
>--Droopy
Now I just find it lacking coherency and too contrived. You really have to
lead the players around to get the adventure to work out ok. I think I'm
going to start with Maria Mercurial instead.
Double-Domed Mike
***************************************************

I bought DNA/DOA, read it and never used it. I thought it was a **&* clone
in a different setting. I gotta agree though, mercurial is a good adventure.
After Mercurial get them used to the system and then take them through
Bottled Demon, it always seems to run well, and I've used it with a couple
of different groups with different playing styles.

Marc
Message no. 12
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 96 17:25:55 +1100
>Start with a plot, any plot. Characters find out a princess has been
>captured by a dragon (beginning/hook). Characters rescue princess from
>dragon in a big involved confrontation (middle). Characters return princess
>to the king and they are rewarded for their heroics (end).
>
>Change it to fit SR.

Okay... :) Characters find out a princess has been captured by a dragon.
(beginning/hook). Characters offer services to dragon to go about
kidnapping more princesses. After all, princesses have only normal
security, but that's a fraggin' dragon out there... :)



--
* *
/_\ "A friend is someone who likes the same TV programs you do" /_\
{~._.~} "Eternal nothingness is fine if you happen {~._.~}
( Y ) to be dressed for it." -- Woody Allen ( Y )
()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
(_)-(_) (_)-(_)
Message no. 13
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 14:05:19 +0000
On 16 Jul 96 at 16:52, CHARLIE@*******.com wrote:
[snipped adventure description]
> >Recognize the plot? "Midnight Train"
> Hmm.....my GM, who I know TOO personally[he's my brother] would want source
> info for NY........And well, we have nothing besides SR2 softcover.....
Well, you _can_ use a map of NY, see where the Stuffer Shack is (some
run down area), see where airport/train station/bus station is, and
don't care too much about the rest. What do you want with Background
info? It would lead to "well, you drive down [insert street name] and
see [building1] and [building2] and *turning page over* ah,
[buildi...] no, you don't see that..." Possible contacts, locations
etc can be prepared and then strewn in without worrying too much
about where *exactly* they are. If someone insist to know, give them
some street name (and note it down with your description). What else
do you need to know? How fast's the police? Too fast when disturbing,
too slow when needed. How is it called? NYPD Inc. (I think that's
mentioned somewhere), else go with LoneStar. Who does offer the
flights? Heck - Ares Interamerica. Sure. The trains? Shiawase
Transcontinental. Yup. What else?

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 14
From: CHARLIE@*******.com
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 08:34:27 -0400
At 02:05 PM 7/17/96 +0000, you wrote:
>On 16 Jul 96 at 16:52, CHARLIE@*******.com wrote:
>[snipped adventure description]
>> >Recognize the plot? "Midnight Train"
>> Hmm.....my GM, who I know TOO personally[he's my brother] would want source
>> info for NY........And well, we have nothing besides SR2 softcover.....
>Well, you _can_ use a map of NY, see where the Stuffer Shack is (some
>run down area), see where airport/train station/bus station is, and
>don't care too much about the rest. What do you want with Background
>info? It would lead to "well, you drive down [insert street name] and
>see [building1] and [building2] and *turning page over* ah,
>[buildi...] no, you don't see that..." Possible contacts, locations
>etc can be prepared and then strewn in without worrying too much
>about where *exactly* they are. If someone insist to know, give them
>some street name (and note it down with your description). What else
>do you need to know? How fast's the police? Too fast when disturbing,
>too slow when needed. How is it called? NYPD Inc. (I think that's
>mentioned somewhere), else go with LoneStar. Who does offer the
>flights? Heck - Ares Interamerica. Sure. The trains? Shiawase
>Transcontinental. Yup. What else?
>
> Sascha
Hmmm.....my brother would want the WHOLE 5 boroughs........Else he's
unprepared when we throw his adventure out of whack......by going to the bronx.
Message no. 15
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 14:05:19 +0000
On 17 Jul 96 at 17:25, Robert Watkins wrote:
[Rescue Princess-Idea]
> >Change it to fit SR.
>
> Okay... :) Characters find out a princess has been captured by a dragon.
> (beginning/hook). Characters offer services to dragon to go about
> kidnapping more princesses. After all, princesses have only normal
> security, but that's a fraggin' dragon out there... :)
ROTFL!!!

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 16
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 10:16:48 -0600 (MDT)
Robert Watkins wrote:
|
|>Start with a plot, any plot. Characters find out a princess has been
|>captured by a dragon (beginning/hook). Characters rescue princess from
|>dragon in a big involved confrontation (middle). Characters return princess
|>to the king and they are rewarded for their heroics (end).
|>
|>Change it to fit SR.
|
|Okay... :) Characters find out a princess has been captured by a dragon.
|(beginning/hook). Characters offer services to dragon to go about
|kidnapping more princesses. After all, princesses have only normal
|security, but that's a fraggin' dragon out there... :)

You're a member of the Creative Player's Who Screw with GMs
Union aren't you? ;)

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 17
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 10:36:42 -0600 (MDT)
CHARLIE@*******.com wrote:
|
|Hmmm.....my brother would want the WHOLE 5 boroughs........Else he's
|unprepared when we throw his adventure out of whack......by going to
|the bronx.

Tell your brother that he needs to learn to adjust to the
players quickly if he wants to become a good GM. And, he
doesn't need to use real names and buildings cuz his
players won't know New York any better than he does (if
they do he can ask them to tell him what and where the
streets are). Heck, the east coast was nailed by the mother
of all earthquakes. Nothing is the same as it is now. And
if he does get something wrong, who cares? Make it up and
just have fun.

<Hey! How did I get up on this soapbox? *climbs down*>

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 18
From: "Paolo Falco the FoxMaster" <Falco@****.it>
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 19:35:44 +0200
On 17 Jul 96, Robert Watkins wrote:

> >Start with a plot, any plot. Characters find out a princess
> >has been captured by a dragon (beginning/hook). Characters
> >rescue princess from dragon in a big involved confrontation
> >(middle). Characters return princess to the king and they are
> >rewarded for their heroics (end).
> >
> >Change it to fit SR.
>
> Okay... :) Characters find out a princess has been captured by
> a dragon. (beginning/hook). Characters offer services to dragon
> to go about kidnapping more princesses. After all, princesses
> have only normal security, but that's a fraggin' dragon out
> there... :)

I disagree: Characters find out a princess has been captured by
a dragon (beginning/hook). Characters forget to check contacts
and go to dragon's lair, but find out too late that the Mr.
Johnson has had them double crossed so that the dragon had the
time to install MAX security on the princesses' cell. Characters
plead for mercy and are spared by dragon if they kill Mr.
Johnson (middle 1). Characters forget to check contacts and go
to Mr. Johnson but find out they have been double crossed by
dragon who has sold them to the corp who actually wanted one of
the characters to use as test for the new GurgleGuzzler MK2 but
couldn't find him. Characters flee in the sewers. (middle 2)
Characters ignore patently very precise clues and return to
dragon empty handed and are mocked by the winged beast.
Character becone angry and let loose at dragon with both barrels
after having discovered too late that the princess was a
mutant/bug spirit/wraith/generally nasty thing only posing as
princess after having eaten real princess in fricasee. Dragon
dies after having bitten off a coupla heads and arms. (middle
3) False princess kills all of the characters (end).

After application of several trauma patches, Doc Wagon arrives
and takes all characters away with sirens blaring. Mages lose
one magic most likely, and 75% of characters live to fail
another day. SOmebody wittily remarks that the next time they
migh as well try to remember to check contacts. (epilogue) :)

------------------------------------------------------------------
Paolo Falco | "I closed my shop and you brought only ONE
Ironbound Section | ball?" (from "Clerks" - and My Experience)
------------------------------------------------------------------
Skater's Site And Generally Paradoxal Poetry Page With Lemmings at
http://www.geocities.com/SoHo/2717
------------------------------------------------------------------
Message no. 19
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 20:04:28 +0000
On 17 Jul 96 at 8:34, CHARLIE@*******.com wrote:
[snipped how to make up whole cities (sort of)]
> Hmmm.....my brother would want the WHOLE 5 boroughs........Else he's
> unprepared when we throw his adventure out of whack......by going to the bronx.
*shrug* Nope. The Bronx. Where to? Your characters have a map? great.
Possibility a) "You arrive at the fixer's house, a >describe house<", or
possibility b) "On your ride, you just passed a crossing, you suddenly see
three cars block the street in front of you. Behind you you hear motors, too,
and the thermographic sights of your samurai make out several man-shaped
figures on the houses to the right and left. >fight follows<." As long as he
(or you) has some encounters ready, he need not worry about not having maps.
The scale the action takes place will nearly always be one or three streets
max, and so what if he makes them up?

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 20
From: CHARLIE@*******.com
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 14:17:53 -0400
At 08:04 PM 7/17/96 +0000, you wrote:
>On 17 Jul 96 at 8:34, CHARLIE@*******.com wrote:
>[snipped how to make up whole cities (sort of)]
>> Hmmm.....my brother would want the WHOLE 5 boroughs........Else he's
>> unprepared when we throw his adventure out of whack......by going to the
bronx.
>*shrug* Nope. The Bronx. Where to? Your characters have a map? great.
>Possibility a) "You arrive at the fixer's house, a >describe house<",
or
>possibility b) "On your ride, you just passed a crossing, you suddenly see
>three cars block the street in front of you. Behind you you hear motors, too,
>and the thermographic sights of your samurai make out several man-shaped
>figures on the houses to the right and left. >fight follows<." As long as
he
>(or you) has some encounters ready, he need not worry about not having maps.
>The scale the action takes place will nearly always be one or three streets
>max, and so what if he makes them up?

> Sascha
Well, there is ANOYHER problem.......More than a few of the characters
have originated from the NY-NJ megaplex and the Pheonix metroplex......It
stands to reason that those who originated in the area would try to spread
the battle out over an entire CITY.....
Message no. 21
From: rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius)
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 13:37:56 -0600 (CST)
>On 17 Jul 96, Robert Watkins wrote:
>
>> >Start with a plot, any plot. Characters find out a princess
>> >has been captured by a dragon (beginning/hook). Characters
>> >rescue princess from dragon in a big involved confrontation
>> >(middle). Characters return princess to the king and they are
>> >rewarded for their heroics (end).
>> >
>> >Change it to fit SR.
>>
>> Okay... :) Characters find out princess has been captured by dragon, but
only care after a Mr. ohnson offers to pay bigtime to have her returned
within 3 days (beginning/hook). Characters plan for hours how to locate,
rescue, and return princess, leading to four moderate wounds, two serious,
and 57 brass casings laying around characters doss from arguements and an
impatient GM sending a random swat team after the characters. (middle 1).
Characters abandon all planning and load up the panther and the vindicators
(middle2). One character turns into vampire and isn't seen for the rest of
this episode (middle3). Dragon gets blow away in the first combat round,
princess escapes with party, but tells runners how Mr. Johnson is going to
sell her for expiraments, runners now have to kill Mr. Johnson (middle4).
Charaters kill Mr. Johnson, don't get paid, and lose their doss (end).


Nikita
Message no. 22
From: rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius)
Subject: Re: Adventures/Sourcebooks?
Date: Wed, 17 Jul 1996 15:40:48 -0600 (CST)
>On 17 Jul 96, Robert Watkins wrote:
>
>> >Start with a plot, any plot. Characters find out a princess
>> >has been captured by a dragon (beginning/hook). Characters
>> >rescue princess from dragon in a big involved confrontation
>> >(middle). Characters return princess to the king and they are
>> >rewarded for their heroics (end).
>> >
>> >Change it to fit SR.
>>
>> Okay... :) Characters find out princess has been captured by dragon, but
only care after a Mr. ohnson offers to pay bigtime to have her returned
within 3 days (beginning/hook). Characters plan for hours how to locate,
rescue, and return princess, leading to four moderate wounds, two serious,
and 57 brass casings laying around characters doss from arguements and an
impatient GM sending a random swat team after the characters. (middle 1).
Characters abandon all planning and load up the panther and the vindicators
(middle2). One character turns into vampire and isn't seen for the rest of
this episode (middle3). Dragon gets blow away in the first combat round,
princess escapes with party, but tells runners how Mr. Johnson is going to
sell her for expiraments, runners now have to kill Mr. Johnson (middle4).
Charaters kill Mr. Johnson, don't get paid, and lose their doss (end).


Nikita
Message no. 23
From: RAY MACEY <r.macey@*******.qut.edu.au>
Subject: Re: Adventures/Sourcebooks?
Date: Thu, 18 Jul 1996 14:03:32 +1000 (EST)
On Tue, 16 Jul 1996 CHARLIE@*******.com wrote:

> Does anyone have any adventures specially designed for a group with a GM and
> players new to SR? My GM might just quit GMing, because he can't make an
> adventure, and all the adventures he's tested on another group, his 'guinea
> pig' group, have sucked......by his and the player's accounts.Also, does
> anybody have the Seattle sourcebook? Max. i'm able to pay is $20 U.S.
>
>
> Forever searching,
> John Penta
I have a copy. I don't really like it or use it, but I'm unsure if I
want to sell it either. How does one go about getting it to america from
Australia anyway?

Ray.
Message no. 24
From: Faux Pas <fauxpas@******.net>
Subject: Re: Adventures/Sourcebooks?
Date: Thu, 18 Jul 1996 00:06:44 -0500
At 08:34 AM 7/17/96 -0400, you wrote:
>Hmmm.....my brother would want the WHOLE 5 boroughs........Else he's
>unprepared when we throw his adventure out of whack......by going to the bronx.
>
I think the NAGNA said something about Manhatten Island purchasing the
rights to the name New York City, the other four buroughs aren't part of the
Big Apple any more. And if you don't have a SIN, getting onto/off of the
Island is going to be very very hard.

-Thomas Deeny
Art Director, K&L Advertising
Still a Cartoonist at Large Despite the Rumors

"Rosebud ... brand frozen peas. Full of garden freshness and green peaness."
-"Orson Welles", The Critic
Message no. 25
From: Faux Pas <fauxpas@******.net>
Subject: Re: Adventures/Sourcebooks?
Date: Thu, 18 Jul 1996 01:43:00 -0500
At 07:35 PM 7/17/96 +0200, you wrote:
>On 17 Jul 96, Robert Watkins wrote:
>
>> >Start with a plot, any plot.
>> >Change it to fit SR.
>>
>> Okay... :) Characters find out a princess has been captured by
>> a dragon. (beginning/hook). Characters offer services to dragon
>> to go about kidnapping more princesses. After all, princesses
>> have only normal security, but that's a fraggin' dragon out
>> there... :)
>
>I disagree: Characters find out a princess has been captured by
>a dragon (beginning/hook). Characters forget to check contacts
>and go to dragon's lair, [...]

Not at all how it would happen in my group. Try this: 7:00, gamers are
supposed to show up. Gamers show up about twenty minutes late. 8:00-8:30,
after eating and talking about random things, we actually start to play the
following adventure:

Characters find out a princess has been captured by a dragon
(beginning/hook). Runners spend a half hour browbeating the Johnson for
more information. Characters call every single one of their contacts to
find out information on dragon/princess/dragon's lair/princess's
background/traffic reports on I-10. After finding out all the information
they possibly can, they go shopping for ammo/armored clothing/new
motorcycles/weapons/guns/knifes/killing things/rifles/pistols/shotguns* and
try to haggle over price. Rocker tries to get a gig at one of four local
clubs. Street Sam's player falls asleep. Mage tries to rekindle love
interest with NPC. Ex-simsense star falls asleep. Shaman calls every
contact and roleplays every nuance of the conversation. Elf shops for
accessories. (start adventure) Characters travel to dragon's lair. All of
the characters get into fifteen minute argument on how to get there (they
always ride their bikes and the mage takes his car, so I don't see why this
step is in there). (encounter one). Characters arrive at the dragon's lair,
but it's in an amusement park that's open for business with lots of
civilians around. (twist) Shaman summons three watchers, sends them loose
and summons amusement park spirit. Rest of group bickers to decide how to
assault/tackle the dragon. Shaman assenses every single person he sees.
Mage goes off by himself by levitating over a building and is ambushed by
Bad Thing**. (encounter two/twist). Everyone scrambles into combat mode
(Street Sam player wakes up) and combat comes to a screeching halt when one
player interprets a rule differently than GM does. Break for fifteen
minutes while GM points out rule to player. Combat starts up again, but GM
and Players realize it's already midnight. Break until next weekend.

footnotes
* nothing that people in real life would shop for. Like a new trideo set,
or some new chips, perhaps a bookshelf or a ceiling fan. Nope, everything
they buy has to be designed to [a] cause pain/wound on another person or [b]
protect them from the same.

** oddly enough, this has happened twice in three different adventures.
First time he levitated over a building, a watcher spirit started screaming
its head off and an astral mage grounded a big hurt spell through an active
focus. Second time, he knew something was on the rooftop but went up by
himself and was ambushed by a really powerful bad guy who almost killed him.
Everything bad seems to happen to this character. He accidentally slipped
information to the wrong people who then ambushed him in his own apartment
(nearly killing him), he volunteered his apartment to stash a kidnap victim
(the apartment was demolished in the inevitable attack by the powerful corp
guys in milspec armor) and was evicted. He was stuck in the hospital for a
month after a totally unrelated encounter when he shapechanged into a rhino
in front of a Yakuza boss and several gun-toting goons. No other character
in my group has had this much bad luck.

-Thomas Deeny
Art Director, K&L Advertising
Still a Cartoonist at Large Despite the Rumors

"Rosebud ... brand frozen peas. Full of garden freshness and green peaness."
-"Orson Welles", The Critic
Message no. 26
From: "Gurth" <gurth@******.nl>
Subject: Re: Adventures/Sourcebooks?
Date: Thu, 18 Jul 1996 11:35:40 +0100
Sascha Pabst said on 14:05/17 Jul 96...

> What else do you need to know? How fast's the police? Too fast when
> disturbing, too slow when needed. How is it called? NYPD Inc. (I think
> that's mentioned somewhere), else go with LoneStar.

NY police is handled by three corps: NYPD Inc, Winter Systems, and Knight
Errant. The city's been divided into lots of regions, and each region has
two of the three corps working together to provide security.

Also keep in mind that NYC in SR only consists of Manhattan -- all the
other places like Queens and Brooklyn were forces to separate from it, and
they lost the lawsuit over the name "New York" in 2027.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I've often tried to hold the sea, the sun, the fields, the tide.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 27
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Adventures/Sourcebooks?
Date: Thu, 18 Jul 96 21:44:20 +1100
>|Okay... :) Characters find out a princess has been captured by a dragon.
>|(beginning/hook). Characters offer services to dragon to go about
>|kidnapping more princesses. After all, princesses have only normal
>|security, but that's a fraggin' dragon out there... :)
>
>You're a member of the Creative Player's Who Screw with GMs
>Union aren't you? ;)

No... actually, I just GM. My players may be members of that union
without notifying me, though.


--
*************************************************************************
* .--_ # "My opinions may have changed, but not the fact *
* _-0(#)) # that I'm right." -- Old Fortune Saying *
* @__ )/ # *
* )=(===__==,= # Robert Watkins <---> robertdw@*******.com.au *
* {}== \--==--`= # *
* ,_) \ # "A friend is someone who watches the same *
* L_===__)=, # TV programs as you" *
*************************************************************************
Message no. 28
From: "Andre' Selmer" <031ANDRE@******.wits.ac.za>
Subject: Re: Adventures/Sourcebooks?
Date: Thu, 18 Jul 1996 13:57:51 GMT + 2:00
@ >|Okay... :) Characters find out a princess has been captured by a dragon.
@ >|(beginning/hook). Characters offer services to dragon to go about
@ >|kidnapping more princesses. After all, princesses have only normal
@ >|security, but that's a fraggin' dragon out there... :)

What is that princess happens to be elven? Mundane security,
Mages, Security Guards, Mages, Drones, Mages, Paranormals, Mages,
Elementals and Spirits and the other host of nasties. It is easier
dealing with a single dragon then a ton of magical assests. hmmmmm.
Mind you if Loftwyer asked me to kidnap a princess, somehow I think
that I might find it slightly difficult to refuse.





Andre'

-- We exist because you want us to, because you are
|__|__ afraid to fact the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.
Message no. 29
From: CHARLIE@*******.com
Subject: Re: Adventures/Sourcebooks?
Date: Thu, 18 Jul 1996 10:29:07 -0400
At 02:03 PM 7/18/96 +1000, you wrote:
>
>
>On Tue, 16 Jul 1996 CHARLIE@*******.com wrote:
>
>> Does anyone have any adventures specially designed for a group with a GM and
>> players new to SR? My GM might just quit GMing, because he can't make an
>> adventure, and all the adventures he's tested on another group, his 'guinea
>> pig' group, have sucked......by his and the player's accounts.Also, does
>> anybody have the Seattle sourcebook? Max. i'm able to pay is $20 U.S.
>>
>>
>> Forever searching,
>> John Penta
> I have a copy. I don't really like it or use it, but I'm unsure if I
>want to sell it either. How does one go about getting it to america from
>Australia anyway?
>
> Ray.
Simple......Snail Mail International.....ask the mailman.
Message no. 30
From: "Gurth" <gurth@******.nl>
Subject: Re: Adventures/Sourcebooks?
Date: Fri, 19 Jul 1996 11:50:51 +0100
Sascha Pabst said on 17:46/18 Jul 96...

> *sigh* Gurth, it was a try to show how to improvise irrelevant game data, not
> to state "NY has NYPD Inc.", but....

I know, just helping his brother along to get the facts right :)

> > Also keep in mind that NYC in SR only consists of Manhattan -- all the
> > other places like Queens and Brooklyn were forces to separate from it, and
> > they lost the lawsuit over the name "New York" in 2027.
> Where's this info from? Did I miss a new book?

This is straight from the NAGNA, somewhere at the start of the New York
City chapter.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I've often tried to hold the sea, the sun, the fields, the tide.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 31
From: "Gurth" <gurth@******.nl>
Subject: Re: Adventures/Sourcebooks?
Date: Fri, 19 Jul 1996 11:50:51 +0100
RAY MACEY said on 14:03/18 Jul 96...

> I have a copy. I don't really like it or use it, but I'm unsure if I
> want to sell it either. How does one go about getting it to america from
> Australia anyway?

How about if one puts the book into an envelope, writes an address in the
US onto said envelope, and then goes to the post office with it? Once
there, one asks how much it costs to send the envelope with contents to
the USA and pays the indicated amount to the person behind the counter.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I've often tried to hold the sea, the sun, the fields, the tide.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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Message no. 32
From: "Paolo Falco the FoxMaster" <Falco@****.it>
Subject: Re: Adventures/Sourcebooks?
Date: Fri, 19 Jul 1996 17:52:34 +0200
On 18 Jul 96, Faux Pas wrote:

> At 07:35 PM 7/17/96 +0200, you wrote:
> >On 17 Jul 96, Robert Watkins wrote:
> >
> >> >Start with a plot, any plot.
> >> >Change it to fit SR.
> >>
> >> Okay... :) Characters find out a princess has been captured
> >> [snip...]
> >
> >I disagree: Characters find out a princess has been captured
> >by a dragon (beginning/hook). Characters forget to check
> >contacts and go to dragon's lair, [...]
>
> ...
> Characters find out a princess has been captured by a dragon
> (beginning/hook). Runners spend a half hour browbeating the
> Johnson for more information. Characters call every single one
> of their contacts [...]

UARGH UARGH UARGH! That was amusing! We seem to be on the
opposite ends of the same rope, eh? You have what I call a
group of CREATIVE/TROUBLEMAKERS, I have the GOOD OL' BLOKES.
There is a worse group: the INTERGROUP TROUBLEMAKERS! They are
the ones for which the adventure goes like this:

[Dragon stuff](start). One player announces that his character
is gay, so another becomes suspicious at him. Third character
starts planning how to steal leadreship of the group while a
fourth declares in this group there is a racist behavior
towards green-eyed elves (they are ALL elves), so she leaves.
Gay character starts making sexual proposals to a male
character, gunfight erupts, power-hungry character sees this as
an opportunity to sieze power. Characters kill themselves off
without even having STARTED the adventure, much like in
"Reservoir Dogs" by Quentin Tarantino.

And no, this is SHADOWRUN, not PARANOIA!!! (Real stuff!)

------------------------------------------------------------------
Paolo Falco | "I closed my shop and you brought only ONE
Ironbound Section | ball?" (from "Clerks" - and My Experience)
------------------------------------------------------------------
Skater's Site And Generally Paradoxal Poetry Page With Lemmings at
http://www.geocities.com/SoHo/2717
------------------------------------------------------------------
Message no. 33
From: Terje Nervik <jorg@**.no>
Subject: Re: Adventures/Sourcebooks?
Date: Sat, 20 Jul 1996 00:02:30 +0200
> >Recognize the plot? "Midnight Train"
> Hmm.....my GM, who I know TOO personally[he's my brother] would want source
> info for NY........And well, we have nothing besides SR2 softcover.....

I'm not 100% sure, but I think there is something in Neo Anarchists
guide to North America. I'm in the process of moving so all my SR books
are in boxes.

Jorg

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